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The BEST Games We Played This Week - Kinda Funny Gamescast

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Sign up for your one-dollar-per-month trial today at Shopify.com/kindafunny00:00:00 - Start00:04:13 - Topic of the Show: The BEST Games We Played This Week00:07:23 - Super Meat Boy 3D - Roger00:13:04 - Mixtape - Parris00:15:50 - Replaced - Greg00:21:30 - Whisk - Mike00:23:40 - Avatar Legends The Fighting Game - Bless00:29:30 - Invincible VS - Parris00:34:02 - Ads00:35:20 - ClawSome - Mike00:37:15 - Darwin’s Paradox - Roger00:39:25 - My Arms Are Longer Now - Bless00:42:55 - Mina the Hollower - Greg00:45:30 - Echo Generation 2 - Parris00:48:50 - Never’s End - Roger00:51:00 -  Pluto - Mike00:52:25 - Kiln - Bless00:56:26 - Find Your Words- Greg00:58:35 - Blighted - Bless01:00:40 - Shade Protocol - Bless01:04:00 - Vultures - Scavengers of Death Learn more about your ad choices. Visit megaphone.fm/adchoices

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The BEST Games We Played This Week - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

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Kinda Funny Gamescast: Video Game PodcastThe BEST Games We Played This Week - Kinda Funny Gamescast. Machine-transcribed; use the interactive transcript above to jump the player to any line.

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What's up everybody? Welcome to the kind of funny games cast for Friday. March 13. Friday 13. I want to post Greg Miller alongside Forbes 30 under 30. AKA Newt, your game boards nominated. AKA jacket poppy. It's blessing out of your year junior. What's so Greg? Do you get tired of everyone complimenting this jacket? Yes. I think I appreciate it. Have you used the crown? I'm taking off the jacket. I don't want anymore. Damn, fuck just like that. Oh, that's crazy. Oh, in between you and the other guy, it's the best voice in the business. Paris Lily. Hello, Paris. Greg, after that, I just remember why I hurried up and got on the plane and went home. Oh, I mean, don't be like that. Yeah. All right. I'm so happy that you can leave. You know what I mean? We're just stuck here. Your dream. I miss you. I miss you, Roger.

I miss you, blessing. The nightmare. The nightmare. Of course, it's the Master of Hypes, no Mike Mike. But like, how cool would it be if we got on and played some Friday the 13th right now? Oh, my God. Can you imagine? What if you could roll back the clock? What's the, you know, the server's even working. You know, we can figure it out. We get a lot before we have so much fun. We know these kids. They never let anything shut down. They do. I'm still getting updates on some. I'm still subscribing to the Marvel Heroes Omega. Oh, shit. These kids, they got it somehow. They're doing it. They figured it out. Yeah. You're literally not going to be able to make a Roger record. What up nerds? Whoa. Why? Why do you need? Why do you need so mean to dinner today? I don't like that, he doesn't. I don't eat. You're supposed to be our sweet summer chile. You get to play in fucking video games. You're wearing a polo. Yeah. Collest nerds. Yeah. You actually look really nice. I was going to say, I was going to say what are you going to say? I'm going to say, gee. I don't get enough compliment on you. I mean, I'm going to take office polo. And there's an interesting energy in the office. Blessing's very tired. I'm very tired. Harris was here, but then he went back down there. Mike's just miking it up. You can see what Rogers up to because, of course, this is the Friday of GDC week.

All week long, we've been running around San Francisco playing video games, drinking too much, having people in the office, having dinners, having parties, drinking too much. I flew on a plane to Bethesda on a red eye. I already came back. Here we are. It's been a crazy week. But when you get to Friday, you can finally look back and say, hey, what's all the cool stuff we played this week? And we have our personal list littered with amazing games. And that's what we're going to talk about today, because, of course, the kind of funny games cast runs you through the biggest topics in video games each and every weekday on YouTube.com slash kind of funny games, twitch.tv slash kind of funny games, podcast services around the globe. That's for the one person who noticed we stopped through with that when we changed up the intros. Of course, if you want to be part of this show and talk about what you saw, what you like playing games this week, seeing stuff from other people, listening and reading previews, go ahead and get on the YouTube.com slash kind of funny game. Super chats. You can super chat to be part of the show, just like Zeke Speaks did who says, Paris, gonna have your bungee ID. So we can play marathon. Then Zeke speaks super chats again. Paris ditch these losers and X fill with me.

Wow. He's on it, everybody. I remember, of course, we couldn't do this on our Patreon producers. Thank you over on patreon.com slash kind of funny to Carl Jacobs, Omega Buster and Delaney, the Psalm twining. For now, let's begin with what is and forever will be topic of the show. Stop, stop, stop, stop, stop, stop, stop, stop, stop, stop. Right here, right here. Thank you so much. Oh, desperately need a nice coffee today. And a kiss. Mike's running, well, yeah, that's just, I mean, that's just, that's the day. Well, here's the deal, Greg, okay? Last night I went out to dinner, fabulous dinner, came home with the plan. I said, snow bike Mike's dropping back into the war zone. For, of course, call of duty black ops Royale. And I said, I'm so back, baby. And what happened, what happened? Click the install button, Greg. It said, this is 604 gigabytes. I said, oh, shit, that's a long time. So I said, download that shit. I'll be ready. And then what happens? What happened? I wait hours.

Yeah, I'm scrolling. It's not one, two a.m. I say, it's time to hot drop. Yeah, I click on it, yeah. It says, oh, she got update, steam updates, yeah. I click on it again. What does it say? Update requires restart. A restart. I click on it again. I jump in. Shaders have to pre-down. Oh, shit. There's shaders. I said, you got this fight with the shaders in the update. I got OBS ready. I'm like, I'm going to live stream this shit. Nothing's holding me back, baby. Mind you, it's real late in the morning. I said, I got this shit. Open it up. What happens, bless? What? Call of duty war zone is still installed. What started this nonsense? I said, it's been hours. What's happening? I said, we're going to talk about all the good games that we played this weekend. I just wanted a rave of my call. Nothing started that. You guys can understand. As a long time call, duty fan at the three of us are, this is the meta game. This meta game. Trying to get the game to actually play is part of the game. You really have to understand that. Thanks, Dick, for being here. Well, $2 billion company. It's a incredible stuff. No transition into that story. I don't worry about it. Well, the transition was off camera.

