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Asmongold TV — What is this, Blizzard?? | Asmongold TV. Machine-transcribed; use the interactive transcript above to jump the player to any line.
This episode is brought to you by PayPal. You know how a mom's bag has everything? Sunscreen? Snacks? A stapler? The new PayPal app is like that, but for your money. Shop, pay, manager account, and earn rewards all in one place. And with purchase protection on eligible items, biometric security, and pasquies, you're protected at every step. Download the new PayPal app to get started. See PayPal.com slash protection terms. So good, so good, so good. Cashmere, out of wear and boot, are up to 60% off at Nordstrom Rack. Save on brands like Ugg, Vince, and Cole Han. Join the Nordic Club for free to unlock exclusive discounts. Great brands, great prices. That's why you rack. Hey, Bose here. On your next track, listen for the decisions. Distortion on the base. The vocal right-of-front. Every choice, deliberate. With Bose, you'll hear it all.
Your music deserves Bose. This is kind of sad. It looks like Overwatch 2 is actually dead. This start will make you feel old. Overwatch is about to have its 10th anniversary. It'll actually be this time next year, which is a little spooky. And when we left off with the game, right? They had reintroduced loot boxes. They made sweeping game changes, and they revealed stadium. Of course, Overwatch 2 PvE will never happen. Don't even think about it. It's just not realistic. And with so much of their team being axed, it's probably also quite impossible for Overwatch 2 PvE to ever happen. But all the stuff they did was in an attempt to rehabilitate Overwatch. But for all of that buzz, since it all launched, I haven't really heard much. And that is why I am here today. To work out what the hell has actually happened with Overwatch. Overwatch is a great game, but an awful product. That has been my personal TLDR for this one for a long, long time. The idea being that it's fun, but it's kind of busted by the circumstances of its creation by the...
It's not interesting. That's the problem. The game's just really not that interesting. For business model stuff over the last few years, and lots of the trend chasing brand collab skins that just make me feel old and out of touch. Not because I don't like the brands, but because I like my Overwatch 2B Overwatch. And, you know, not be an advertisement for a bunch of other brands, so everyone can make money. Ah, anyway, all of that stuff did kind of piss players off, pissed me off. And pissed off players will not cut you any slack if you're a dev team. So it seems that's what they worked on first, getting the product part under a little bit of control. Now, on that front, the Returnal Loot Boxes basically gave people an incentive to continue playing with only the Battle Pass as a payment. That's definitely a positive. Even the premium crossover cosmetics for Round Diablo are being included in the Loot Boxes as of season 16. Wow, so they're getting really desperate then. Holy shit, I didn't even know this. That's pretty good. Jesus. Now, we're still seeing the same high as Hell Rate of Crossovers with Gundam and Street Fighter, but now the players don't have to pay to get access to anything.
Yeah. There perhaps a bit more willing to extend Overwatch some good faith. It feels a little bit less like an aggressive relationship. So that's Blizzard's opening. Let's see how they've tried to exploit it, and if it's actually worked. I wonder. And to recap, it's a new mode for Overwatch 2. It takes the 5v5 formula and it breaks it down into seven round matches. Players basically choose from one of 17 available heroes, and then you play rounds of Overwatch except that firstly, right? I think that the majority of these hero game and a lot of like FPS games, I think that they begin to die when they actually, whenever they start making it like a competitive game. When you start making this like an esport is when the game begins to die, because most people don't care about a game being an esport, they care about a game being fun to play. Most people are not esports players, right? Just I mean, you know, what are the odds? And so just like Starcraft, yeah, yeah, and I think in a lot of cases that's true. And so Overwatch was designed originally to just be a really fun game,
and then they quickly pivoted to making it an esport, and then the design and the programming of the game and the balance of the game is built around esport level gameplay. Well, that's not the way that average people play the game, and that's also not the most fun way to play the game. And so like, for example, whenever you have like four or five tanks on a team, that might be the most effective way to win a game, but that might not be the most fun way to play a game. And the issue is that when you have competitive culture in a game like that, you always have those medas, and those medas kill games. It's all playable in third person, so that's kind of you. And secondly, every hero can use playable in third person, really. Wow, I wonder where they got that idea from. That's crazy. Wow, what are the odds? Earn stadium cash to purchase new upgrades that will alter your gameplay style in dynamic ways. Basically, right? It's kind of like the Counter Strike shop, right? You do it in between rounds. There are some neat catch up mechanics around taking out high performers,
so the things actually stay competitive. It's kind of neat. It's very much overwatches core hero ability formula, but where you're adding in a layer of complexity as you wish, as you build out their character. It's cool. And to kind of explain this, Aaron Keller broke it down in terms of three player needs they've tried to hit. The first one is more downtime, like literally the time in between rounds. So the overwatch isn't just this constant objective brawl that just kind of leaves you attired. You know, you need ups and downs, you need pace. Something the Counter Strike does real well. The second thing is to emphasize strategy in the third is a big one. It's to let you counter your enemies via your upgrade path for your character, rather than just say swapping heroes. And for a lot of people, I think that's a good point. I mean, that's a good idea because like a lot of times people have like their main character they want to play. And so like if you can't play that character, you're not having fun playing the game. That's very true. Me, I just have one or two characters I really enjoy playing, being able to counter my opponents via upgrades without having to change. At least they're trying.
