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SPECIAL - 'Fallout' Pinball First Look

About this episode

Stern Pinball has officially revealed Fallout, the highly anticipated new game from Keith Elwin and team, and we're breaking it all down in this special FIRST LOOK edition of the Flip N Out Pinball Podcast. 

Ken and Greg take you through all three models, pricing, artwork, major playfield features, and some of the biggest differences between the Pro, Premium and Limited Edition. We're talking about the Fat Man cannon, the Wasteland Shooting Gallery, the inverted flipper, Magna Flip lower playfield, Deathclaw bash toy, Nuka-Cola bottle cap spinner, that incredible Pip-Boy display, and one of our favorite features of the entire game: the massive interactive VAULT DOOR.

So which model would we choose? Does the Premium justify the jump? And could Fallout represent a new benchmark for what players expect from Stern going forward?

This is a FIRST LOOK, not a full review. We've had some early hands-on exposure to the game, but we'll save the deeper gameplay and rules analysis until we've had significant time with Fallout.

Let us know in the comments: PRO, PREMIUM or LE? What feature has you most excited? Is Fallout living up to the hype?

If you enjoy our content, please consider subscribing to the channel and turning on notifications so you never miss future interviews, industry news, and pinball discussions.

For pricing or to reserve your Fallout pinball machine:
🌐 https://www.flipnoutpinball.com

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SPECIAL - 'Fallout' Pinball First Look

Flip N Out Pinball Podcast

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Flip N Out Pinball PodcastSPECIAL - 'Fallout' Pinball First Look. Machine-transcribed; use the interactive transcript above to jump the player to any line.

Oh, I'm the type of guy who will never settle down. Where pretty girls are. Well, you know that I'm around. Hey, what's going on? Pimball land. I know this is going to come as a great surprise, Greg, but it's a special edition of flipping up in ball podcasts because guess what today is Greg? It's a new pinball day. And the name of the game is... Fall out. Fall out by Sturper Pimball. Fall out. The highly anticipated fallout game is here. It has been revealed. And today we're going to give you the nitty-gritty. Again, this is a first look podcast. Not a full first impression podcast. So we are going to deliver you the information as it was given to us by Sturper Pimball. And then make some commentary based on what we... Our first kind of look impressions are on this game. And that's how we like to do these first looks. And as we get further down the road, and as we get, you know, game play available and time to play the game, we can speak probably more candidly about pros and cons.

That being said, I'm not going to hold back if I'm excited about something. And I'm certainly not going to hold back if something isn't necessarily calling to me. Because as... I appreciate that, Greg. You know, Pimball is very... is very subjective. So something that I like. You may not like, and vice versa, but... But anyways, Greg, are you ready to kind of get... Get going here. It's going to take us. Let's do it. All right. All right. Fall out by Stern Pimball throws players into the chaotic post-war wasteland inspired by the Hit TV series and iconic video game franchise. So players are going to experience the show's story from the perspective of Lucy McClain, the goal... The ghoul. Is it the goal? The ghoul? The ghoul. Or Maximus. Okay. So you're going to enter the vault. You're going to discover horrors of vault text past, present and future. You're going to find winzigs head to discover the secrets of cold fusion held within. So Greg, we've got three models to choose from. We've got the limited edition, limited to 707 units.

That game's coming in at $13,999. You've got the premium edition, which is that middle tier, coming in at 10, 6, 9, 9. And then you've got the pro model, which is the baseline model, very popular for locations, especially people that are, you know, looking to maybe... Get into Pimball for the first time. Those are coming in at $72.99. So a little bit of a price bump there from Mazdern. Yeah. So why don't we do this? I think the biggest discrepancies you're going to see between the models are going to be between the pro model, which is the baseline model, and then that premium LE model. So let's talk about the features that you're going to get on that premium LE for the most part when it comes to playfield. And then we can tell you what you will not be getting on the pro in comparison. Yeah. I mean, does that sound okay? And when you look at the playfield, and I'm just pulling up a playfield picture for me to reference right now, and this would be on the, like, the LE premium model. And if you go kind of left to right, you've gotten... In place of that sling shot,