He just pulls it up on his steam, shows it to me, and then wants to talk about it now. Let me tell you guys. In a way, before I get off, it's great games. I'll tell you where you went wrong last night, all right? Because I, of course, playing Crimson Desert. We're reviewing next week. We're a lot of say that. We'll see you Wednesday. A very similar cast here will be here, including Paris Lilly. We'll be talking about it. I'm excited about that. But I got to the end and I was like, I'm a little tired. I'm going to stop here. Go to bed. I said, you know, before I did, what if I played a real game with a real update? And I jumped back into skate. Yeah, I mean, let's jump in there. One final ride. Let me tell you, not a lot of people. Not a lot of people in the island to grob with me. I was on the island to grob pretty much by myself. Yeah, I'm on the island to grob, though, did you like it? Yeah, I mean, new stuff, that's great, you know what I mean? I'm doing the dark slides. That was cool. But that's fun. Oh, let's stop talking about games like that, though, instead. Maybe less of your lots in this week. I feel like we're connecting on the levels. Because you both are exhausted in this table, we look at the dark slides. You guys don't know what dark slides are. So how do you, like, when you grind, right?

Imagine if you flipped it and you grind it on the top of your board, yeah? Where your grip tape is. So you're on the other side with the wheels up. That's dark. Hey, man, you can take it up with the skate community. All right. And I don't mean the skate in the game. I mean, you play that up. I love the skate. You talk shit like that. Tony Hawk runs in throws the board at your friend. I love Tony Hawk. I'm team Tony Hawk over skate. No, but again, it doesn't matter. I'm talking about it. I know you're talking about the whole skate community. Yeah. Let's talk about video games that we play this week that we really, really enjoyed, OK? Does anyone want to start? Is anyone coming in super hot on a game they want to jump into? I feel so deeply about a game, but I know you got, we've talked about it before, but I just need to talk about Super Meat Boy 3D. Like, yeah, you do. I played this at, we can say with the event, right? Yeah, yeah, the Nintendo event on the Switch 2. And I felt like a sleeper agent waking up, picking up the controllers, because I adored Super Meat Boy on the original Xbox 360 arcade. And picking up, I was like, OK, this is, of course, 3D. It's a whole new ballpark.

I haven't played this game in what's probably over a decade. What is it going to feel like? Am I going to be able to get back in there? And I was right there. I was right there just absolutely crushing it. Almost finished the first world during the demo. I was locked in. I was right about to beat that boss. And it feels great, man. And I do have some issues with it. And I'm a little bit fearful of what that game is going to look like the deeper I go into it and the more that we play around with the level design. But for a first impression, I was super jazzed about it. So let me stop you right there. I play this as well right next to you. Have a very similar story. Of course, Super Meat Boy is an old, you might remember. Xbox game is how I will always remember it. It was a big deal there. It was in the indie game movie of them launching on Xbox, hence why you're there. I, of course, was team meat, Edmund McMillan, who just put out a new gen X. And I forget his partner's name on the apologize off time ahead. But it was a great, 2D, super punishing platformer. You run through, leave a blood trail.

You die, you restart immediately. You see your ghost. You do this thing. It had all of IGN back in the day by the shortened curries. We were obsessed with it. I was obsessed with it. It was like, really? I would say one of the most played Xbox games for my, that generation for me or whatever. Yeah. And so yeah, for it to drop in 3D, I was like, fuck yeah, let's go. Let alone then to jump in and play it on Switch 2, like we did. My, it's funny, you're talking about the issues that are coming up for you or things that I mean, you worried for me for it. For me, it was looked great, docked, did not look as great handhand. I didn't hear, I didn't see that, but I heard it from other people. Yeah. And so that was my thing where I was looking at, and I'm super stoked for him, like, OK, cool. This is going to be a raw gal, like, and I'm going to go play this over there rather than on Switch, because I need that. Yeah, you need that to be a 60 FPS. You need that to look crisp. But my bigger issues with it, I don't even want to go too deep into the issues, because it felt so good. And also, these levels are so short, at least in the first world, right? Like, under a minute, right, to actually beat it. I want you to figure out how to actually do it. I think it's the 3D of it all, and the way that they are setting

up some of the camera situations. There was one, it's going to be a hard one to explain, but stick with me here, where it is like a horizontal buzz saw. And the whole idea is that you're supposed to go behind it, but I couldn't see my character. And I don't want to be doing it. Like, I wasn't dying, but it just didn't feel right. And that's the interesting thing about Super Meat Boy, the original one, is that everything about it felt like it wasn't the game's problem when you died, right? You know what I mean? It was never a camera issue. It was never like, oh, the controls felt weird there. No, it's like, you suck at the game, you get good. And I loved that grind more so than I do any other, you know, punishing platform or something about the blood, the gore, the humor of it all, and also just the controls work so well in Super Meat Boy specifically. But yeah, I was running up against that, some weird camera situations, or just perspective stuff. And also, like, the world is 3D, of course, and it is larger than just like the platforms that you're going on. So there were moments where I'm jumping to an area and I'm like, oh, this has to be where I have to go. No, that's just out of bounds, right? Like that's just, you know, a random, you know, a forest area

that you immediately die when you land there. So some weird stuff there of like, okay, well, that death wasn't necessarily because I'm bad at the game. It's just because I didn't realize that that was not a place that I couldn't go, I shouldn't go, right? Sure. I don't think I'll come with time to what this game is, because this game is meant to be. I restart, restart, run it, run it again. You finally get through the thing you've struggled with, and then you die in a new thing to struggle with. For sure. Putting it all back to you. Totally get that. But it is funny, because again, I look at the original Super Meat Boys, like again, there's no issues with the game at all in terms of the level design. It is purely just me getting in there and just trying to get good. Going on the platform is no exactly where to go. You know how to get to the end. You just are not good enough there. So getting up against that was a little frustrating, but all in all, that's such a fucking blast. And I was a sleep agent, got in there, knew all the buttons, the fucking dash in the air is great. All the drop B they have there, like in Shadow Generations, the greatest game of all time. It's great. Great stuff. So yeah, Switch 2 is going to be the place I play. I hope they update the handheld version, for sure. Yeah, it's funny. I feel like Super Meat Boys is one of those games that we've all,