Yeah, that's good. So this all sounds quite great on paper. And it's clearly a fairly huge feature, not just like a random new mode like clash. And here's what makes it interesting. The reality now that it's actually live and in players hands. Here's the start that got me interested in making this video. So over the first week of stadium release, it saw 7.8 million hours of play across 2.3 million matches. And that was approximately 50% of Overwatch's total play time during that period. So it's pretty good play time. This has had a goddamn humongous release. And broadly, the reaction seems to be consistent engagement with the actual mode. So over here, we've been tracking the responses and you know, all of that stuff, keeping tabs and things. And the thing that we noticed is that it seems to be one of those quiet success things, where players are just enjoying it. They're playing it. I am such a massive advocate against the meadow. This episode is brought to you by PayPal. You know how a mom's bag has everything? Sunscreen?
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Deliberate. With Bose, you'll hear it all. Your music deserves Bose. The metaphor of like a quiet success. Do you know what I think a quiet success usually is? A failure that you do not want to accept. Very few games are actually quiet successes. And I think that you can look at wow as an example. Like, come on. Like, I mean, you, like, the problem is that, and this is especially true with a lot of these video games that don't share player numbers. But when every single data point that you can use, you know, you can look at the amount of YouTube videos that are consumed, the amount of Twitch content that's consumed, the amount of searches on, you know, websites that are about it. And I guess Overwatch, there's going to be, you know, it's hard to really know where that's coming from. But like with a lot of these cases, you can look at all of these three, like,
four or five, 10 different points of, like, third party data and then make a decision off of it. And I think a really good way to look at this is you can just look at directly. You can look at, where is it? Right here. Let's see what the steam charts are for Overwatch. And we're not looking at the number. We're looking at the trend. Overwatch too. So let's see, is the trend causing the game to go back up and to do well? No. No, it's not. That's it. Are you sure that was his point? Something I think is not a success. Whenever it is quietly and slowly leading a game towards its irrelevancy. Like that is, that's not a success. Look at Marvel rivals. Well, I'd go back and see what it is. He's scared that marathon might win game of the year. I don't know if it will be. I've got a feeling it won't be. Yeah, I don't know. And that might seem a bit weird because Overwatch too is being in the news. Kind of all the time, but never for good reason.
There's always been a fresh to form of outrage. So the idea that people are actually just playing a mode in the game. That's not really news. It's not interesting. It's not really talked about. It's not why Overwatch caught on in the media, at least in the modern era. It's not as if everything went perfectly. There were some early issues. I think most media about Overwatch, I think it's not a big deal. But I think most media about Overwatch isn't about the game. Making some friction with player experiences in the new systems. But after a day, we actually saw the Overwatch team addressing a whole bunch of things. And after a week, they're already outlining changes. Keller then confirmed that a build importer and exporter is going to be coming into the game next season. So you can transfer builds alongside crossplay as soon as possible, which is quite a lot. And I think requests. What did Overwatch become for players who are huge in their product market fit? And Blizzard's responses actually seem uncharacteristically well fast. They're not normally fast. And the reason why I think is real simple. Institutional power and backing.
Essentially, this is a game feature that has got backing and buy and up and down the chain. I mean that like structurally within Blizzard. So in practical terms, that means that while it's not like there's an entire team making a parallel game, Overwatch 2 does have, and I just quote Aaron here, totally separate team of people that are solely devoted to working in stadium. Now of course there are share teams like map design, hero design, but basically you got the... This seems to me like it's going to create the same problem that SoloQ and Wild did. And a few other things that Wow has implemented is that instead of actually fixing and improving the base game loop, they create a separate mode and they improve that instead. And I think that what that's going to end up doing is it's going to create a... Issue somewhere down the line where you have to make decisions for the direction of the game. And you have two different audiences of people that want different things. And you have to choose who to disappoint.
It splits the community. Yeah, it does. The point here, this is them kind of opening up a new front in the war. And I think that's why their roadmap covers four seasons worth of updates, just like the rest of Overwatch. So this doesn't seem to be an experiment. And so far by the way that roadmap is new maps, more characters, more abilities, and sub-modes. One of those is a payload race that will come with two bespoke maps. Which seems pretty cool. And what it looks like is a commitment. But I actually would say it isn't just that, it isn't just a commitment. What it is, isn't you? This is a new game mode. And yeah, there's inspirations from other games, but this essentially has new creativity. It's a new vision finally coming to Overwatch. To me, that's what makes all this... I think this is also a really great example of the thing that I say a lot, which is very true. Is that competition breeds excellence? And I think that you would have probably never seen this level of innovation and change and improvement. And willingness to try new things by Overwatch if Marvel rivals didn't exist.