you know, you've got your sling on the right sling on the left, it causes M.K.O.s right before your flippers. On this particular game, there's a pop bump or in place of that left sling. So right off the bat, you've got something that's kind of unique in design and something that you might not be accustomed to. But it's going to cause K.O.s... When I was playing the game a little bit at Stern, I didn't notice it like being completely chaotic where it threw you off, where you would anticipate, you know, how ball-tree acting when I was coming out of that area. So it wasn't like... It wasn't nuts. But I mean, it's definitely something that you'll notice right away when you get in there. Now, going up above that pop bump or on the left side, you've got that fat man, that big cannon. Right. I called it the fat boy, but it's fat man. Yeah, so I've been doing the same thing. So it's the fat man on the left. It's the pip boy, which we'll talk about here in a second, but that cannon you can load with a pinball. And then it will go left or right to hit that upper shot in the upper right play field. There's three targets up there that you can hit.

Yes. They're kind of like a spinners and a flip-flop target. And I believe that game will also feed two shots below that lower play field at some point, if I remember correctly. That's a pretty far shot, too, really. I mean, it's that's not that is a far shot. I mean, for sure, it's not it's not where you're just kind of dumping something onto a rail or whatever. Like you're clearing the whole middle part of the play field and you're going up the play field a little bit. There's well exactly it. And while that, you know, while that we've kind of seen that before within, you know, things like Terminator 2, the Walking Dead, probably most recently, you know, it is very different because all those were very low firing, you know, shots just across the play field. You know what I'm saying? Like physically across it where this is launching across the play field up to a different area. It's like it's like catapulting, but it's it's a cannon. So you're it's launching right above that. You do have a left ramp and a kind of behind the left ramp,

which is on the base part of the play field. There's an inverted flipper, which is something that has not been used in decades and inverted flipper. It's like it's weird. Like yeah. It throws your mind like a lot at first. Well, in that little inverted flipper, you're going to need that to hit some shots that are like in the upper right hand corner. And when you get the ball path down, because to be very honest, when I was playing, it was unclear to me what the ball paths were just by stepping over to the play field, right? But but in Keith L. Winn kind of ask, you start realizing that there's more than meets the eye, not to reference another game. As far as the ball paths go. And there's repeatable loop shots that you can hit with that inverted can or that inverted flipper, where again, you're going, you're hitting the shots in the right side of the play field and it's zipping back and it's kind of feeding that flipper again. It's just it's in such an unorthodox, almost uncomfortable spot when you first start playing it that it takes a little bit to get used to without a doubt, without a doubt. Well, but that's the nice thing is because it's not gimmicky.

It's not just like, okay, there's a flipper here that's inverted. It's something unique. It's very different. But it has purpose, you know, to it as well. You know, like you said, there's loop shot, there's shots to hit off of it. It's just not something to kind of play with your brain and to go over to it and say, oh, this is fun and whimsical and will be neat for a minute. You know, it's something that it has full blown purpose to it. I think you're right. And because I think you have to draw the fine line, you know, when you're putting something that's different into a play field, it might be gimmicky just for the sake of flowing in there to say that you did it. This doesn't feel gimmicky. It's like you said, it's got a purpose and you can utilize it and it's not kind of a waste. It's not a waste of the bill and materials for this for sure. Now above that, when you're going to the upper left corner of the play field, and I think this is what's going to get a lot of people excited, right? Because, you know, the game is obviously it's fallout and it's based on the Amazon TV series. It's based on the video games, but that that that

pit boy play field LCD that's in there is a pretty sick toy. You know, it's encased in aluminum. It's got the LCD inside. It's everything that you would expect. All of the dials, like the dials actually work on it. I mean, I don't know why you would ever pull the play field glass to turn the dials, but the dials are actually they move and everything on on that. It's a great point. I mean, there's no reason to do it other than that you can. And the people are like, hey, I want some high quality stuff in the play field. I don't I don't want 3D printed skulls. I want something that's metal. I want something that's, oh, there you go. I mean, I don't know that it gets cooler than that as far as like, what do you mean? Honestly, I mean, I can't recall a stern or at least for a long time where that it had something to that caliber in it that would be, you know, man out of aluminum or something other than a plastic or, you know, I mean, we've seen some, you know, really good resin toys and things. But I don't think that we've ever seen anything to that degree from them. Well, I guess. And don't think I won't be turning those knobs. When I go to load the balls in, I get that game.

