
We Played Pokemon Champions - Kinda Funny Gamescast!
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Kinda Funny Gamescast: Video Game Podcast — We Played Pokemon Champions - Kinda Funny Gamescast!. Machine-transcribed; use the interactive transcript above to jump the player to any line.
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Are you stuck staring at your W2? Our tax refund worry is holding you back. You probably have FOMO. The fear of messing up. The fix? Using turbo tax on into a credit karma. They find every credit and deduction to help you get every refund dollar you deserve. Or your money back. It's time to overcome your fear of messing up and get your taxes done right. Start filing today in the credit karma app. What's up everybody? Welcome to the kind of funny games cast for Wednesday March 25th, 2026. I'm one of your host Greg Miller alongside Forbes 30 under 30. Hey, K. New York Game Awards nominated. Hey, K. Jacket Poppy. Blessing. Eddie Oye. Junior. Good day Greg. Good day to you. How are you? I'm doing well.
How are you doing? I am excellent. Excellent. Oh yeah. Wow. I'm just here. Tim's here. Of course. Formerly, Forbes under 30 under 30. Now just some years father at Tim Gettys. Yes. We got Tim here and he's in a great shirt. But more importantly, I haven't told you yet that in yesterday we previewed a Tomo Dachie who made you in the game. They knew that. Yeah. But at one point, me who remained redacted, needed your name and they started calling you Poppy. And I think you'll like it. Oh, that's cool. Yeah. Exactly. And then joining the group from GameSpot is Jake Deckard. Hello. Hello. I like you having me. That is an absolute pleasure to be here. We love talking about Pokemon. We love having you here to talk Pokemon. You know what I mean? Because you and Blessing got to go play Pokemon champions. We did. So Joe. We battled each other too. We battled you. And like, I thought that girl was Jake Deckard from GameSpot. It was what Blessing got to go. We're like, I loosely knew that Jake was into Pokemon competitive. And then he reaffirmed it when I asked him, like, oh, how much are you looking forward to this? He's like, dude, up. And this is something I've been waiting a long time for. I was like, damn. And then they ushered us into the room and they warned us. They're like, whatever you sit across from.
That's the person you're going to battle. And I was like, Jake, get over here. Jake, we're going to battle. I can't wait to dive in. Jake, your preview on GameSpot is excellent. If you want to go check it out, GameSpot.com title. Pokemon Champions is something we've needed for a long time. I like this graph from it. But some unlimited hands on time with champions is hard to say if it will be the end all be all of turn-based Pokemon battles. But what I can say is that champions is something the Pokemon community has sorely needed for a long time. It shatters the barrier of entry for competitive Pokemon while keeping most of the depth intact. And it provides clear tutorials that on board players into the more technical aspects of battling. Perhaps the best thing about it though is that you can obtain, train, and battle with a new Pokemon in minutes. I want to know so much about this game. But first, of course, this is the kind of funny games cast each and every week day we run you through the biggest topics in video games. Whether they be previews, reviews are just things we need to talk about. Of course, if you like that, be part of the show. Watch live, youtube.com slash kind of funny games where you can super chat your questions about Pokemon champions.
So we can get those answered from our panel of experts. Of course, I am just the new voice of Pokemon. You guys know Pokemon champions and tape is washed. I need a pair of thoughts. Of course, thank you to our Patreon producers who make the show happen. Patreon.com slash kind of funny. Thank you, Carl Jacobs, Omega Buster and Delaney, the Psalm twining. For now, let's begin the show with what is and forever will be the Roper report. No, topic of the show. But it's like back to back. It's so hard to break the rhythm. You know what I mean? And I love it. Can we just bring the Roper report here? No. I'm going to like that. My contract says I can only do it for games. I appreciate that. Of course, your topic of the show is the Pokemon champions preview. If you've been living under a rock Nintendo's official description is battle with Pokemon against other players in the Pokemon champions game. These single and double battles use familiar mechanics from previous Pokemon series games. Such as Pokemon types, abilities and moves, enabling the rich and varied battle strategies.
You may already know and love. It is coming April 8th of the Nintendo Switch mobile devices later this year. What Nintendo continues to make a gigantic big deal about is that this will be the primary platform for the video game championships at all play. Pokemon premiere events beginning with the Indianapolis regionals from May 29th to 31st. Ahead of its debut on the main stage at the 2026 Pokemon World Championships in August. Where? Timothy? San Francisco. That's right. Right here, baby. Can't wait. On top of all that, we'll get into this. But there is the base game. And then there will be Pokemon champions plus starter pack that will launch on April 8th on the Nintendo eShop. That includes the base game and additional in-game bonuses that support early progression. I wanted to know how much you guys know about that. The pay to win out here for champions. I'm not a fan of. And of course, if you have a switch to the switch to you, you can look forward to an enhanced visual performance for Pokemon champions by downloading a free update on April 8th. I've said everything I need to say to get all of this out there. Blessing.
Yes. We sent you to Pokemon HQ up north. Yes. Tell me about that. Up in Bellevue, which is really cool. They didn't let us take any pictures except for in the in the lobby area. But obviously Pokemon company. There's a lot more to the office that they're like, they're very secretive of, right? Like, hey, don't even take selfies. Don't take any videos. Like, if you want to take a picture, you can take it by this Pikachu over here. But that was really cool. I feel like it's always, we go to a video game studios all the time. But I feel like it's always cool when you go to something that's Nintendo because Nintendo feels like more of a rarity. That feels like more of a, I might never come back here again. I got a chair show on here. So that was fun. Oh, yes. Of course, we got to go to check out Pokemon champions. And I think you set it up really well in so much of that. Specifically, when you bring up in Jake's preview where Jake mentions it shatters the barrier of entry for competitive Pokemon. I'll keep him most of the depth intact, right? That shattering the barrier of entry is the part that's most important for me. Okay. Because one of the reasons why I'm really happy to have Jake here is Jake is way more hardcore into Pokemon competitive.
