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About this episode
It's a confusing time right now for gaming. Video games are becoming an increasingly expensive hobby. Games are expensive to make, too, and companies want to sell the most lucrative ones they can: Sony and Microsoft are cutting jobs to refocus on blockbusters. At the same time, we’ve got more ways to play than ever: handhelds, phones, even cloud gaming is getting better. So where are we headed? Today on The Vergecast, Sean Hollister asks that question of Shuhei Yoshida, who spent 31 years at Sony playing games and figuring out what gamers will pay for.
Further reading:
The smart home graveyard is getting crowded
There may be a way to save your June Oven after all
Nvidia says its new AI safety platform can contain rogue agents within ‘milliseconds’
Bose’s first wired earbuds in 11 years add noise canceling
Xbox is barely Xbox anymore
AI was everywhere at gaming’s big developer conference — except the games
Half of developers think gen AI is bad for the gaming industry
In 2025, AI became a lightning rod for gamers and developers
The golden age of handheld gaming is already over
The Steam Machine is the most ambitious game console I’ve ever played
The PS6 sure sounds like a handheld
The Steam Deck makes PlayStation’s biggest games portable
PlayStation exclusives aren’t coming to PC anymore
I regret buying the PSVR 2
Xbox exploring ‘radically different’ console business models
How Sony bought, and squandered, the future of gaming
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