
Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
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Episodes (491)
Designing Majorities Based Games with Jon Vallerand
Board Game Design Lab
Designing Games in a Series with Justin Gary
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Designing and Publishing Small Box Games with Rachael Blaske
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The Design Process of Corey Konieczka
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Designing Worker Placement Games with Shem Phillips and Sam Macdonald
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Designing Games for a Specific Audience with Phalgun Polepalli
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How to Get Involved in the Game Design Community with Danielle Reynolds
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The Making of INIS with Christian Martinez
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Designing Games that Last with Brad Talton
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What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale
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Creating Positive Player Interaction with T.C. Petty III
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How to Design a Collectible Card Game with Assad Quraishi
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How to Turn Your Hobby into a Business with Chris van der Linden
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Accounting, Taxes, and Game Design with Justin Marty
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How to Design Miniature War Games with Marco Pecota
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Designing Games that Tell Stories with Ignacy Trzewiczek
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The Secret Sauce of Game Design with Peter C. Hayward
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How to Fund a Game on Kickstarter with Gabe Barrett
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What Board Game Designers Can Learn from Video Games with Charlie Cleveland
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Designing a Game System with Bez Shahriari
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Designing a Betting Game with Victoria Caña and Alex Uboldi
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Designing Big Games with Tim Eisner
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Designing a Farming Game with Juma Al-JouJou
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Localization with Mohamed Alqadi
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Designing a Nature-Themed Game with Erica Bouyouris
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Publishing Your First Game with David Smith and Travis Winstead
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The Making of Dungeon Ball with Gabe Barrett
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Designing Adventure Games with Mike Gnade
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Designing an Awesome Print-n-Play with Martin Gonzalvez
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How to Market a Board Game (Part 2) with Andrew Lowen
Board Game Design Lab
How to Market a Board Game (Part 1) with Andrew Lowen
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Combat Systems with Jayson Smith and Jason Zmuda
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[ANNOUNCEMENT] The Board Game Design Calendar
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Mixing the Fine Arts with Game Design with Chris Totten
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Designing a Racing Game with Omar Tarancon
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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire
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Fulfillment, Shipping, and Logistics with Toby Truman
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Time Management and Getting Things Done with Jason Brooks
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Designing Games with Your Kids with David and Jordanna Santiago
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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
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Building a Collaboration Based Publishing Company with Shawn Stankewich
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Designing Games for Non-Gamers with Adam McCrimmon
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Celebrating 150 Episodes! with Gabe Barrett
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[BONUS] Andrew Birkett on Working a Booth at a Convention
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Running an Indie Game Publishing Company with Andrew Birkett
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[BONUS] Glenn Ford on Designing Small Skirmish Games
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CE Marking and Board Games with Glenn Ford
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[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time
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The Three Types of Creativity with JB Howell
Board Game Design Lab
[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres
Board Game Design Lab