
Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264
About this episode
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game. Then the ability option of using proficiency dice. Next up are some skill variants, including ability check proficiency, background proficiency and personality trait proficiency.
Get every episode summarized
Each time Game Master's Journey publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from Game Master's Journey

Why Not Say Yes? | GMJ 340
Game Master's Journey

GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339
Game Master's Journey

Daggerheart GM Best Practices | GMJ 338
Game Master's Journey

Daggerheart GM Principles | GMJ 337
Game Master's Journey