we all played so much, but we don't talk about, right? But we all are kind of sleep agents for it, because I played it at the Xbox event at PAX West last year, and then at the Nintendo event that we went to this week. I picked it up, messed around with it for a little bit, but not that much. And I echo all the things that you're talking about. My only thing is like, and this might be to what you're mentioning too. I really enjoyed playing it. I'm scared that the 3D isn't going to hit as much for me as the 2D, because the tightness of the design of the 2D, and like, there's something about 3D that makes it a little bit more, like, okay, we're my landing, like we're, like there's, yeah. It's just a little bit, it's an added layer, added dimension, if you will, of complexity, that doesn't make it as like clean sometimes as I'm playing it, but also, I think once we get into it and really, you start to master it, that might all just fade away. Of course, we don't officially know as of right now, but it does look like March 31st is going to be the release date on it. That went up in the Nintendo eShop this morning. People are saying, I think there's a future game showcase that it's being promoted for. So maybe that leaked a little early,

but we'll see. It doesn't seem far for that one. Paris, you were, of course, a ghost this entire week. I tried to hang out with you. I tried to invite you on stuff. I tried to, you had meetings, you had big things to go do. I don't know anything about you from GDC. So talk to me about what game is the first one you want to talk about. What stood out the most for you? I want to talk about mixtape because the mix was my first opportunity to actually see it in person and get hands on. I know Greg, you know, yourself and other people have been gushing about it since summer game festival last year. And being able to get hands on with it, it's just such a vibe. It resonates with me so much because I'm an 80s kid. And it's that, you can tell us that coming of age story and you're throwing in the music with it and the music is the drive and force behind everything that you're doing. I mean, the demo that we got to play wasn't anything overly complex

as far as the gameplay went like that, of course. You're skating down the road, stuff like that. But the music and just the atmosphere of it was just so freaking good. It was like, okay, I get it. I get why people are gushing about this game so much. And yeah, I just loved it. I think when is it coming out in May? Yeah. That soundtracks, it's just going to be epic, man. I mean, I cannot wait to really dive into the game and really, you know, sink my teeth into that overall story and the musical tracks that are going to be a part of it. And I know there's going to be some discovery for me because I guarantee you there's going to be some music that I've never heard before or seen that. And I'm like, oh, wow. Yeah, I want to replay this again because I want to hear that track again. You know what I mean, that kind of stuff. So yeah, I love it. I get it. So I was just so very happy when the person that was at the booth was like, okay, finally, you get to play this. I was like, yes. So I played it there. And then I got to do it a second time and the idea of Xbox event as well.

But yeah, fantastic game. Yeah, I cannot wait for Mixed Tape. I've been talking about it a long time. I think yeah, you talk about the gameplay, of course. And this is very much a playable coming of age movie. So set your expectations there. But like when I played an SGF and came back in the summer of last year, I was like, damn, this is something that feels truly special. And I can't wait to get on it. It's another one, however, of like, I played it back then on PC or whatever it was. And then we saw it on the Switch showcase recently and I was like, damn, do not play it on Switch. Not that it looked terrible, but it doesn't look this beautiful. But that's also just from a trailer. Maybe I'm wrong when you actually your hands on it. But what they showed that Nintendo thing didn't move it for me. Yeah. And I'm at the point where I'm like, I don't want to hear anything more about that. Yeah, that's 100%. It was that like every event that we went to and I like actively avoided it. Yeah, I was with Leanne's at the mix and this is the most anticipated game of this year. And she was like staring at it and I was like, do you want to play? She's like, fuck no. I'm waiting for it. Especially in this close May 7th, we finally have a date like we're right there. Like we can wait for it. Speaking of being that close, the game I want to shout out is a payoff

on all the hype I've had for it replaced. I've we've seen replaced so many times again, this 2D cyberpunk look in the ill pixelated graphics and we've said, okay, cool. It looks great. It's got a cool vibe. It's got a story to it. I've been, I can't wait to play this and finally getting to play it at the Xbox event. I was so happy to have it meet my expectations and exceed them in an interesting way of watching it. I've always been so hung up on the story and the visuals and whatever we're going to get into. I never thought much about what you're doing. And so when the guy handed me the controller and he's like, all right, cool. Have you ever played the Arkham games? And I'm like, yeah, I've played the Arkham games. He's like, this is Arkham. He's like, go, you go forward. You beat the shit out of these guys. You got to, it's about direction, right? So you have to be facing the correct way where you're being attacked. But, you know, Spidey sense goes off and it's blue slash yellow. That means you can do the reversal, right? Slam their ass down. If it's red, you got a dodge roll because you can't do it. And then what happens is of course is you build up this gun on the side

that you can either use it to fire one shot off and do hello damage or if you're close to them, do a finisher. And it's what you just saw there where, you know, you throw the guy, the camera goes Dutch angle, you put him down, you whip out the gun, you blow him away and I was like, holy shit, this feels awesome. And then of course, is that a one trick pony thing who knows I went a little bit further and you get into the stealth section where you're hiding is if they see you, you're immediately killed. I was like, fuck, this feels good. Paris, I'm sorry, you were trying to do it. Yeah, yeah, yeah, Greg, I'm so with you as you know, I was picking it every year in our fantasy draft until you finally outbid me this year, the one damn year, it actually comes out. But I've been anticipating this for years. So to finally get hands on within and I played the demo at the ID at Xbox event as well. And yeah, I'm so, this is what I wanted it to be that, you know, that pseudo cyberpunk blade runner type look, I thought the gun mechanics, like you said, the finisher just feels very satisfying. There's a stealth elements to it as well.

But just this handcrafted environment that they created, there's the art aesthetic, if I'm saying it correctly, it's just, it just looks so freaking good. But it actually plays really good too. And I think, yeah. No, please, please, I think you're done. No, no, I'm just, I'm just, I'm just hype. So, so please. Yeah, it's the, I'm getting away from the finish of the demo with me, so hyped on the game plan. And then thinking back to how they were presenting the story before, you know, you're breaking out this walk man that they call a wing man, right? And it's got that retro 80s hack to it. In your scroll, your scroll through it. And it's like, damn, I can't wait to be lost in this world and figure out what's going on. Let alone the fact that I actually enjoy playing it. So for me, personally, April 14th can't get here quickly enough so you can finally get a hands on this. I also played it. I was literally like, I was on one side playing on the ROG ally and then it pairs on the other side playing on the big screen right there. I enjoyed my time a lot. I felt was gorgeous. I just didn't love the combat as much. I was something about the, how, say me, it felt as we kept on going on