For far too long, Blizzard's modern teams have felt like stewards of other people's successes. Right? And when you are just a steward of someone else's success, you got just stuck into tweaking little things here or there. While your players look at your game and think, we're bored, there's nothing new we don't care. So in that context, with all the bullshit headwinds they faced, no wonder that's a team that is continually being a day late and it's all right. But with this, you're creating something new. And this is the problem that all... This is the problem that a lot of Western AAA game studios have. Is that they cannot move in a way that is agile. And they can't actually respond to market desires in a fast way. And so because they're so big and they're so like, you know, there's so much bureaucratic red tape that they can't actually like adapt to an audience until it's way too late. Mendes signaling value to lapsed players because it's actually that moving forward on their... This episode is brought to you by PayPal.
You know how a mom's bag has everything? Sunscreen? Snacks? A stapler? The new PayPal app is like that. But for your money, shop, pay, manage your account, and earn rewards. All in one place. And with purchase protection on eligible items, biometric security, and pasquies, you're protected at every step. Download the new PayPal app to get started. Cpppal.com slash protection terms. Stay cozy and look cool with up to 60% off cold weather gear at Nordstrom Rack. Safe long cashmere, out-of-wear boots and more from brands like Ugg, Vince, Cull Han, and Hunter. Join the Nordy Club for free to unlock exclusive discounts. Shop Clarence and new arrivals first and more. Plus, buy online and pick up at your favorite Rack store for free. Great brands, great prices. That's why you Rack. Hey, Bose here. On your next track, listen for the decisions. Distortion on the base.
The vocal. Ride-off front. Every choice. Deliberate. With Bose, you'll hear it all. Your music deserves Bose. Own terms. Which is, I'll be clear, the only way that they will ever escape from the shadow of PvE being well and truly dead. Okay, you know, me, if numbers exist, I've got to take a pick up. The season 16. And by the way, I'm using steam numbers from what we understand, steam is a fairly tiny proportion of overwatch overall. We're just using this as kind of an indicator. So, season 16 launched with a 60k peak, which is neck and neck with season 15s, 59.5k peak. And those peaks are actually of numbers that used to be their weakly norm. I mean, the overall graph really doesn't look good, does it? But, as anyone in software as a service will tell you, churn as king, retention as king. And that's where this season is looking at least initially a little bit different. So, you know the way that movies are tracked in terms of their week to week box office drop.
Yeah. Season 15's week 1-2 drop was 41.66% in peak numbers. Season 16's is 33.19, which is drastically lower. But there is a problem, that's just peak numbers. If you're to ask what about the average as well, the data is early, but at least right now, the average player numbers do seem to be stronger. And overall, this is the way it's going to be with any sort of a game that has an established player base that's losing players over time. And the reason why is because player, player bases like that, what happens is that you have such a core audience that as more casual players move away from the game, that core audience remains relatively closer to the same. So, as that core audience becomes a larger percentage of the player base, the fluctuations between high and low become more minimal because those fluctuations are generally with casual players primarily and not with that core player base. So, when a game is going down in popularity, but the popularity is still like, it's not changing as much.
The reason why is because casual players are continually leaving and hardcore players are maintaining their popularity or their presence. But if they peak higher, if the peak is higher, then that's better. Yeah, definitely. It is too early to call this a success, but if retention numbers appear to be better, whilst 50% of playtime is going towards the new mode, then that certainly is a good sign. What it also can be is a pressure valve. You see, Overwatch has suffered from trying to please every body, right, with broadly the same sort of game mode. Stadia arriving and being a better fit for a sizeable chunk of players will help to ease that tension. I mean already, we've seen character changing parks get added and be well received, plus patches to introduce and adjust those things as the feedback comes through. That's friendly agile looking, pretty good. Meanwhile, over in ranked, well, pick bans and map voting have seemingly reinvigorated some interest. Not a transformational amount, but hey, some. And across both, there's now a 6v6 queue that's attracted a 25% pick rate, and so it's actually getting to stay around after a few months of testing and tweaking.