Don't think I'm not. When we went to stern, obviously when we're shooting the game, we take the play field glass off. It's just to help to get the glare off there, you know, how it is with cameras and whatnot. What do you think the first thing I did was? Like, are you grabbed the knob? Like, I don't know what to do. What are we doing? Like, once that came out of my mouth, I'm like, I don't know why anybody would do that. But then I'm like, you know what? That I'm probably going to be the first thing I do. Yeah, yeah. And when you turn it, anyways, you'll see when you get your game, you can, you can do it. So this, this pit boy LCD is actually, it's in collaboration with the wand company. So like, that's kind of their thing that they make. But again, it's, it's on the higher end of toys that you would see in any Pimble machine that I've seen of recent time. And you'll see this as if something reoccurring throughout this game with custom sculpts and cool necks and features and whatnot. Continuing to go into the upper left hand corner, you've got a nice building sculpt that's in the corner there,

which looks really cool. And this is, never we're going to go to the center backboard. To me, this is something that I think is one of the coolest things at the game. Might be my favorite thing of the game. Yeah. And it's the vault door. You saw Stern tease the vault door a few days ago. And I thought it was just kind of like a, like a computer animation thing because I was like, oh, they're not going to be able to do anything like that in a Pimble machine. Well, you know, low and behold, the center of the play field has this big freaking vault door. And when you hit this vault door, each time it spells the letter V, a U L T. And when you, when you spell out vault by bashing it that many times, that, that vault comes out of the backboard. Rolls to the left exposing the entrance to the vault. And when you hit the ball through the vault, it brings you to the lower. But you're also watching that vault, that vault door rollback shot in seal. Yeah. And it's so visually cool to see. So, so two things on that, like during our, our dealer seminar.

And we saw that anime, you know, we got to see the teaser trailer. And it just didn't cross my mind. I was like, you, I was like, okay, this is just a little bit of a, it just didn't cross my mind. I was like, you, I was like, okay, this is just a, you know, computer generated graphic or whatever that they, they made some CGI or something for it. And Zach, it stopped and he was like, hey, that, that, that, uh, just, I want to clarify real quick, that, that looks physical. Uh, or is that just something on the LCD? And they were like, oh, no, that's, that's physical. And I was like, oh, shit. I was, I was, I was, I was, I was, I was sure. Like, yeah. And, and, and like, you know, when you and I talked, you know, I said, you know, this is something, you know, this is something that, that, that very much lends it. So, I mean, obvious, it's incredibly obvious. So I hate even saying this, but it lends itself to this thing. I mean, you have to have that in there. And, you know, I know some complaints in the past where that Stern would skip on some things, you know, eating the ball, just different things, that, that didn't just necessarily encompass what you were expecting out of, uh, you know, a game with a,

a particular title. But this right here, I mean, this goes back to me. It's like, it's, you can't get any perfect. It had to have this. They put it in there. It's very reminiscent, uh, to me, of just like something you would have seen back in the 90s with some Valley Williams games and some, you know, things that were just very particular to the title that you just felt you had to have, and they threw it in there. Uh, to me, like you said, you got the, the, the fat man that launches, you got the upper play, you got all this going on, but still to me, the most impressive thing is that vault door. Like that, it's just amazing. And it, to me, it does not get old. Yeah. And you said something that was interesting, to me, it's like back reminiscent of the old Valley Williams days. And like, I think some of the charms of those maxes that they were substantial, and they did something that was visually stunning. But they didn't overdo it where you just kind of became immune to it. Like, and from what we were able to tell when we were playing, like when you see that vault door, it's not happening so often to where it just becomes stale and repetitive. Yeah. Like it's a special moment every time you see it. So, you know, I, I, I do like that again. And again, when you go into that vault, uh, that's going to bring the ball to the lower play field,