of all the enemies come up for an align. They just line up, you beat them up, you do the thing, mindless, you press the trigger and then you move on. It was not like, egregious, you know what I mean? It wasn't like, oh, I'm not going to play this game because it is so simple, but it did not feel like, in the beginning, like, oh, I want, I'm like excited for this gameplay. Just felt like something to do to get to the more interesting, hey, I'm finding the thing, I'm walking around, I'm finding the little notes. That interested me more or the stealth, honestly. Sure. Then anything else? I agree 100% actually with that. Yeah, I played the demo for this a couple of weeks ago. And it was a short demo. But like, the combat, once it clicked that it's Arkham, I was like, okay, that's interesting. I think the Arkham combat is more fun in a 3D space where you're all hopping around and doing all this stuff and managing all these enemies. I think it gets the job done here as far as giving you a style of combat to do in this world. But the moment to moment between the combat reminded me of playing inside in a way that I really like where you have all the atmosphere, you have the dark colors, you have the lighting and the shadows peering from the background and you are sneaking and you might see police cars or maybe not police cars. But you see cars in the background that are looking for you and like shines

and it's like, oh, I got to hide behind this thing. So inside and all the animations felt so handcrafted in the moment to moment that like, yeah, there are all the things between the combat. I'm so jazzed about. I think the combat's still fine to good for what it is. And like, I think going the Arkham route is very interesting and I want to see if and how they expand upon that. But yeah, like I'm really looking forward to those segments in between that. See, for me it was especially for the limited demo we had, the promise of where you can go with it. Where it was, all right, four guys. All right, now we're dropping a guy in with a gun that you have to manage on top of the four Gibronis. Okay, now there's this big boss that has ads running around and you take care, but then all set to get him, but he does a special to end. It's like, I'm with you that it's simple combat for sure, but I like the spicing it up that, okay, cool. Now I feel like I'm spending plates and I feel bad ass doing it. Yeah, I would say to what Roger was saying, I would be disappointed if the difficulty of the combat does not scale up as you continue. I mean, I just assume, hey, this is a demo. We want everybody to be able to play and understand it, but I'm just assuming as you get deeper into the game,

it's going to get more complex as far as that goes. So if it doesn't, then yeah, that would be a bummer. So we'll see, honestly, but I mean, Arkham Blackgate, you know what I mean? I'm defeated, right? We saw what that comeback can do when it's 2D, 2.5D. I don't know, I'm a little skeptical. Okay, I appreciate that, but that's also your own way in the 2D than the fighting. I don't know if you noticed that, but that light caught me off guard too. I was like, let's throw it one up. I was like, this is like dialed down this way a little bit. Let's know, Mike, Mike, when you weren't downloading games and not playing them at home, what was your favorite thing you played at the GDC this week or this week? You want to know about my game of the show or do you want to know about some of my favorite? I don't know about your game of the show. Start with the hotness. I'm going to make you wait. I'm going to give you one that you're going to love. You're into hazelikes, aren't you, Greg Miller? You know that you love a fun two-player co-op. You know that, right? You know what's really hot in the streets when it comes to blessing and bear it. Neon Whites. You know what else we love?

Fun, awesome video games that are bright, colorful and whimsy. I want to show you Whisk. From Double Dusk Inc. 2026, there's a demo out now. Whisk is a two-player platformer about shared movement and communication. Coordinate jumps, climbs, and throws with your partner to get every dream cat home. People who have played this game has described it as portal meets neon white with timing and being better every single level and going back and replaying levels. This is a very fun two-player co-op game, split screen, if you'd like, or online that caught my eye at the mix. And I couldn't get enough of because simply, who doesn't love to go fast and make better times and better runs? And this one is really fun because you're passing this space cat around. This space cat is in a hamster ball and your goal is to pass that cat around to get to the final area of the level while doing fun interactive moments with your teammate. You'll see you here. You're trying to pass that ball throughout the wind. Love this game.

So yeah, I wanted to bring this one to the table. Make sure, if you got a friend out there and you're liking Hayes-like, this is one for you. Are you going fast in the demo you play because the trailer looks pretty like with popcorn, you know what I mean? You're comparing it to an eagle fast. Yeah, yeah. So I took this at Super Meat Boy neon white where I was trying to set the best time with my friends. I think when you first play the level, you're going to scout it out and go slow. But I go fast, yeah. Do they have like a timer in the corner? Or is this just a purely like you thing? Like you're trying to go faster? Yeah. No, I think that's the end of every level. You're getting. Oh, cool, cool. Yeah, that's your goal. That's awesome. Yeah, that's cool. Yeah, that's a huge line for this at the moment. And I was like, oh, fuck, I didn't get a chance to play. I'm glad you got play. Yeah. It was good. Bless. What about you? Avatar Legends, the fighting game. I, this is one that like got announced. It was announced a while ago, got canceled and then re-announced very recently. And it only looks better every single time I see it. This week was the first time I got to play it. I played it a day of the devs on Sunday. Yeah.

And then they came back around on Monday for the mixed dream. I got to play it again. And I went to the mixed showcase later that night. And you know what I did? Well, I saw it out. So I could play it some more. I'm hooked on this game. I, when the mixed showcase comes through, I go ahead, I book everybody on it. And so when a fighting game pops up clearly, I'm going to give it the fighting game poppy blessing out of yo-yak. But I was like, man, I don't know if this is going to pass or if this is going to be good enough that you don't even care about it. And so when you came in Monday morning, you're like, it might be the best fighting game of the year. Yeah. No, this is my most highly anticipated fighting game of 2026. Wow. This game is going to fuck. I, when I played this, I gave the devs to him. When I, to him, right, put that on the back of the box. You're allowed to. And in case you're an audio listener, you somehow missed this because I feel like this game has been a little bit lower key. It is Avatar, the last year of Bender, right? The cartoon Avatar that everybody loves. They're making into a fighting game. It is coming from Gameplay Group International, which is a publisher that has published a couple of fighting games before. They did them's fighting herds. And then another one, I can't remember the name of it,

but somebody in chat bring it up. But this is their development studio that was formed not that long ago. This is their first game that they're actually making. But you have people that are working on it that previously did games like Killer Instincts. And they are just locked in. I got to talk to the developers a little bit. Of course, they were on the stream, like I mentioned. And then afterwards, like just in the studio, I'm in a chat with them. And I've never heard of a group of people more locked in of like, we have this thing. We started working on this game like a year or two ago. Jesus. We have a team that knows how to make a fighting game, that knows what they're doing, and we know the vision for this thing. And you play it, and it has everything a simple 2D fighting game needs, right? It has that the pick up and playability, the pick up and playability, which is a mouthful of this game, is so high, right? You pick up the sticks and it is, I can mash buttons. I know what I'm doing, right? It is a four-button fighting game. You put in those simple inputs, you are doing the specials, and it controls exactly the way that you would think this game controls. The pace of it is quick in a way that is really fun.