Now, none of those things are generating the buzz that Stadia is able to generate, but what they do kind of represent is the foundations being stronger. And that's probably all playing into why Blizzard have opted to bring BlizzCon back for 2026, and not. Overwatch 3, guys, okay? This time they mean PvE for real. Okay? Yeah, guys, for sure. This is it. Nothing impacts the future of a game more than the conditions under which that game is made. So, why did Overwatch 2 happen? I think the answer is in many ways, tension, because in the war. I have Bobby Codic put pressure on them to have a big release, and that's the reason why. The Overwatch devs want to throw themselves towards their cancelled MMO called Titan. On the other hand, Bobby Codic was personally invested in pushing the Overwatch East Coast. That was a recipe for disaster. Now, though, we have a new, perhaps slimmer team for, that at the very least is not left cobbling together a sequel from components of a dead PvE game that they try to make without proper support from their C-suite.
Because that's how Overwatch 2 happened. They cobbled it together in no time, and this is all happening without C-suite mandates around eSports, which to jog your memory was absurdly overhyped at the time, and was something that Bobby Codic had died. I think that's what killed Overwatch, and it lost its popularity was the Overwatch League. And it's not the League itself. It's the community that it creates, and the way that it forces game design. I have sironed himself over to, and seemingly latched onto from a lot of reporting. Seriously, people in the Overwatch team really seem to have hated Codic. And many of those staff members, whenever I see the thing that they wanted in the game, at least to me, stadium is this new team progressing from steward ship to authorship. That's where I think there's a fairly significant change, and it's one that we can contrast with Apex Legends, right? Because Apex feels like managed decline, and the best way to dispel feelings of managed decline, funnily enough, is to ship new content that doesn't feel like it's an old thing that's been cheaply thrown into the microwave.
The shipping stadium, that is what they have done. Now this is by no means a guarantee that Overwatch 2 line go up, and it's all going to be good in the future. Right? It's not a guarantee of that. But I do think it marks a changing point. And if you want to understand just how bad EA situation is. I think they're trying to just do whatever they can in order to maintain their playerbase, and I think that makes sense, but making these crazy new modes and doing all these new things. I think that all that's doing is really staving off the fundamental problem that the core game loop is not great. And I think this is an issue that Wow has as well, is that instead of wow improving the... This episode is brought to you by PayPal. You know how a mom's bag has everything? Sunscreen, snacks, a stapler, The new PayPal app is like that, but for your money. Shop, pay, manage your account, and earn rewards all in one place. And with purchase protection on eligible items, biometric security, and pass keys, you're protected at every step.
Download the new PayPal app to get started. See PayPal.com slash protection terms. This episode is brought to you by Nordstrom. For 125 years, Nordstrom has been part of your story. The stylist who found the perfect outfit for your big interview. The first pair of walking shoes for your one-year-old. The tomato soup you shared with your sister at the cafe. These are the moments that make Nordstrom. Nordstrom. Bigger small. We're here for all of it. Celebrating 125 years with new moments still add. Discover it all in Nordstrom stores and at Nordstrom.com. Hey, Bose here. On your next track, listen for the decisions. Distortion on the base. The vocal right-of-front. Every choice. Deliberate. With Bose, you'll hear it all. Your music deserves Bose. Detail Wow experience. They create all these different versions of Wow for other people to play if they're not happy with the current Wow experience. And I think that the more that you do that, the more that you have a disconnected product. And it's harder like you're spreading yourself out more and more thin.
And at a certain point, you just can't meet demand from that many different types of audiences. It's more problems. Yeah, exactly. There's an option for everything. Great at none of them. Yeah, exactly. The core game was great. That's how people kept playing for two years with no content prior to Overwatch 2. But people playing it with no content. It was going down though. Like people were losing interest playing the game. And also a lot of people were playing it in the anticipation of Overwatch 2. And I think that when you really saw Overwatch die was when they announced that Overwatch 2 wasn't going to happen. I think that's when the game really died. Because the game can survive on hype for years. Look at star citizen, for example. But if you if you kill people's hope for the game to grow in the future, that is very detrimental. And why the apex legends players are very much not happy. Well, what's a report in that situation next? Well, there it is. The league didn't kill the game. The league was doing great until YouTube until one to YouTube and Brigh was released.
Well, what I'm saying is that like the way that the game I do think that leagues kill games I do. I absolutely think so. And unless a game is made for esports, it probably shouldn't have esports. Yeah, W video. Yeah, I that's the league was too expensive. It was too much of a focus. It was disconnected from a players wanted and Brigh is fun. No, well, I don't really I mean like look, I didn't play Overwatch at that time. So it's hard for me to say. But here's what I would say is that the popularity of the game I think has tremendously gone down. And I think one of the big reasons for why that popularity has gone down is because of games like Marvel rivals that are more dynamic and they offer updates more often. And so that's really the main reason. I mean like you like I'm not sure, but that's kind of what I think is going to happen. Fall has never looked or tasted this good sweet greens fall harvest menu is back with seasonal favorites dressed to impress and made to be devoured warm roasted sweet potatoes crisp apples maple glazed Brussels and crave worthy flavors in the
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