which is in the middle of the play field. It's called the vault lower play field. And it has what's called magnet flip. And it lets the player use the flipper buttons to control a magnet that's at the bottom portion of the play field to kind of grab and sling the ball into different directions. And, and if you can kind of get that looping in the lower and you get it in a rhythm, it's pretty cool. So I've, I've been one that has never been a real big skill. And it does take skill. It takes skill. It takes some getting used to, like you said, about the inverted flipper. It's, it's like that too. And there is a, there is a sense of pleasure that comes with it, the better that you get. Oh, I've never, I've never been one that's really been a big fan of any lower play fields. There's not one that I don't really, I'm not just not fond of them. The thing that I liked about this one, believe it or not, is that there weren't physical flippers down there. Because for some reason, I just, I just don't like that. Uh, this is just a different game going on. And it's not useless to where you're kind of nudging around and hope something happens randomly. And that actually doesn't do music extensively if you,

like R., this is professional music sneak truck. You know, stats, it's funny. So right now, two, three. And I haven't all that ATרכz, huh? These said that you are gonna throw your freehouse back into gaming, rebel, inflow, but it's not easy. So I think there's just number of emotional disorders you're gonna go across those numbers and guess what? And maybe the following Heroes Roman soldiers was doing some predictive I think that you hit that really good about, they're not being flippers down there, or a difference, I very much hate a different size ball. But even when you've got flippers and a lower playfield like that, a lower playfield typically tends to be very small. So even if you've got turned down flipper power and either just feels really weak or it just feels too powerful. And like you said, of what you would actually expect of this, you're just kind of flipping the ball over the place hoping to hit something because you're ricocheting off of everything to wear that this magnet while it takes the skill and it takes finesse, it's also a little softer and a little more delicate, you know, throwing the ball in what you're doing. So, you know, it feels like a little bit more purpose

down there as well, I guess is what I'm trying to round out to. You don't mind me in down there. And this might go in on those few lowers where it's like, hey, I kind of want to go down there and kind of see what's going on. So that's cool. Continuing to go from the upper right hand corner, dropping ourselves down the right side of the playfield in front of that upper playfield that we were speaking of is a sculpted death claw bash toy. The cool thing with this bash toy, it looks awesome. I have a lot of people say it reminds me of Lord of the Rings at 100% right. It does. It stands out so I didn't really, it really reminds you of that. Yes. That's so, it's so similar. This has, but I mean, it is what the creature looks like, you know, it's not, it's not like it's a bad sculpt, it's not like it's anything. It's literally just what the creature in the show's look like. Right, right, right. It has a kickback coil on it. So it's one thing they hit a bash toy where you're kind of getting a ricochet or maybe the bash toys absorbing a little bit of the impact of the ball. This actually actively, when it senses a getting hit, it pushes back. So you have something that's going to be back. And it's been utilizing more like that.

I like that. Food fighters had a kickback target, you know, up in the back of Kong had a kickback target. I like to come back of the kickback target. Just to the left of him is a spinner, Greg, but this is kind of a unique spinner because it's a nucleol of bottle caps spinner. And it's actually when you start the game, that spinner isn't an elevated position, meaning like the normal ball path on the play field won't make contact with the spinner. And it's not until you activate that spinner to where it lowers and then you can hit that bottle cap. And I believe you can with with everybody. Access currency. Yeah, so with the rotations, you're saving bottle caps and those bottle caps, like you said, are currency that can be used to purchase things in the game, whether it does be power ups, weapons. Which it looks good too. I mean, it's not like, like this is one of those nice things. Again, they kind of they went above them. They they they went above and beyond again, like because it's not just a normal spinner that you would see with a bottle cap decal on it.