It feels a little bit more fresh, right? It isn't new like slow. It isn't like the Street Fighter thing, where Street Fighter for me is like a little slow in a good way, but like in a methodical way. Here, it is fun, frantic, chaotic, but you're still, you know, you still like half control what's happening. I played a lot of Tof, I played a lot of Zuko as well, right? Tof is the Earth Bender. She has a fun thing where she can like, lift up rocks from the ground, and she can lift up a rock wall in the middle of the stage, like trap the opponent between you and it, so you can kind of have that corner with the opponent. Zuko is just throwing fire everywhere, and I love it, right? Like, these characters play the exact way that I'd want them to play. In the sense of when I watched Avatar the Last Airbender, Greg, how much do you know about Avatar the Last Airbender? Very little. So of course they're all elemental based. Whenever they're getting into like their fights or combat or whatever, like every movement, they are using the water, they're using fire, they're using Earth, they're using wind, right? Like that characterizes all of their actions that they're making, and it's so satisfying when I'm playing at Zuko,

and I'm busing out fire moves with every single thing that I do, I hop in the air, I do a dive kick, and there's like fire coming out of my feet, it feels so satisfying. It's exactly what I want an Avatar thing to be, and so I'm very much looking forward to this. Is there any type of rock paper scissors, or elemental? Hey, I'm using the water ability, and in this person using a fire ability, and they cancel each other out, it's because when I think of that, I love the original show, I think about those moments of someone using water, someone using fire, okay, they cancel each other out. They don't have that per se, and rock paper scissors element, I think mainly because they want to keep it a bit more simple and more traditional of a fighting game. I feel like if you went that route, you'd almost have to make it like maybe a 3v3 fighter, so you can have multiple different elements to counter opponents or something like that. Here, it's a bit more straightforward. They do have another added element of these assist characters that aren't typical fighting game assist characters, because when you think of a fighting game assist, that is like, you'll press a button, and then a second comes out. A Wolverine will come out into a move real quick,

and then hop out. A Wolverine. Yeah. Yeah. They don't have that, but the assist in this game are basically these like special properties that you'll give your characters. You'll choose Tof, and then you have like three other characters to choose from, and if you choose one of the characters who are like other side characters in Avatar, you might have somebody that makes it so that your rock moves are stronger. You might have it to where I'm making this one up, but you might move faster or whatever. It's like a very specific thing that might characterize your playstyle, and I think that for that added layer complexity was really fun. Yeah. Yeah, I love the way this looks. I was so happy when they first showed it because it's going the actual 2D route, right? I'm so used to these licensed games doing the 3D 2D thing, where it's like, it looks like Avatar, but it's not really. It doesn't look like the show, right? This looks like the show in motion. It's really incredible. And honestly, this is like, this is like dream scenario of taking an IP and putting it with a small team that's passionate that gets it, right? Yeah. I want them to hit this out of the park. Of course, already from when I've played, it feels like they are.

I really want them to succeed because it is a short development cycle. Yeah. And it is a, this feels like they are going for it here. Of like, yo, we want to make this a thing, right? They can put out a game every two to three years and have it be a fun licensed fighting game product that people really like and is able to build a community. I think that'll send their trajectory way upwards, right? I hope they are able to do this. Oh, yeah. Paris, I look at your list of games you put in there. You have a fighting game on here, but a different one. Yeah, perfect transition because I was going to as blessing, to kind of piggyback off of this. I played Invincible Versus. Oh, yeah. Yeah, I loved it. I thought it was great. I'm a huge Invincible fan. So to get those characters in this fighting game, I think, you know, there it looks like they're telling somewhat of a story inside the game as well. It resonated with me. And I'm not huge in the fighting games like you are blessing, right? So I don't pretend to be an SME at all, but it felt very pick up in play.

It felt very fun to do. It felt like something like, yeah, when I get home, this is something I want to play. I'm going to want to, you know, go ahead and head against some people and probably lose and get my ass kicked, but it's invincible. And I want to try out these characters because it's the three-man tag team, you know, the way of doing this. So pick your characters, try and figure out what strengthening weaknesses everyone has and see what you can mix and match together. So yeah, it looked great to me. It plays great too. So yeah, definitely something I want to check out. Oh, yeah. But I was curious about you blessing like what do you thought of Invincible Versus? I'm excited for this one. It's definitely like, I think number three, as far as where I'm at with like, you know, Avatar, Marvel, Tokon, and like kind of where I place this in the excitement factor. It feels like a game for me that is going to be good. Also being made by former Killer and Sink Devs, which is cool to see them like, continue to get working, continue to be able to transition what they were able to do with that game and put that into even to other fighting games. I like what this game does as far as it kind of meeting

in the middle between a Marvel versus Capcom style tag, fighting system, and then also kind of the violence of a Mortal Kombat, you know what I mean? You see the blood, you see, you can have like heads explode and things like that. You have the character intros as they meet in the middle there. You have destruction in the background. I like what it has going on destruction wise. Game play wise, I think it might be a little bit of a acquired thing because like Killer and Sink, you got like combos going on, right? Like it feels like one that is going to be, you're going to have to sit down and kind of learn and lab up a little bit. But it's one that I think, it's one that I think is going to have a community as it comes out. I don't know if it's going to take the world by storm, but I think it does enough cool and good things that I see this game working. I see this game coming out and like doing what they want it to do. Okay, I like that. Do you think, I know this is tough and fighting games are different, but do you think it's, is this not going to be one of those situations where the community doesn't get enough time? Do you think this is one of the situations where Skybound has a different interpretation

of what success is going to be? I think Skybound games is still small enough that they're not sitting here going, well, this has to sell 14 million units or we close the studio. Right, right, exactly. Yeah, yeah. I think if you're smart, you don't expect a fighting game to sell. That one. But also you're like, it being a licensed IP, it being a studio that is spun up under Skybound. And it also having like, I didn't show up summer game fest. I feel like we've seen this at bigger shows. Oh, we've seen this at multiple games. Yeah, it was at summer game fest, yeah. Yeah, it feels like the marketing rollout is a bit more like big, right? Big for this one, which has to be curious on what they want it to do. I think, you know, if I'm going by what I think is going to make waves in the fighting and community, I don't know if this is going to be like the one. I don't know if this is going to be one where we come back around to EVO 2027 and this is going to be a day two game. Day two is where they go like the bigger ones, right? Like I hope we even get this into EVO 2027. That's kind of where I'm at because I think Avatar is going to surpass it.