I am somebody who loves Pokemon. And I am, I'm competitive curious. You know what I mean? Like I'm somebody who, I like the idea of getting into the hardcore aspects of it. But I feel like the Pokemon games have never really been about that. You know what I mean? Like I'm playing Pokemon leaf green right now. And I don't really have to think that hard about the movesets I have in Pokemon leaf green. Even as a kid, I came up playing so much Pokemon stadiums one and two. And those games did get hard, but like, that's another one where it's like I never really felt like that was, you know, putting me into that competitive PVP. Like, you know, I'm, I'm turning it ready. Yeah. So I'll Pokemon player. And so can I interject to go for as the new voice of Pokemon here. Happy to carry this crown to him. You know what I mean? You did a great job for a long time. I'm happy to be. I was quoting so many articles for the 30th anniversary. I'm the same thing. And if you remember, I got laughed at on our shows because I had done a Greg where I was like, man, all of a sudden violence kick in my ass. And I was like, I've never had to think about matchups. I've never had actually think about moves and strategies in any of the other Pokemon's I've played.
To that even, like, I remember there's a joke that Andy likes to talk about where, you know, you're creating your Pokemon moveset and like you look at a growl and it's like, why do I have growl here? Like I put in like a quick attack or like a flamethrower or something, you know, all my moves are all my Pokemon or like offensive moves, which is, you know, not the way that I think a true competitive game would work, right? You want to have these moves like protect or whatever it is that I don't really get to think about it. And so Pokemon champions has been exciting for me for the prospect of having an accessible way to play Pokemon competitively against people in a way that's official. And it is just download and play during our time with it. We got to play about an hour of Pokemon champions started off with the tutorial that breaks down very basic mechanics. But like it seems like there's some more intricate stuff that's in there that I'm excited to get into because again, like there are some mechanics I don't often think about, right? Like things like special attack that I actually do think about sometimes, but like there's more depth there than I'm sure Jake would be able to get into.
We did the tutorials, we then recruited Pokemon and then we battled. I had a fun time with it. I'm very much looking forward to this game coming out for basically the reasons of I like the idea of having a way to just jump in and be able to battle Pokemon against each other. So I'm positive on the get go jump in you did miss an important step. We recruited Pokemon train them and then battle yes. So traditionally if you wanted to do something like that say Charizard you know you start with your Charizard and you want to train it competitively that could take hours that could take an incredibly long time in order to get the stats how you want them in order to get the right IVs. If you're resetting to get the right nature, there's all these different grindy aspects that I would say like with newer releases it's gotten easier and easier. But if you're still not into competitive and you decide to get in with Scarlet and Violet there's still hours and hours and hours of onboarding that you need to do. And that's not even counting like the money you might have to spend in order to get legendary Pokemon
from the other game that you don't have in and play through the game in order to catch it. There's all these different steps that you need to go through before you can actually battle. And the other thing is too is like so you build your team, you go through all that work, you battle, you realize it doesn't work and then you can't just like there are ways they're getting better about ways to reset your stats and sort of change things around. But that still takes time and resources and energy. And the way that like Pokemon champion seems to me is competitive Pokemon is like a full-time job. Champions seems like it could be a part-time job. That's a good way to put that back. Which may sound really good way to put it back. It's a lot more fun than a job. But there is a lot of time you need to invest in order to like fully understand how competitive works. And now obviously you don't need to put, you know, you don't need to invest as much as some of these pro players in order to enjoy the competitive side. But I feel like to get that base knowledge and those base teams ready takes a lot. Yes. I think that full-time versus part-time thing is such a really, really great way to put it. One of the things that I came out of this game thinking about was Magic Arena.
But enough right before this we were talking about. Yes. You're awake if you're awake. If I'm awake, I think about Magic Arena. Right. But right before this me and Jake were talking about Magic and Magic Arena is a mobile slash PC title where you can just like get into Magic the Gathering, Magic against people online. You collect cards, you play online. But it's a way if you're just like trying to get into the competitive thing quicker online, that's the app for it. This feels like in ways like it's Magic Arena for Pokemon where it's a way to recruit Pokemon or import them from Pokemon home. Build a team, make it easy. Use your VP, which is kind of like the currency in the game. Those are your, I believe, victory points is what that stands for. Use that to adjust your skills and like adjust your abilities and all that stuff. And then go in there and battle Pokemon and rank your unranked modes. Right. It feels very like straight to the point and straightforward in a way that I don't know is going to appeal to the large amount of Pokemon fans. Like this feels like such a more niche Pokemon product, which is funny because you think of battles
as being one of the main things in Pokemon, but battles in a weird way can get hardcore. Like when I, when I battled against Jake, right in my mind, I'm like, all right. Well, we recruited like four Pokemon, we're creating these teams of six. Right. Like there's only so much that a hardcore player can do against me. Like we're on the same thing. They just call you. I have to imagine he set up like tailwind turn one and then just swept through everything. I felt bad. Yeah. But it was fun though. Because like for me, that was the proof of the pudding of like, oh, if you're good at Pokemon. Like there is a such thing is, oh, you're fucking great at Pokemon. Like you know what you're doing. But Jake, I'm curious to hear more of your top level thoughts with that. Well, but I think to your point, I'm really curious to see how much of the audience actually wants to get invested in competitive Pokemon and this side of Pokemon. Like, yes, sure, it's much easier. And there are all these quality of life things and these are these things that make it more approachable. But like to your point, like how many people actually want to get that invested into the competitive side? I think a lot.
