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Vault: Can We Make This Bert Show Member's Voiceover Dreams Come True?

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Vault: Can We Make This Bert Show Member's Voiceover Dreams Come True? 

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Vault: Can We Make This Bert Show Member's Voiceover Dreams Come True?

The Bert Show

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The Bert ShowVault: Can We Make This Bert Show Member's Voiceover Dreams Come True?. Machine-transcribed; use the interactive transcript above to jump the player to any line.

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Learning happens naturally in the moment. Parents can set limits, see spending in real time, and guide better habits along the way, all in one place, without constant check-ins or cash runs. Don't wait. Try Greenlight Risk Free today at greenlight.com slash try greenlight. The Burt Show. If you are listening yesterday at this time, the Burt Show talked about our superficial resolutions, not the real deep ones, like I'm going to be better at time management. I'm going to be more sensitive, blah, blah, blah. I want to catch a Marlin next year, dammit. Yep. That's my superficial resolution. Yep. I want to win a prize on a game show, a cash or a dresser. Jen. I want to play a decent 18 holes of golf. Jen. And Wendy. I want to be dating an NFL player, and be in the family and friend section by the 2009 season. And then there was Melissa's also. I love geek things and some of the things I like is like animation and gaming, right? And I always am fascinated by an anime or in gaming or whatever, that all the people

that get the jobs to voice those characters in the game or in anime or animation or whatever. Cartoon Network or whatever, Japanese anime, whatever. So my goal for superficial goal for 2009 is to, to voice something either in gaming or anime animation something, even if it's just a one word thing so that my voice can be on some kind of animation. Cool for you. That was cool. I have no idea how the hell I'm going to do it, but I'm going to try and take it. You know, that was Melissa yesterday on the show. Yes. And I'm curious why I'm being sectioned out because you're going to get closer to your resolution, your superficial resolution this morning than the rest of us. Okay. Todd Harris, come on. Step right up. This is Todd Harris from high res studios. That was it. Yeah. I just want to just set high to in the studio. How are you? Great. This is a complete surprise to Melissa. Oh, this is awesome. Hi. Hi. Well, Michal, who is here with me and myself are from high res studios, we're an alpha red-based video game developer and we're fans of the show. We heard about the superficial goals and we wanted to come here and help make it happen for you.

Oh, that'd be awesome. Yeah. We are right now in the middle of development of a major game production, which is a four-year development cycle. It's a computer game, a massively multiplayer online computer game. And we have parts and we want to cast you for voice and we want to make it a stretch goal, if you will, for 2009. Okay. Fill you in on parts two and three. Okay. Wow. Okay. That's a multiple parts. That's awesome. We're actually going to help you overachieve this goal. Okay. With the chance to not only have your voice in the game, but also have your face on in-game character. Oh, yeah. So Melissa will be able to play her own self in a video game. That's right. Yeah. That's awesome. Okay. There's more. There's more. It's the chance to have your moves immortalized in a video game with motion capture technology. Awesome. So great. Is that the thing? Where she's like in a green room and they've got all the things on her arms. That's exactly right. Yeah.

That's exactly right. Oh, the golf ball looking thing. Heiroz has one of George's only motion capture studios. So if you see the movies, you're at the black suit, you have the golf ball, look ping-pong ball, look and things on you. Yay. We get you dancing, doing your moves and that will actually be projected on your 3D-in-game character. Oh, that's awesome. I think you can sell my game a dragoncon and then I'll be a superstar dragoncon. When you come to the studio, I mean, we know you have Geek Krat, I mean, you've spoken out of dragoncon. You've been to the Trekkie convention. My brother and I are like the Geek siblings of the family. He's a programmer up in Nashville. He's going to be so jealous. He's going to freak out. You guys have like a specific character in mind for her already? We have a few characters and when you come to the studio, we can kind of pass those by and work on them and let you guys in on the process as we do that. That's awesome guys. Thank you so much. That is great. Which one of you was listening yesterday? Like when the light bulb went off? Well, that was myself. Okay.

And so basically when we heard, we just definitely wanted to come down and make it happen. That's awesome. Thank you. So excited. That's great. Do you guys do a whole bunch of these video games here right here in Atlanta? Well, this is actually the studios formed with people from Atlanta in California, Texas. People we've relocated that have done a lot of games before, including some Massly multiplayer computer games like City of Heroes and other console games like Call of Duty. But we brought these folks together to make global agenda. And this is actually the first game out of high-res studios, which is really awesome. George is a largest homegrown game developer. So it's about 45 animators, environment artists, character artists, programmers, designers, all coming together to make this game, which basically it's currently in alpha. So we have about a thousand people in Atlanta and outside testing the game. And in 2009, we plan on releasing it. Cool for you, Melissa. Awesome. That is so cool. Is this going to be like one of those naughty cop games to where I can take Melissa in the

backseat of a car? Yeah, you heard that, right? Yeah, you heard that, right? Yeah, you heard that, right? Yeah, you heard that, right? They're getting so graphic now. The naughty kids that do her moves with the golf balls on. Yeah, I like you. I like you. I like you. This secret will finally be revealed. Cool for you. Awesome. Thank you guys so much. I'm so excited. I wish everybody could see what a little kid, Melissa looks like. Yeah. She looks like a little kid. I love this stuff. It's great, man. So now we talked yesterday and correct me if I'm wrong. So at some point in January, you should go in and record her voice, right? Okay. And you'll give her a script. Like after you decide on the character and everything, she does the script, right? That's exactly right. Yeah, we'll have a script for you in January. We'll bring you to the studio to do voice recording. What would be an example of some things she might say? Like, it doesn't have to be accurate, but I just want to see how she does. Don't make me audition. No, I'm just wondering, like, what would, what would, what is the character that you have now say? Like, um, let's see. Let's see script for Melissa. It's like a, is it, I'm some sort of made up language? Or is it like real?

No, it'll be, it'll be English. The vibe of the game, it's almost like kind of 1984 meets mission impossible. So it takes place on a future earth. And there's like a 1984 style government, which Melissa may be a security officer for. We'll just see. And the player actually breaks out of this world and joins player created agencies and tries to make their own place in the world. So maybe a line, like if she's a security officer, drop your weapons and turn around. Would that be something she might say? He wants me to say that now, Doug. You want me to say that now, don't you? Yeah. As a, as an authority security officer. In the future. In the future. Oh, God. It's just future voice. Future, hold on. Future vibe. Drop your weapons and turn around. Very good. That's good. Oh, yeah. I can work with me though, see? Very good. Because I'm not an actor, but I will do my best. So how do you get her face in there? There's some technology that we have that works off of a photograph, actually a front and a profile, and we can project that on the 3D model of the character. Staying. And then the final shooting will be when you come into the motion capture studio and put on the black suit.

And we can get what are called emotes, which are the special moves for characters in the game. Your high is a kite, right? That's awesome. Thank you to Hyrus Studios for hooking Melissa up next year. Great. Thank you. Thank you. No, the pressure's not on to get hold on down for me. I got a catch of that. Can you make me catch in a virtual Marlin? The Burt Show.

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