It looks like a physical bottle cap. You're going to get all those features on the limited edition and on the premium edition. If you're a pro buyer, I would say the major differences that you're not receiving would be one year. So you're not getting that fat man cannon. Yes. OK, which means there's no upper play field on the right. So those those targets are not there. It's just completely absent. That one of the one. The way that it was described to me, and I think this is important to understand, without that aspect being in the game, there are programming differences between the models. So there are things that simply can't be emulated without that cannon and without that that upper play field shot, those three targets. Well, and the same thing with the the vault door, the vault door does not open and move, and you do not have the lower play field to where you're entering the vault. So that also affects coding of this pro. So it might be one of the like one of the few stirons

that I've ever seen to where and we don't know how we didn't get to dive in real deep to see how big the differences were. But this is probably one of the few games to where that I've seen that there there is a code discrepancy between the two of very I won't say discrepancy, but just a fairly sizable difference in actual code, not just removal of met. Right. And so I was asking myself, where would I be at as a buyer on this? And it's hard because I'm typically a premium buyer. Yeah. We're going to show the art packages of these cabinets as we talk about this because I mean, the limited edition is kind of, I mean, it's completely there. It's what you would expect like from the video game. And I think it looks great. But that limited edition, you're going to get the seven hundred and seven units on that. You get the certificate of authenticity, you know, and assigned by Gary Stern is that Davis of Stern Pimball. It is individually autographed on the apron card by Keith L. When you get the sequentially numbered limited edition plates,

you get the full colored mirror back glass, which is the Vault Boy iconic mascot of a Vault ink or Vault tech. You get to custom color side cabinet decals, the Vault tech artwork, which we were talking about now, the interactive cabinet expression lighting system, which I think is a pretty big deal. And that's all RGB LED synchronized, responsive to all the game events. You've got the interactive speaker expression lighting system. It's installed. You do have an upgraded sound system on that anti-glare glass, shaker motor, and then you get the custom powder coat, which looks nice. And it's yellow. I'm typically not a fan of yellow powder coat, but you're going to get that on the L.E. And it does look nice. I think. Well, and as you're seeing up there, you know, one thing that I like that is kind of like becoming a trend, I guess, is the L.E. truly separates itself. It's not just a different art package in just a, you know, reimagining of all the characters that you have across the Pro and the Premium model as well.

You know, they make it its own standalone unique piece, like you said with the, you know, the Vault tech logo and everything, all over everything. It just, it adds something a little more special to the L.E. I think than just differentiated artwork if that makes sense. I think the sigh relief for a lot of people would be, hey, well, what about that Pipoy display? And surprisingly, that is on all three models. So that again, it's substantial. It's important. It's iconic. And it relays information and it's made out of aluminum. And it's like, it's like a cool, cool toy. And it's on the Pro, it's on the Premium, it's on the L.E. Where I would be wondering for myself is just based on everything that we talked about. If you're not one that's a big fan of like the Canon shot, where you're going left or right. And if lower playfields aren't your thing, whether they're magna flipped or not, maybe you don't need to be as concerned about the Premium, L.E. This is going to maybe surprise you. The thing that would hold me back the most would be the vault door, man.

It's such an accessible shot. It's right up the middle of the playfield. So you're naturally kind of drawn to shoot there, even as a new player. But to see the interactivity of it and just how custom and bad-ass it looks, like I would rather have that than maybe the lower. And you could call me crazy because again, you're not playing that. But visually, I love that so much. And that's the thing is because when you see this, the pro doesn't look overly strict. I mean, you know, it's like you said, it's got the pit boy. There's still a lot in there that they that are crossed over that makes the pro look still great. And it's most likely going to still be a flowier game. Just not having that lower playfield, not having that upper playfield happen to do that stuff. I do think you're probably like a lot of Stern-Pros. I have a little bit more speed in everything. But I do agree with you, man. I think that I could live without most of the other stuff and be fine. But in this case, it's the vault door.

It's kind of like going back to Jurassic Park. I was like, man, you can't not have the dinosaur eating the ball and T-Rex thrashing around there. And I'm like, I don't know. It's Jurassic Park. You just can't not have that. And I kind of... And that's strange to me because it's like, for whatever reason, I don't need that Mac and Jurassic Park. I love Jurassic Park Pro. Oh, man. So yeah, I do. I do. But I feel exactly like, I think it's because it's so encompassing like what I said originally. It's so encompassing of the title that, you almost have to splurge and go with the vault door opening. Like you have to have that regardless. I want the premium now. Like I'll put a pro on location, but this might be like, you know, when I did that with Jaws, I wanted the premium so bad. So I still bought a pro, stuck it out on location. But at home, I had to have the premium. And this is... This probably what's going to happen with this game. I don't know, maybe I'll stick a premium on location too. I can see where that pro is, the gateway...