I really, you know, as a, as a lifelong Pokemon fan and somebody that like has played these games, they're such a big part of my life. Like I, similarly, what blesses saying, it's like I played these games. I catch them all. I, I do the battles. I know how to beat the games. But I don't know how to actually be good at the games. And it's always surprised me how much the games are not the games at all. They don't tell you all the stuff you're talking about, the setting up tail and all that. It's like, that's, they don't ever explain it. They don't explain IVs. They don't explain EVs. They don't explain how to explain like special physical attacks. Yeah. Exactly. And like pretty much any game they just don't explain that is so important. And so I've never really been into the VGC side of it in that way because of how daunting it all was. But the closest I got was with Scarlet and Violet this generation because I got so into that game. And I did everything that game had to offer, including a lot of the raids. And the raids were incredible. Yes. Difficult.
Like they were, it's like the hardest things I've ever done in a Pokemon game by far. And if you had the EV train, right? You had the EV train. How did like, what is it? Showbell for certain things? All that stuff. They were helping hand in all this stuff. It's like, I started playing Pokemon on a level. I've never played. It made me realize like I just, I knew, oh, IV's EV's. I don't really know what they were, but I knew they were a thing. I learned about it. It's like wave dashing smash. You know what I mean? Yeah, exactly, right? I remember learning about wave dashing the smash. Like maybe five years ago and being like, whoa, that's a thing. And last week when we went to Bellevue, that's when I learned what an IV was. I had never heard of an IV. So I want to stop them. So I don't know what an IV is. I don't know what's going on. And my question before you take it even just to top level, did the tutorials teach you or did Jake teach you? Did the game? So the way they set it up, we didn't actually get to play through all the tutorials. There were like four specific tutorials they wanted us to play. And honestly, they were sick. They were sick. They were brain dead. Yeah, they're like, this is how you Pokemon battle. And I'm like, brother, I'm here. I didn't need to do this. Honestly, I wish they put us into some more of the advanced stuff.
And so it was from Jake that I was hearing about IVs. We should make it clear. IVs aren't in the game. Yes. It was a big deal for Jake. Yeah, that is, that is a question I asked thinking I wouldn't get an answer because the competitive side has been so like up in arms about whether or not IVs will be in the game. So I'm like, I'll ask. And the director straight up said they're not in there. But for those who don't know, IVs are basically like stats that a Pokemon is born with that affect. I don't know if they necessarily affected growth, but they kind of affect the stat spread in a way. And basically what this would do is it makes it so like, you know, say we both have a halucha one of your favorites, I know, right? Of course. And I have a higher attack IV than you, even though they're the same level. Maybe they have the same EVs. We're using the same move. Mine would still do a little more damage because of that. Okay, okay. So it basically makes the same Pokemon slightly different in order to kind of make Pokemon feel different. For a long time, these stats were mostly hidden like in older games, players would have to like do tests in order to see what those IVs are.
The scientific research, of course. Yeah. They actually introduced like whether or not these are good, however, they don't even give number values. They'll just say this IV is rest. Yeah, they'll say this is best. This is no good. And, you know, fans, of course, know what that means. Number wise, but you don't have those numbers. I went on that whole rant, say they're gone and she is kind of going to be controversial, I think. But I think it's the right move. I think. Okay. So with my experience with the raids, right? That opened my eyes to these IVs, these TVs. How do you even train them? The hyper-training bottle caps. Like all the stuff that like, would you believe was it a Pokemon game? It's like, you have to do so much stuff that the game not only doesn't explain to you, it's so convoluted. Like the way to train your Pokemon to get to the level to be able to be competitive, it is a game to itself. You need to look at wikis. You need to follow all of these things that like really blew my mind and then you get into it. And then the strategies, if you, once you train them, I'm going into these raids.
I'm just getting my ask it. You need to do teamwork. You need to understand how your moves are affecting. I say all this to say, I get to the point that for the first time, IVs, EVs, natures, abilities. These things all manage me. Yeah. Can you explain all of those things? Like just in one sentence, what's an IV? What's an EV? What's an ability? As I said, IVs are stats Pokemon are born with EVs are stats that are gained by training throughout the game. Another way to make each Pokemon kind of feel different, despite being the same species. Natures determine like what stats they will grow more efficiently in. And usually there's a trade-off, so there's one stat it'll grow more efficiently and there's one it won't. Famous ones are like, I think, adamant, which increases attack and decrease the special attacks. So if you have an attacker Pokemon, you don't want to give them that. I might be wrong on the exact stat there of what that does. And then what else was it? Natures. Natures. Oh no, I just explained that. Ability.
Ability. And then abilities are like passive abilities. But the thing is most Pokemon have more than one. Actually, I think every Pokemon is more than one and some have secret abilities. Which before could only be gotten through like very convoluted ways. Now there's items that actually let you change ability, but still that would cost a lot of polka dollars. Which would mean you have to grind out money in order to make that happen. Yeah. I think I got everything. I got the IV stands for individual value. And then somebody just says EV stands for effort value. Yeah. And so to get even more into it. So the way effort values work in traditional Pokemon games that there's 512 effort values in total. A stack can have 256 or 252. I think technically, 252 I think is what it can have. I love this part. And four EVs equal one stat point because it couldn't just be an even amount. It had to be had to be this. And Pokemon champions, you just have I think 66 stats that you can divide in each one equals one point in that stat.
Okay. So it gets rid of this whole convoluted sort of system. And all these are represented with number values because in the games in the mainline games, they are not represented. There's a little graph. And you know you've maxed it when it sparkles. But if you want to do more complicated spreads like say you want like some in attack, some in speed, you want some in defense, some in this. You just have to like keep track of the math as you're giving them vitamins or you're equipping something. Okay. Can we call Jake? Kind of funny. He's Pokemon professor. Okay. Get him a lab coat for next time next time. I'll bring the lab coat. One of the things to really back into Pokemon champions, the game, right? One of the things speaking about IVs, EVs and specifically natures and abilities. One of the things that I was blown blown away by, you know, Jake talks about how this game kind of pairs down a lot of like the time you need to put in. You can go into a train menu for these Pokemon and essentially like move the meters back and forth. You can like look at your Pokemon's move list and go, all right, I'm going to take out Flamethrower. I'm going to put in Ember, right?
