
DF Direct Q+A: Switch 2 60FPS Frame-Gen - How Good/Bad Is It? Should Next-Gen Be Delayed?
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About this episode
Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon's Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whether next-gen hardware should be delayed, why Nintendo is avoiding DLSS in its own Switch 2 titles and whether Valve should release an ARM-based handheld. And finally, what's the point of chromatic aberration?
00:00 Introduction
00:44 Supporter Q1: Is frame gen a good fit for Switch 2 games like Stellar Blade?
17:18 Supporter Q2: Could a next-gen hardware delay be a good thing?
25:03 Supporter Q3: Does Digital Foundry need to produce a “frame health” reference?
32:28 Supporter Q4: Is Nintendo avoiding DLSS so they can switch to AMD for Switch 3?
37:44 Supporter Q5: Should the next gen Steam Deck be ARM-based?
43:15 Supporter Q6: What’s the point of chromatic aberration?
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