I can't hold it. ...drug if you will to that to the upper tier model, to that premium. You know, when we were at Stern, and I'm not going to say specifically who said this because I didn't know if it was something that... I don't know if they wouldn't want to make public mention of it, but... But they're under the impression with the amount of effort that is in this game and the amount of like bill of materials that are in this game. Again, we're seeing a price increase on it. But they're under the impression that the community will absolutely be able to notice that this is a step in a positive direction for them as they kind of elevate their own personal standards. But it might be somewhat of like a paradigm shift where it's like people will remember the time that this game came out because it changed everything as far as how people were comparing Stern games and maybe against other titles within the industry. So it's a conscious effort to do this game as they did this game. But I think that that's been needed. I think that that's what people have been asking for. So it's nice that Stern listened with it.

You know what else is kind of unique, Ken? And you know, kind of back real quick to when I was saying, you know, I'll put a pro on location, probably bring a premium into my house. I do know that some locations will have a pro premium out. It's very few. And you know, some locations will grab the pro first and they'll swap it with the premium. But I'm curious to see how substantial these rules, the differences between the pro and premium. Because like what you said, some of the missing features in the pro don't allow the coding to be the same as what it is in the premium L. And I'm curious about if it does, if it is a little more flowy. So I'm wondering if we'll see a few more locations, have those games on tandem just because it there could be a significant playing difference to where while it's mostly the same rule set. There are some differences and that you know, might allow you to want to have a pro premium out there. Because knowing what I know about it, that's definitely something I want to put some dollars into to both just to see the difference to see what I like.

Yeah. Yeah. And it's like if you've ever had, if you if you're a stern, if you're a fan of the brand and you've not had any hesitancy and I'm buying, you know, previous titles, especially the pro model. Like there's no reason for probably a second guess getting into a pro right now. I think one of the things that we were talking about this yesterday when when I was on the way back home, it's like for some people, including myself, this is somewhat of an original theme because I, you know, I'm a video game guy. I just never got into the fallout series. I was playing other things at the time and I just didn't get into it. And I've never seen the Amazon series and I've heard it's really really good. But you know, there's enough of a storyline there where it's not there's not a creative team that's trying to make up a story, hoping that the public's going to buy into it and make it interesting for a Pim-Mong machine. I mean, this is the whole lore, the whole story line's been out there. The public has it, you know, they overwhelmingly accepted it for those that are, you know, watching or consuming the video game. So it's easy for you to get behind a cool story and kind of live through those moments of both the video game and the actual Amazon series.

So I think that's a huge benefit. Even if you're not familiar with fallout as a license. Well, and it's worth, you know, going and visiting because I know that you and I talked yesterday because like you said, you're not super familiar with it. So it is kind of almost an original IPD. And then when I started explaining to you the story behind Vault Tech and kind of the whole scenario of what's going on with the Vault scenario, you know, I could hear your interest then was peaked. You're like, oh, okay. It's post apocalyptic times. Like I'm always fascinated with that. I mean, I don't know why. I have a question. It's a kid like I was like, oh my gosh, if something hit and we were all in this wasteland, what would happen? So that for whatever reason that like that is very appealing to me. I don't know why you're telling me there's a little bit of conspiracy theory maybe in this. Yeah. And you know, that's, you know, I got my tinfoil hat on from time to time. So that's what grabbed everybody though. I think in video games, I mean, because it was kind of revolutionary at the time. You know, you just hadn't seen, you know, a free world like that. And, you know, like you said, just the trying to discover, you know, making so many discoveries within the game and everything.