I'm going to, yeah, basically choose from the list of moves that that Pokemon can learn. On the bottom left of that same menu, you can change the nature of your Pokemon so that your stats can align in a specific way. You see the stat points. You can move those up, move those down, whether it be HP attack defense, special or speed, right? And like in the abilities as well, you can go in there and choose a different ability for your Pokemon. So you can tweak, mix and match in seconds as opposed to however long it takes. Is that endless? Like you're just allowed to do all of that or do you need to get these victory points to be able to unlock the stuff to be able to do that? So that's the thing I don't think we have like a full grasp on. So you absolutely need to use your victory points in order to change, manipulate these sort of stats and moves. However, it's hard to say like how much you get for winning, how much you get by completing missions. So I don't quite know how the whole economy of it works, I would say. I mean, that's one of the things that's for an hour long preview, you know, that's impossible to kind of get a read on. And like I think that's going to be one of the big factors on how people take to this game is, how generous is it with the VP?
Because VP is also used for recruiting Pokemon permanent. Oh, we got the rest of jacket. Oh, yeah. This is perfect. So VP, again, your main currency chat already said it's Professor Jake from the spot region. There we go. Pokemon Professor Jake is in the building. VPs are main currency for like buying and purchasing things, right? One of the main things we can do with VP along with all the stat, stat adjustment and stuff is recruit Pokemon permanently. So Pokemon recruitment, interesting in this game. You get one free recruitment a day. What happens is that you go to the recruitment. 22 hours technically, I think I don't know why. Yeah. Every 22 hours you get to recruiting the Pokemon. And I was like racking my brain, trying to figure out why 22 hours. And I was like, I don't know. It's probably some way to like get more like maybe it's like a global. We're trying to make it up. I don't know. That's a weird thing. How do we recruit? So you go to the recruit menu. You get you're hanging off. Forget the name of the character. But there's a character that's like, welcome on it. And it's like a farm kind of thing. Sure, sure.
And then basically 10 Pokemon appear in a lineup. You can choose one of these Pokemon a day for free. Okay. That Pokemon is as yours for a trial period. It's not yours permanently. Okay. However, you can recruit Pokemon permanently by recruiting via your VP points, which is the same thing. You spend VP. You get these choices of 10 Pokemon. You choose one. And that is actually now your Pokemon now. Okay. So that's one way that you can recruit Pokemon and add Pokemon to your team. The other way to do it would be to import Pokemon from Pokemon home. And of course, games compatible with home. I assume the latest like Pokemon Scarlet and Violet probably is compatible. I don't know. Is is all compatible yet. Not yet. Not yet. It should be. Yeah. And like fire red leaf green will eventually be compatible. So you put those Pokemon in the home. They come in with their level or. Well, levels are just flat. So. Yeah. I think all the stats are based on level 50 Pokemon. So no matter what level you're throwing it in, it should be set to 50 all the staff. Oh, yeah. Okay. Pokemon go as well as compatible with home. So like, you can import your home Pokemon in here.
And then from there, yeah, you go in and train and make your team and like, give them the items and do all that stuff. So that was one of the first things they showed us as well. Am I missing anything there? For the recruit stuff. I don't think so. There's the starter pack. I know they talked about Greg that you had. Yeah. Yeah. I was wondering what the upsell is up charge if we know anything like that on it. I'm going to pull up the page because I actually haven't. So see, I have it. But for my page, it just says not available. I don't know if there's some. So I think at the end of the trip, they released yesterday, the starter pack includes extra box space. It's set like 50 plus extra box space. It includes some tickets that let you recruit Pokemon without using VP and some tickets to change stats. And I think some like extra battle music. I don't think they've announced a price, at least in the United States. They have in Japan. And I've seen people try to like convert the yen into the dollar to see how much is going to cost. But I don't think that's very accurate given like how different are. Got it. You know, like I wouldn't I wouldn't take that as the one-to-one.
Yeah, are all Pokemon created equal, like getting rid of the IVs here. So if you have a Pikachu that you're recruiting from champions versus a Pikachu that you are taking from home and putting in. Essentially, it's level 50. They're just like making everybody equal there. But could two Pikachu be different, even if you make all the same stat changes? They should be the same. Okay. Still, I think. So like no matter where you take it from, I'm pretty sure they will all be set to sort of the same level. Same stats. I think their EVs might be different depending on how you train them in the game. And like their moves will be different. Their abilities could be different. But in terms of like stats, they should be the same. More to understand. I want to keep going with the preview. I want to get this super chat and remember super chat on youtube.com slash kind of funny games. Phil, the trucker says, my first shift from casual Pokemon to entry level competitive was the card game on iOS. And I'm excited to get into competitive battles outside of the card game.
And I think that's what's interesting to the top of this. Is it going to bring in more people? As I'm interested to go in here and learn Pokemon from a new perspective. I wonder if I will ever be good enough that if we're just sitting around here, like playing, if I'd actually be able to hang with anybody. But I'm excited to try. I'm excited to learn. I'm excited to at least do the tutorials and then take that information back to the other Pokemon games I play and try to do that against the computer and school their ass. Like I'm sure Jake does. But before we talk anymore, I want to remind everybody that we can do this kind of amazing content and have cool lab coats on demand if you were supporting us with a kind of funny membership. Of course, you can pick up a kind of funny membership. youtube.com slash kind of funny games. Apple, Spotify, patreon.com slash kind of funny and get all of our shows ad free. Get your daily dose of me, Greg Miller in a series we call Gregway. And of course, get good karma for supporting an 11 person, 11-year-old small business. But right now you're not using your benefits. So here's a word from our sponsor. This episode is brought to you by patreon.com slash kind of funny. Yeah, yeah, yeah.
