
GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339
About this episode
Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, and how to plan story beats without railroading the players. I talk about how the Hope and Fear system is an excellent pacing mechanic. Finally, I show how you can also use Fear to make an encounter as easy or difficult as you want, and it always feels above board and fair to the players, no matter how well or how badly things are going for their characters.
Play Daggerheart with Me on Start Playing Games.
Subscribe via RSS, Apple Podcasts, or Spotify.
Check out my sci-fi novel, Critical Balance.
Have you read Critical Balance? Please leave a review on Amazon.
Follow me on Bluesky.
Join my Discord server.
Check out my YouTube channel.
Join my Book Club, now on Discord.
Check Out my OTHER PODCAST - Lex Out Loud
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Get every episode summarized
Each time Game Master's Journey publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from Game Master's Journey

Why Not Say Yes? | GMJ 340
Game Master's Journey

Daggerheart GM Best Practices | GMJ 338
Game Master's Journey

Daggerheart GM Principles | GMJ 337
Game Master's Journey

Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
Game Master's Journey