And then, you know, you're not the only one that's captivated by those, those post apocalyptic worlds like that. I think that a lot of people, you know, whether it's at the forefront of their mind or, you know, in the back of their mind, it is an attention grabbing thing to most people. And I mean, because you know, you really look throughout history a lot of the things that we've seen movies and films and television shows and stuff. Based on that, that's always done very well. So I don't think you're the only person that's super intrigued by that. And I think that that's what helped lead, you know, I'm not only just being a great video game, but, you know, I think that that's what helped lead and made people gravitate towards that. And then even when the show come out, I think it's the same thing for people who weren't, you know, real familiar with the video game and just saw this as a, you know, a new show called Fallout on Amazon. I think that that's what helped captivate and even catapult that show even further above, you know, the people who were, you know, originally into the video game itself. Yeah. And then the other big reassurance you have other than storyline. It's just Keith Owen and his design team and his programming team. I mean, arguably it could be the best assembled team right now in the modern day era.

I mean, a lot of people hold out for these games and here it is. So you've, you've got kind of a stacked game from Stern Pimball with one of their most highly sought after teams being involved in the game. The games, it's pretty, it's beautiful. I think they executed well on this. And again, there's a lot to be said after you play a game repetitively and you get a better idea and a better sense of what's going on. But from my personal first look at this and just having some opportunity to kind of get in and get some additional video footage and really not a lot of gameplay because you're when we're at Stern, we're kind of doing a job right and that's to get assets that we can share with what we know about the product. But yeah, I think they did a great job. I think it's a great step for Stern in a more of a positive direction. And like you said it perfectly. It's like what the community's been asking for Stern's listening to feedback. And this is their offering and they're proud to say, hey, this is it. This is the new way we want to, you know, you to be comparing games and it's a very exciting for me.

We'd love to get your feedback. Let us know what you think about the game. You can leave thoughts and comments in the section there below. If you want to order the game, obviously we're flipping out pinball. So we're a distributor for Stern pinball. And we'd be happy to earn your business on this one. And if you've, you know, purchased games from us in the past, looking forward to retain your business on this one. You can go to flip it out pinball.com. And you can put the game in your cart. Our games should start shipping later this month. I think as we're in. Yeah, we're recording this on September 2nd with the launch day being tomorrow, so typically Stern as games out within a few weeks after launch. And as far as what we know, it looks like I think that that LEs are slated for production first as always. So we would see those, you know, mid September to the very end of September is when we should see those on the line and then start shipping in. Shortly thereafter. So you know what I say probably about three weeks, maybe four weeks. And start seeing those LEs hit people's doors. If you've been on our interest list for this title, you should have already received an email on what's available and what you can do as far as getting an order in.

So go ahead and reply to that and follow the very easy directions to get your game in. If you want to contact myself or Greg personally, we're happy to help you. Maybe it's your first game and you're wondering about the process. Maybe you've got some questions that you'd prefer a little bit more of a personal attentive answer towards you can email me. My name is Ken and my email is Ken at flip the letter and out pinball.com should be on the screen below Greg. What's your email. Greg at flip the letter in out pinball.com. What is exciting man. I mean, look, a lot of a lot of new releases this year and you've got pinball expo coming up here at about six weeks. I'm sure you'll be able to play fallout and a plethora of other games, but Kudos this has been the most anticipated title though. I think one of me not for sure. Yeah, I mean, just because it's it's it's fallout which people have grown to love. And then it's the next L win game. Like, you know, everybody's always waiting on that next L win game. Very true. Yeah, I think this has been the most anticipated title. So I'm glad to finally see it pop up and get the hands on I would say to you with seven hundred and seventy alleys available again.

Oh, they're coming. You're in that lower number where you know, it's you're probably looking at some real collectability from a limited number nature approach to people machines. But, but that's it man. That's it. We're at this one up special edition flipping on pinball podcast. We'll probably get our next episode regularly scheduled for next week and and we'll have we'll do post launch covers. And then shortly after that, you know, you know, hopefully I'll get my my location pro pretty quickly. And then I can dive in a little bit further. Give you guys a little in depth knowledge of what I feel about the rules set and everything and how that game shoots at least. Hopefully we see that in the next four to five weeks as well. Yeah, sounds good. Greg bone, I am Ken Cromwell. Don't forget to take some time out of your day and play some pinball so long everybody.

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