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or try one of our new protein lattes or matcha. Try it today at Starbucks. Refreshing wild cherry cola meets smooth cream. The treat you deserve. Pepsi wild cherry and cream treat yourself. This episode is brought to you by White Claw Surge. Nice choice, hitting up this podcast. No surprises. You're all about diving and it tastes everyone in the room can enjoy. Just like White Claw Surge. It's for celebrating those moments when connections have been made and the nights just begun. With bold flavors and 8% alcohol by volume, unleash the night. Unleash White Claw Surge. Please drink responsibly. Hard Celter with flavors, 8% alcohol by volume. White Claw Celter works, Chicago, Illinois. And we're back. Tim? Yes. What's you got to say? So all this VP stuff, a little concerning.
We don't know the numbers. We don't know how much it's all going to cost. It sounds like it could get predatory pretty quickly. Just making assumptions here, but I'm a little concerned. Why wouldn't I just take my Pokemon from Pokemon home and just put them in there and not worry about any of that? That's a good question. So you could totally do that, it seems. So as long as that Pokemon can be used in Pokemon Champions, like we don't exactly know the roster Pokemon that'll be available on Champions. Did you see hall lucha? I think hall lucha is one of the trailers. Yeah, hall lucha should be there. So I think like, yeah, I think that'll kind of be the equalizer with people who don't want to pay for all this sort of stuff. The thing is though, is Pokemon home still cost money? So they're like getting one way or another, right? Yeah. Yeah, one of the things to point out too. We did a group interview afterwards with the dev. And I forget who it was that asked this, Jake, you might know, but somebody asked about, or somebody pointed out that, hey, the Pokemon that we're seeing in this game, they're all final evolution forms. Are there Pokemon that aren't that are like pre-final evolution
in here? And they confirm like, right now they're final evolutions. They don't have that, like maybe down the line, more Pokemon get added. And like it sounds like this is something that's going to be updated to the live service style thing, right? But at launch, yeah, like all these, or most of these, at least our final evolution Pokemon, which I thought was really interesting. I think I just assumed that all the Pokemon were going to be available here, and they're not. Are there any non-final evolution Pokemon that are competitively viable at all? Because this is just by definition, like their stats are better? Actually, quite a few, which is kind of interesting. So there is an item called EVO Lite, which basically powers up the defenses of an unevolved Pokemon. So people do some strange strategies like, like it was the tentacle from Scarlet, or the tentacle from Scarlet and Violet, like people would give that an EVO Lite, and it would crush in certain formats, right? Or I think a really famous one is like Chancy. If you give it to Chancy, it just becomes a brick wall because un-evolved. So there are actually strategies from those un-evolved Pokemon,
but I kind of get why they may be leaving that out at launch only because that is adds a bunch of extra, like mechanics, Pokemon to the mix. Some that are kind of confusing. I built a team around Mercro with an EVO Lite, and no one takes it seriously because it's a dumb little bird that just sweeps the team, you know? Not sweeps the team, but sets up a team to sweep and cannot get knocked out. This is awesome. I'm a little bummed. I think I'm more bummed about the lack of un-evolved Pokemon than the lack of IVs, because IVs can be a pain to manage and figure out and sort of get where you want it, especially if you want Pokemon with like zero speed IV or zero attack IV can be an absolute pain. But like EVO Lite is kind of straightforward. So I don't know. I like Mercro, Mercro's awesome. The IV conversation I know is a big debate already. Cutting through it. Let me ask you, is this something people are mad about because they've invested a lot of time in it
and it's something's changing? Or is it just like, hey, now we don't need to worry about something annoying. This is a good thing. So I think part of it is maybe the time investment, but I think it's more so there is a strategy that people use called Trick Room and basically what it does is it makes the slowest Pokemon on the field attack first. So when people have, people will try to get Pokemon with zero attack IV so they can assure that their Pokemon will attack before that same Pokemon with a high attack IV. So I think what it'll do is you'll see less viability for Trick Room in general. To be fair, I didn't even see Trick Room when I was going through all the stuff. So I don't even know if Trick Room will be in it. So I think that could be an issue. There's also a move called foul play, which I'm sure people are familiar with, but that takes the attack of a Pokemon and uses it against them. So a lot of times when you have a special attacker, you always want zero attack IVs. So your attack doesn't get used against you. So that gives us a buff to foul play.
There's I'm sure other minor cases, but I think those are kind of the two big ones that people are most worried about. But I think the meta will adapt to whatever that is, which I'm getting probably too into the thick of it. But I think the meta will adapt. I think best case scenario is that it'll make Pokemon that previously weren't viable because of their speed tier, maybe more viable. Best case scenario. But I don't know. It's so hard to tell. The professor in this vein, we have a super chat from Seaberry who says, Jake, are there any moves, abilities, or changes you've seen that'll make a big splash for the high level competitive play? Also, welcome back to him. Thank you. I haven't seen moves in particular that are different. What I have seen, actually Wolfy VGC, he's like one of the best Pokemon players. He pointed out because he was at a different event than us. And you notice that the PP has been changed a little bit. I saw this. The smaller PP or bigger PP? Well, it depends on the move. Does it work or no work? I think one of the biggest ones he pointed out was for Protect,
which I think went down from 16 to 8, or something like that, which is very big adjustment for a competitive Pokemon and protect being a move that you're going to use a lot. Usually, most of the Pokemon will have Protects. Yeah. And so stuff like that seems interesting. The mechanic, the unique mechanic that I have here, currently, was mega evolution, right, which they've shown off in the trailers and stuff. One of the questions I was asked during the group interview was, could we get, like, cross-gen mechanics? Could we get, like, a mega evolution versus a Gigantamax? And they did say that they're considering more mechanics outside of just mega evolution, right? And so it seems like that's on the table. Yeah, which is interesting. The announcement showed off terrestrialization, I think. But this was years ago. So I have to imagine terrestrialization would be in it at some point. But also that trailer showed, like, a mega fighting a terrestrialized Pokemon. Not the bracelet, right? And it had all the different gimmicks on it. Yeah. It's Omni something. Sick. Omni watch.