I think Marvel Tocon is going to get so much attention when that releases this year. I think I get scared about this having more of the 2X KO story of coming out and then not getting the attention. But I think if that happens, it will suck because I think it's a good game, you know? Like I have fun playing this. It's just a matter of, do I want to have my life revolve around this? Not necessarily. I want to pick this up at a friend's house and play some action kind of thing. Well, bless had fun playing it. And I hope you've had some fun listening to us because of course we couldn't do this without your support. If you like jabronies like us, talking about video games each and every weekday, pick up a kind of funny membership, youtube.com slash kind of funny games, apple, Spotify and of course patreon.com slash kind of funny. You toss us 10 bucks, you get all of our content for a month, that's more than the 80 episodes of programming, ad free, you get your daily dose of me, Greg Miller in a series we call Greg Way and of course you get good karma for supporting an 11 year old 11 person, small business. But right now you're not using your benefits. So here's a word from our sponsor.

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and eligibility vary by state. This episode is brought to you by Palm Olive. Family time isn't just the big moments. It's weeknight dinners, sitting around the table, everyone talking all at once. So when the plates are empty and the sink is full, use Palm Olive Ultra. Palm Olive's most powerful formula removes up to 99.9% of grease, leaving your dishes sparkling clean. And the new convenient pump makes cleaning even easier so you can spend less time tackling dishes and more time together. Shop now at palmolive.com. And we're back. Mike, I didn't like you, Teezywee. Yeah. Talk about a game. Is it your number one game? What's your most impressive game? I'm gonna tease you again. God, you're not ready for it. Everyone at this table, you're not ready for my game this show yet. Is it called? So you're gonna get a night? What? Is it called, Diddy? New words on this drum. You want to talk more about it? New words? Or blackout? It's blackout. Yeah, but it's new words on family. Okay. All right. No, no, no. Coming up, Rella. Okay.

One entity now. Okay, we put everything under the umbrella. Jesus. All right, let me show you about a fun whimsical game that caught my eye. And I think maybe we'll catch your eye as well. Let me show you Klausum from Kometa Games. This is coming out 2026. Help Klausby find unique friends in this wholesome adventure. Collect cute figurines with the help of Klausby to create colorful dioramas in the cozy claw machine game. I love a good claw machine game. I love it. Walking up at the local camearts and stepping up to the claw machine. I like going to the local arcade, hitting the claw machine, the one up bar here in San Francisco, hitting the claw machine. And this one caught my eye because it is so freaking cute. And the fun part about Klausby and his adventure is not only are you playing the claw machine, but then you go back home and all the claw machine toys that you collected are the collectibles that you will then build your own fun dioramas with. How annoying is the claw machine game? Is it like when I'm at a Walmart and everything's bouncing out or is it, oh, there you go.

Yeah, they're gonna bounce out. Yeah, yeah, they're gonna bounce out. This one caught my eye. I really enjoy this. I'm in the mood for just some wholesome fun whimsical games and this is just right up my alley. I'm kind of fair enough. Do you think you'll put serious time into this? I think I'll put a good, probably three hours in. Okay. Hey, that's all I can. Take that, I'll take that. Cute logo right there, come on. It is really good, yeah. Do we have a deal with that one? 2026, okay. Roger, give me another one. I played a little bit of Darwin's paradox. That's been, oh. The octopus one. Yeah, why'd you do that? We'll never forgive them for what they did with this Metal Gear T's. That's why. Oh, yeah, I don't know this octopus. And I'm one of them. I don't fucking like these. The Konami should know that they would have made a Mordland. They made a Mordland. Well, they gave you a lot of, they gave you Peace Walker. So it doesn't really matter. Yeah, so this is the Konami published game. We've seen this a few, everything a year ago, right? We should, or two years ago now. It's been a minute. We've known about this game for a while. I actually got to get hands on with it. The demo is out now, which I didn't even know. So you guys can try it out for yourselves,

but played on the Switch too. I played on handheld mode. Wasn't really great looking. It was kind of blurry and stuttery. And I was able to compare that with the actual like on docked mode and it looked way better there. So take that with a grain of salt. And if you want to purchase this game and thinking about the platforms. But the game itself is kind of like an inside, right? Where you're walking around as this little octopus, you're stealthing around. It's basically a fish out of water, or an octopus out of water scenario, where yeah, he's sucked up by a UFO and now in an alien planet. And very whimsical and fun. I think if this came out actually a few years ago, I would have been like, I've seen too many of these games, too many of these inside likes, whatever you have been seeing. Too many octopus, but now I'm actually kind of into this one because it doesn't seem too serious. It has that finding Dory, finding Nemo type vibe. It's funny, it's whimsical, it's cute. I like seeing what's going on in this alien planet. You're finding little newspaper clippings,

kind of understanding what's going on there. And again, only a 20 minute demo right there. But I was not like fully in love with it, but I was like, oh, this is like way more charming than I would have suspected. So yeah, maybe you don't have the imminent, right, April 2nd? Yeah, so don't be hanging on this octopus, Greg. I mean, no, I'm sorry, it's not even like, I'm not even judging as quality. I think I have to. This is the same as me having to boycott mission impossible because of the whole justice league thing. Oh, okay, yeah, with the mustache. This is where we are in the, there's a line in the sand and I shall not cross it. Okay. Unless there's some kind of like unlockable for Metal Gear, like if I play it. It apparently has puns. That's what June down. It has Metal Gear puns, yeah. Great. You know what I mean? Don't try to win me back, you know, I mean, it's not gonna happen. We're not really, you know what I mean? You just salted the earth here. Nothing will ever grow again. Bless, give me the review. Have you heard of this game called My Arms Are Longer Now? I have. This is the Jackbox, a published one, right? This is a game, this is a Jackbox's first published game that isn't like a Jackbox party pack game that they make in the house. It's from a developer called Toot Games.

