
artsJan 8, 20131:21:38pending
#9: Journey of a Part-Time Indie. With Jesse Howard
Get every episode summarized
Each time The Game Design Round Table publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
About this episode
This week Jon and Dirk are joined by Jesse Howard, an academic turned part-time tabletop designer - at age 40. They delve into Jesse's ongoing journey to develop 'Ploy', a promising and innovative abstract card game. The design of Ploy is a very interesting case, as Jesse began with mechanics and only later added theming, which is the opposite approach of our hosts. Along the way, the group explores what they believe to be THE key to game development success.
Get every episode summarized
Each time The Game Design Round Table publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from The Game Design Round Table

Hands-On with AI: From Tabletop Redesigns to the Compiler Paradigm
The Game Design Round Table
Sep 9, 202658:49completed

The Economics and Ethics of Live Service Game Design
The Game Design Round Table
Aug 25, 202656:28pending

The Great Contraction: Navigating the Video Game Job Market
The Game Design Round Table
Aug 12, 20261:09:05pending

The No-Hit Wonder Strategy: Survival and Success with Jake Birkett
The Game Design Round Table
Jul 29, 20261:00:05pending