It's like something like that. Yeah, Omni ring. Omni ring, I think, is. That sounds like some green lantern type shit. Yeah. Is this the trailer? Or is this just footage? I think this is footage. Yeah. Super weird question. But something I noticed was it looks like on your side, you see your HP numbers. And on their side, it's a percentage. Yes. What's up with that? I think it's just so you have more information. You know, I think previously you don't actually see what number their HP is at. I think you just get the bar. I could be wrong. And I think this is just extra information. But like, why is it different? Like, why is the percentage versus like the actual number? I think their health is supposed to be like a mystery to you. So I was like, what the actual number is? That'd be my guess. Yeah. So you don't, you're not, you know, doing the math. Yeah. You don't need to remain at it. It was fun doing these doubles matches. So like, that was one of the things where I was interested to see what Jake would choose when me and him went up against each other of, all right, are we going to do singles or doubles? And you immediately were like, oh, yeah, let's do a doubles match, right?
And I overheard other people at their stations be like, oh, yeah, doubles is the way. Is doubles like the competitive, like, is that the, all right, this is the way to play? That's, that's sort of the standard. I mean, when they do the champions or the, uh, the, uh, worlds in San Francisco, all the professionals would be playing doubles. A lot of these different events are doubles. There are like side tournaments where they'll do singles, but I think singles is kind of interesting because it limits your potential and, and how Pokemon play off each other in a way that I wouldn't say waters down the experience because I know there are some people who play singles that are just, they think about it in a completely different way. But for a majority of competitive players, they stick to doubles. Uh, I would encourage people who've, you know, been playing Pokemon for a long time. Didn't really care much for doubles, maybe if they pick up this and they want to get into competitive, I would just go right to doubles. I don't even think I'd spend too much time doing singles unless you're in it for that sort of, uh, Pokemon stadium vibe where you just want to like get some Pokemon together with your friend and battle it out.
Do you have any control over what your character looks like or is it just your tossed in? For our preview, we're just tossed in, but I did look at the wardrobe and it seems like there are tons of options. Uh, there were no options to choose from in the build itself, but you can, you could like focus in on the hair, the glasses, you know, so I think there's going to be plenty of that. I'm looking good as I lose every battle. The overview trailer did mention you can, you can use VP to buy items like, okay, items for your trainer. There's also different Pokeball throwing styles, and then also, there's also like unique battle music, which I thought was cool. When we battled, they had like the traditional like Gen 1 style battle music. Yeah, which got me hyped and I was curious about that. One of the things I asked to was like, are there different stadiums that we could like choose from? I didn't, they said they are, there are different arenas in the game, but they didn't really go into like how to choose them. So I don't know if they're mode specific or there's, you end up having like a arena selection, but I mean, the one thing I did notice kind of on that is, uh, you know,
the tutorial had a different arena than the actual battles themselves. Yeah, I wonder if it's more mode specific. I think it might be mode specific. Yeah. Demon Hacker says, is there an announcer in this? I don't believe so. I don't want that. Yeah, that's the thing for me. That is something that. That's bringing up audio here just to be sure. Yeah, no, I don't remember they're being an announcer. I mean, it'd be crazy these days to like have that many like dialogue. Yeah, so many, but you know, it'd be worth it though. That's the point of this. Yeah, that's the thing is, you know, I'm coming into this as somebody who. Loved Pokemon Stadium and very obviously like it's this game. Oh, mousehold. I love mousehold. Um, this game isn't Pokemon stadium, but it does. Scratch the itch in a very interesting way. Like it's Pokemon stadium. If Pokemon stadium was specifically locked in and focused on like, we want to usher in hardcore battles. We want to usher in PVP battles, right? Pokemon stadium had a lot more going on as far as, yeah, the announcer, the mini games. Different modes, mini games, gym leader castle, right?
Like Pokemon stadium felt way more like a full-fledged game, whereas this feels a bit more like a, like a tool slash abs. Like it is a game. Don't give me wrong. I don't want to insult if I say excited game. It is a game. It feels a bit more dialed in as far as what it wants to be and how it wants you to play it, which is we just want to find a way to happy people battle each other in a way that's official and easy. Yeah, I also think to something like champions, even if you're not really into the competitive side or this doesn't really interest you, I think it does have exciting implications for the future of Pokemon, right? Because now that they have this battle simulator that in theory, they will continue to update, continue to support. They can take more risks with how battles work in future games. I mean, we saw it in ZA where they switched to real-time battles, which was cool. It was a nice change of pace. But I hope that they can really kind of just play around with how battles work, maybe try different styles, different ideas that you know, you couldn't do in a mainline game normally because you might just be alienating a, maybe not a giant part of the community, but an important part of the community, right?