Yesterday, in the middle of the day, I went up to the city specifically for this demo. Okay. You know, went to a GDC hotel room for 30 minutes. Hung out. Just a random one. It's a random one. Just hung out with the developer and then two of the people on the publishing team and they sat me down and they talked to me about this game. It is a, I would almost describe it as an adult swim cartoon style game that might invoke a lot of thank goodness you're here or other similar comedy games, right? You are playing as an arm, a very long arm that can stretch and stretch and stretch and you are basically going into levels, causing havoc, fucking with people. There's a slap button and so you can like slap any of the people that you see on screen and you're basically stealing like a list of things to try and like make money off of all these things, right? And so like, you might grab, I don't know, a mailbox might be worth like $30 or something right

and you're making that and you can see on the top right, the list of things that you can do to try and accumulate money here. It is very much like a comedy ass. We want to make people laugh and we want to have fun. We want to do the, I'll say thank goodness you're here meets the untitled use game even, right? As far as going in, annoying people, causing the botry, seeing what fun bits they come up with and all that stuff. I didn't get my hands on it that long. I probably played like five minutes or so as mostly the developer kind of explaining like, you know, how they went about this and the ethos of the game seems really cool. Seems like a really fun one that I think me, Greg, anybody here who played thank goodness you're here is probably going to enjoy this one. It seems like a really funny game. Yeah, obviously when they announced it, Jackbox in general doing something like, okay, that's interesting. And then as soon as you started looking at it, I was like, oh man, this looks like it's going to scratch that exact same itch of, I would say both thank goodness you're here in terms of the comedy, but a little bit of untitled use game. Like here's a weird ass puzzle, a weird ass town to go do something for really looking forward to this one as well. I think it's yeah, looks like they also cost a mask.

You can also customize your arm because I had one of the questions I asked the dev was, do you ever see the face that the arm is connected to? And the whole idea is that it is your arm, right? This is your arm and so you can customize the arm, you can change the skin color of it, you can add hair, you can do like things to personalize it. And you was like, yeah, you'll never actually see the face and so I thought that was really funny. And there's like these substores as well. Like as you can see, the starting screen was to do it at his desk, all miserable. And you have like the chart there, that's like the, I forget what they call it, but the Charlie from, it's always sunny, meme, right? Of like, it's like the dust kind of thing. There's like a, there's a story in the background of, like I think a detective that's trying to figure out, like what the fuck is up with this arm that keeps annoying people and keeps ruining people's days? And like his day is getting ruined. His day is getting ruined because like he can't catch this arm. He can't get to the bottom of this mystery. So I think you're gonna expect a lot of bits like that to hear it happen. So I'll really stand on this one. They just said fall. Okay, yeah, fair enough. Like four hours in length too. I want to say like somewhere around there.

That sounds awesome. Yeah, really, really cool idea. Cool. The next thing I'll bring out I think is one we've talked for years about, but I have never actually played or really had much with. But mean of the hollower. Of course, this is from Yacht Club. They of course gave you Shuffle Night. I think they're a, we're all well versed in their story. Mainly through Jason Shire, books in reporting. But mean of the hollower, I've always been like, okay, cool. I've looked at a glance and been like, I don't know if it would actually be a great game. But where I'm at right now with my desire for more traditional Zelda's, and where I'm at right now with looking for a game that has those retro styles in a modern way. Playing this, I was like, holy shit, I can't wait for this. Cracking my whip. Of course, if you don't know mean of the hollower, steam description reads, take control of mean of a renowned hollower hurtled into a desperate mission to rescue a cursed land. Whip foes, burrow through the ground and explore a pixel-perfect world in mean of the hollower, a brand new game from the developers who brought you Shuffle Night. Colorful, funny, you know, it was such a, all right, we're tossing in the deep end.

You have all this stuff, this is but, it's like so many things to do. But that gets me so excited about upgrading these weapons, having that castle being your whip, running through this place and seeing all the goofy stuff Yacht Club has. Can I tell you, I didn't really care about this game at all. Like this game would keep coming up in conversation. And I know it's Yacht Club. And so inherently, it's like, well, these are the creators of Shuffle Night. I understand why there's a for for a room behind it. Yeah. But I just never had that buying because I would play Shuffle Night. I never really fell in love with Shuffle Night. And so like, mean of the hollower, I've talked about this before. I'm more 3D Zelda person than 2D Zelda person. And so there was no reason for me to really care about this game. And then I played it at the Nintendo event and I'm fully in. Wow. I can't believe how much this turned me around as I was playing it. Like there's something that feels so genuine and like, it feels so true to what they're going for is they're in the retro style. I know that's why people love Shuffle Night is that you play Shuffle Night and it feels like in NES, as to me, it's title, right? I played me with a hollower and I'm like, damn, this feels like having a Game Boy again.

Like this feels like I'm playing an actual game from this era, but it has all the learnings and like a lot of the good design that you learn from over the years. And so authenticity is the word I'm looking for. Thank you, Fox Box and Shat. It just feels so authentic to the air. And you look at the art and the art's beautiful. It sounds right. The sound I think is a big factor of the immersion here. It sounds exactly the way that it looks. Really looking forward to this one now. Yeah, 100%. Whoa. Kevin, give me a little toast to the sound there. Yeah. Yeah, can't wait. Of course they say spring. It is spring. Let's go. Take all the time. Obviously there's been a bunch of delays, but it seems like they're pretty confident that they're in the final stretch here and going to get us something special. Paris, tell me about your last game you got in your list. Yeah, I have echo generation two. It was the first game I played at ID at Xbox. Excuse me, it pauses for that. But it was first game I played at ID at Xbox. And I just got hooked. I really liked the first game. So the sequel, and this is a turn-based RPG sci-fi deck

builder. And you're not really telling you if this is actually a sequel or a prequel, depending on where you're on the story, but I'll give it spoilers to the first game. But you're in a completely new location. You're going to have to recruit different people onto your team. And the whole point of this is you're getting these cards as you're defeating certain enemies or you're finding them as you're traversing through the world. And each card has different weapon abilities, health, shield, things like that. You're running into different enemies and bosses that have certain aspects to them as far as what their strengths and what their weaknesses are. So you kind of have to synergize the cards into attacking these enemies and taking them out, obviously, before they kill you and take you out. And I just got hooked while I was playing. I went through. They had chapter one and chapter two. Chapter one, you can go play right now. It's on Steam. But chapter two is exclusive to the ID at Xbox event. I just played through both of them.