So I'm really curious to see where they go. And like, you know, wins and waves, we hardly know anything other than that trailer, but I wonder if they're cooking up some like different battle style. It definitely brings me back. I remember talking, I think it was to Tim actually about this, maybe last year or so. This is pretty Pokemon's EA. And I think Tim brought up the idea of like they could, they could experiment with battles in like mainline Pokemon games. And like, I didn't believe it. Now I believe it, right? Like to Jake's point, this feels like them preserving what this is. And yeah, this opens up that potential of like, yeah, if Pokemon wins and waves is different, like if you want traditional Pokemon battling, we got it right here in Pokemon champions. So this is going to be, I mean, obviously we would already talk about what they use that world. But in addition to that, this is now going to be competitive Pokemon going forward. Are you are into competitive Pokemon? How does that function with like Scarlet and Violet? There's these seasons. And that's going to continue with champions. What, what's a season look like? I guess we don't entirely know what will be with champions. But I would say with Pokemon Scarlet and Violet,
a lot of it just had to do with which Pokemon were allowed and weren't. So like some seasons they'd bring in legendaries, some seasons they'd bring in band Pokemon that you could use. And that would change team building. That would change at which Pokemon are viable. My guess with champions is they will do something similar. But I have to imagine they'll also change out sort of the battle gimmick, right? Like we're getting mega's at launch. I wouldn't be surprised if maybe the next season they bring back terrestrialization or Z moves. I hope not. But like, you know, I guess it could happen. They look cool. Yeah. But so do you think that the changes are going to be more like season based in the sense of like, oh, we're promoting something. So these Pokemon are like the new movies coming out. So they're available. Or is it going to be more like meta focused on? I could see it would be a bit of both. I think, you know, I think like when a new Pokemon Games comes out and they add in 100 Pokemon, I would fully predict them to do a season just highlighting the new that new decks. And you can use all the Pokemon from wind and waves decks in order to make a team.
And that's what people are working with that time. And then maybe another season there could be like, this is all speculation. But maybe there's, you know, another detective Pikachu movie coming out or something like that. And there's some exclusive. We're not exclusive Pokemon, but some Pokemon themed around detective Pikachu. But it's really hard to say. Because we don't even entirely know what the restrictions will be for this first inaugural season. One of the things I want to shout out, right? The game comes out officially in April. Yes. It's coming to mobile later. One of the things I'm sad that is that is sad about is that it's not coming to mobile alongside. For sure. I'm, you know, historically not somebody that's into playing games on my phone. However, Magic Arena has changed me to where now I might shred meal game. But dude, this is going to be my new treadmill game. And I cannot wait for it for that. Like I can easily see a sea taking over for that. But I can't wait for this to come to mobile. I think that'll also kind of increase the reach dramatically as far as how many hands you can get this into. Definitely in terms of installs, right?
Yeah. Off the success of Pokemon go and that for so many people better though, you know, sleeper agent Pokemon fans that haven't done it forever. A free game to drop jump in tribe. A free game to battle Pokemon on your phone. I think that's going to speak to so many people. Coming back to the Greg, you're talking about like wanting to get into this right as more of a casual person. Learn something. Learn something, right? Like, I think I'm right there with you. And one of the things they have here, one is ranked, which I think is going to be good for us, right? Hey, here's a way for us to play against people that are our skill level. And so ranked is always great for that. They also have auto team creation to where your bank of Pokemon, like you hit the auto team creation button in or or make the best possible team for you. Okay. And so I think that'll be good for the me and you as well. Along with that, I had something else I lost it. Oh, one of the things I wanted to talk about was the UI. I really like the UI of this video game. We didn't point it out the percentages of like the health for the opposing team. But even when you're choosing your Pokemon, right?
Like you go in with that six and they'll show you what the other players team is. And for doubles, you're choosing for Pokemon to go out with. Like it's really cool being able to see the side by side and going. All right. I know they have Halucha, Charizard, XYZ thing. I'm going to pick in four each. Okay. I'm going to go with this, this, this and this and you get in there and like it all looks good. The art style of champions. I feel like modern Pokemon hasn't had my favorite art style. Obviously, or I'm not going to say, obviously, it doesn't look bad is what I'll say. But like I wish Pokemon could look more flashy. I think it gets the job done. But the UI is something where I'm like, okay, I like how that looks though. I think the UI looks, looks nice. Yeah, there's some nice quality of life stuff in the UI too. Like now, like for a while, Pokemon is denoted, denoted if something is, if an attack is super effective or not very effective. But they have extra wordish to tell you if it's like four times effective versus two times effective. Oh, no. Or minus two times effective or I don't, I don't, minus two times effective or minus four times effective, whatever.
And there's also more descriptive moves. Like if you go to the menu and look at what a move does, it'll call out mechanics that like have been mechanics, but they don't really call out. Like even this boost ice type attacks by Pokemon by 50%. Normally they wouldn't have the 50%. They just say boost ice attacks, you know. So there's an extra level of transparency that I think is also really good. That I think comes along with the UI. I do also want to shout out the animations. Right. I like, I think when I talk about the look of it, I'm talking more so about the character models, but the animations I think are good. I think I was zap cannon that I used where I was like this fucking sick. Or like I think I used surf at one point against you and it was just like the entire field was just like. Yeah, which is like flooded. Like that's some of my favorite stuff of Pokemon Stadium when they would go super hard as far as what those animations were. And they're all unique, right? Yes. So cool. I just wish they had the announcer. No, I'm thinking about that now. Jake, I got another question for, I'm sorry, professor. I got another question for you from super chats.
It's Paul 23 writes and it says as a huge fan of the site Pokemon showdown for battling parentheses. Jake will know I'm curious if champions has a random battle feature without team building. From what I could tell, I think the closest thing is what blessing was talking about where you can like auto build a team. OK, but I don't think there's something quite like that. I don't know. Maybe it's something that could be added, but it doesn't seem like there's a button where you can just like. All right, just give me six random Pokemon and I want to try to make this work. And also to that point, like I know I'm sure some people might be worried about like, well, are people still going to be using showdown. I still think showdown has its uses, which is basically a team builder. Essentially, it gives you all those tools you can adjust everything to the minutia and test those teams out. I think that'll still be useful for people who really want to dig in and kind of pre team build before wasting their VP resources. Sure. So I think that'll still be useful for a lot of people as well.
Another thing I want to shout out seems like this game is purely PVP like the battle menu. I didn't really see an option for like fighting against a bot. Now, of course, it's probably the thing of like, why would you want to but I always think the option is nice. Like in the battle menu, right? It's ranked battles, casual battles, private battles and online competitions. Yeah, I didn't see it either. And I think that might be one of the bigger missed opportunities if there's not bot battles. I think just giving a safer spot to test out teams. Yeah. People who are learning can maybe try out some strategies against a bot rather than going into like an actual match with someone who is doing some crazy. And you're just like, all right, well, this could work, but it's not going to work with whatever nonsense this player is doing. So I hope we see something like that. But but I do think like, you know, you're talking about like the fans of stadium who might just want to like do a Pokemon battle those stakes. I think having sort of bots would be very important. Yeah, but do you think there's going to be a home in this game for the people that despite this game being the new home of real competitive that do just want to.
Play competitive Pokemon the way that we did when we were kids, like, is that going to exist? Or do you think those people are just not going to have a good time? Well, I mean, there are private matches. So you should still be able to like, you know, one on one play with someone in the office. It's not all matchmaking base. So there is that aspect. And I think I think people get used out of that, but like. I don't know, like how often did you return to something like stadium over the years, right? Like, maybe not a whole lot. Yeah. Just for the many games. Like you played. Yeah, I know. Just to play the game. But I'm all, yeah, I was also a kid. It was one of my six games. So yeah. But I think that kind of like is my big question. Like this puts competitive Pokemon in a place where like anyone should be able to give it a shot and try. But I'm curious how many people may not actually want to go that deep and just kind of want to load it up and screw around. Like I know, I know because of what my personality is. Like I have more faith in me getting into it because I'm sticky when it comes to games that like want me to get sweaty.
You know what I mean? Like I'm sticky when it's a magic arena or like a competitive game. But like a Greg, right? Like I got fingers crossed that Greg's going to be into it. But I could also see Greg being like, oh shit. No, people are trying to harden this thing. I'm bouncing off to the next thing. Yeah, I think that's, you know, my concern as well. But I'm going to jump in and do the tutorials, but it'll be so much like magic where you and I started. You and I fell in love with magic on the exact same stream. Yes. But then my real life got the way right of being a dad and all that stuff. Whereas you were able to just commit to it. Yeah, I can never play with you again because like I don't even remember I'd have to go to tutorial. I don't say that. Yeah. And then so like for me being able to log in only to a PVP thing. If I'm always ranked garbage, you know what I mean? Like I don't know where it'll be. Like I almost went another like another mode or something in the game. That is going to be more sticky for a casual audience, but at that point it's like. Well, you can also just boot up a cope. That's my thing. It's like I'll go do. There's other Pokemon. Yeah. I was going to say how the copies were I'd go, but I, you know, go play. Try to catch them all in violent. Yeah. Going that way. I definitely do also like, because so I've been playing Pokemon since red and blue.
Red was the first game I ever owned. So, you know, I have a lot of strong feelings towards the Pokemon series. Yeah. And I remember third generation people were starting to talk about competitive. And I was like, this is something I want to get into. And I remember just looking at it and be like, no. No way. I am not going to do. So, I do like, you know, I think of like a younger generation who's really into Pokemon. They're playing the games and they see this competitive side. And I think champions, though, is will be a very good way to sort of get people interested in that. And get a younger audience in the competitive, which I think is super important for just the competitive scene. And like, to be honest, there has been a ton of growth in the competitive scene. Like we talked about worlds coming to San Francisco. I think they were here what like 11 years ago. And they like build a ballroom in a hotel. And now it's like the Moscone. Chase center. Like, it's grown exponentially. So, I think there is a very real opportunity for this to like really blow up the scene.
But I think for me, it still comes down to like, is that what a lot of the audience wants, though? I don't know. Well, we won't have to wait long to find out. Again, Pokemon champions comes to the Switch April. If mold devices later this year, you assume they're working with everybody they possibly have to have it before worlds on mobile, right? Hopefully. I mean, maybe mobile or maybe worlds is the debut. Yeah, the debut. Of course, in August here in San Francisco, worlds will be covering it. We'll be there. My God tells me that the mobile versions finished. They just want people playing on Switch. Sure. You know, totally. Like, I think I think it'll be before worlds for sure. Okay. Well, Jake, thank you so much for taking the time to hang out with us today. Is there anything I didn't ask you? Did you guys anything else you want to talk about? Do you want to talk about it? I mean, one thing is, we kind of mentioned it, but just to reiterate, there has been stuff announced about like pricing and all the different models. There's the starter pack. There's season passes. There's like a monthly subscription or some sort of subscription.
It seems we don't know how any of that works at least on a monetary level. Sure. I think that is sort of my big holdout. And I know we touched on it, but just to reiterate, I have no idea how that's going to work. Yeah, fair enough. That could really affect how I feel about it now. 100%. Well, crazy that you will know in two weeks. You know, they set you there to play the damn thing and give you any of that information. That's never a great sign. It's never a great sign for what their monetization strategy will be. But of course, we'll be covering here on games daily. I'm sure when it comes up, of course, we'll get a gamescast place in this. Hopefully review to some degree. We'll see. But Jake, where can people keep up with you? Game spot. Okay. Yeah, game spot. I did a breakdown video. Also the article that we referenced and then some other fun little social videos we got out of it. You know, find me at Jacob Deck on Instagram. That's all I use. So perfect. Well, thanks for making the time here. Everybody, of course. Thank you for making the time to hang out with us and hear about Pokemon. We're really going to be an awesome champion. Remember, of course, we're a live talk show Network meaning this shows rarely ever stop. Right after this, we're right into this stream.
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