I got to that final boss. I think I tried them three or four times. Couldn't defeat them. And the guy that was working the booth, he told me only one person had actually defeated it. But I really got into trying to figure out, all right, what combination do I need to pull out of my deck? I saw what he was susceptible to. Like maybe he was susceptible to radiation or burn, right? Like, all right, what cards do I have that I can kind of mix and match that I'll be able to take those down and defeat him before he defeats me? But yeah, I loved it. I thought it was really good. Stories compelling. Again, if you played the first one, you're definitely going to want to play the second one. But it seems like a lot of fun. So that was probably, I wouldn't even say probably because replace that I already played. It was the favorite thing I played with the ID at Xbox. Yeah. Yeah, I started it up and was so taken aback by the style. When we had seen the announcement of Echo Generation 2 at one of the Xbox or whatever showcases,

I liked the vibe so much that I went and got Echo Generation one on Game Pass, which was a very stranger things. You're in a neighborhood. You're a bunch of kids. So starting this and being in the lab, I was in me like, I never, I never really put time. I downloaded it and never started it. I'm like, I got to put this down and go beat the source material before I jump here because I don't want to know what's happening to this level. But it looked cool. I played a little bit of the fight ran through. The powers were nice that the girls throwing down. I like that. Yeah, yeah, completely agree. And that's what's cool about it as you start to advance to get more cards. You're going to get all these different weird weapons and variations and shield buffs that you're going to be able to do when trying to understand when to do, when to be able to buff yourself or attack with a certain weapon is kind of the key to it. But yeah, I'd really enjoyed it. It was a lot of fun. Roger, hi, give me another game. This is one that we played during the mix. I actually haven't played this game. I've just been looking at it a bunch and I just, I think this game is just so cool looking

and I love the mechanics and it's never zoned. Never zoned. I'm going to give you the steam description. Never zoned is a turn-based tactical RPG where you return from death into the midst of a global cataclysm. Possessed townfolk to use them as living weapons wield the forces of nature to reshape the battlefield and lead mankind back from the brink of extinction. Me and Mike might actually played it during the mix. I was hosting. So I got it from two ends where we had the lead of the team over with us and then I also talked to at the day of the devs the head of the story side of stuff. I'm taken by the art style of it for anyone who isn't able to watch right now. I think Final Fantasy Tactics, but with an incredible pixel art art style that is doing, it's 3D, but it's 2D, it's doing some special stuff right there. And the way that the team was pitching the mechanics when it comes to the humidity and the water and the weather system here is really, really compelling.

Basically the short pitch of it all, watch the mix if you want like the in-depth stuff all about it, but every single area that you go to has its own essentially background weather system that is going on, right? So if you go into a humid area, like it's going on in the background, so when you use your spells, that is affected by whatever humidity you're in. And that's a very simple version of it because they have full on water simulations in every single time you are using water or you have fire. It is some really compelling stuff. Yeah, the demos out right now on Steam, I'm excited to try that out this weekend. It's a gameplay demo and they're pitching 2026, but this game has been development for like seven years. So I don't know if that's 2026, you know, we'll see, but they seem pretty confident about it. It's gorgeous and I think this is one if it actually comes out this year, look out. What a big year for video game humidity. You don't know. No, I don't think you guys are ready for it. So I'm going to give you another one. Unfortunately, you guys haven't earned my game of the show,

but I'm going to show you one that's going to catch your eye. This is Pluto. This is from Siege Wizard Interactive. It's out now with overwhelmingly positive reviews on Steam. There's also a demo available. This is a rogue-like deck builder where you cast elemental spells, out with monstrous foes, and escape prison on your way to your niece's birthday party. The fingers catch ya. Cause it's all about cast and spells off of your fingers. And when you see this on screen, it immediately jumps off and you go, oh, what in the heck? Is that freaky looking art right there? And I'm big into deck builders right now, played some slay this fire too last night. And this game has been on my mind since the mix, because it's been on my mind since the mix. Because it is just so scary, freaky, grotesque looking that I wanted to play more. And I love a good rogue-like deck builder right now. And so you have cast and spells off my fingers, fighting these just ugly monsters, having a really good time. Check it out.

Is it really for you, boss? No. This is such like a Roger game. Like I see this, and it's like, this is what I gravitate to, but it's like almost to grotesque. Look at it. It's like, I don't know if I can spend more than an hour in it. That's the thing is I hate looking at it. Yeah. But I also kind of love it. And I'm sure it's the intention, but like me. Yeah. It went hard. Bless what else from GDC? Did you like looking at? You know what? I was going to give you my game of the show, but I'm going to follow you way. Yeah, I'm going to make you way. I'm going to follow my suit. I like what Mike's doing here. Let him know. Now I'm getting my game of the show. Make it work for it. Instead, you'll get kiln. Got to play kiln at day of the devs. Nice. Of course, day of the devs is an event that is, I believe, thrown by double fine. Or by Tim. They're their own thing. Got Tim Schaefer and Greg Rice, our founders, and they've been pushing in. Greg is no longer at double fine. Any idea. But they had a whole room that was set up with a bunch of stations where people could play multiplayer matches of kiln. Yeah. I got there at a weird time where like I was like standing in line. I was like at the front of the line. And somebody had to get up and go. And so they were like, okay, well, we're past the pottery building stage.

But like we have a stage open if you want to like just hop into that station. I was like, okay, yeah, sure. I'll hop right into the match. Yeah. And when I tell you, I didn't know anything that was going on. It was very much like, okay, I got to fill the enemy kiln with water. But I keep getting mail-aid. And like things are happening. Like the actual like gameplay portion of it. I wish I could give you better impressions of. But it was just like theotic mess to me. Okay. That's fun. I had a blast. My gameplay was really fun. Mike can tell you about that better. But what I did have fun with was afterwards, as people were getting up there like, okay, now you can stay and create a pot. And when I tell you, making this pot was a spiritual experience. Oh, wow. The pot making mechanics of this game. Maybe it might be some of the best pot making in the end of the video game. Like it goes hard. So they give you so many options to customize and do things. Of course, like you can like treat the shape of your pot. The depending on the size of the pot you make, that affects like the abilities of the pot as well. And like the properties of the pot as you get into the combat and stuff. You can dip it in like different colors. And so I dip like the bottom half of my pot red and the top bottom of it.

Sure. Yeah. You know, black as I like the red and black combo. I put a nice little like, um, skull lid on the top of it. Right? Like it was like a spiky crown lid actually. And then I had like heart designs going around it. This was a blast making this pot. And so like, I'm looking forward to it just for that. Like you can probably speak to the multiplayer stuff better than I can. I didn't really care about it if I'm being honest after I played the match. They got something special with this game is right. The pot making is a ton of fun. Of course, what you create, how you create and what you create will affect the multiplayer side of things, right? So if you create a large pot, then you'll be able to take in more water, do more damage, but you'll be slower. Yeah. Then also on the flip side, you'll be able to, your goal is to extinguish the kiln on the other team side. So in the middle, there's all these fun levels. But in the middle, there's going to be a large pot of water that you will break. And then everybody will absorb that water into their little pots. And then make a mad dash for the other teams area to try to put out their kiln.

And it's a ton of fun of going back and forth. What between the small medium and large pot are you? The special abilities that they do where your teammates are. I had some great, I was playing with all the double fine kiddos out there. So they had all the employees and their kids. And I was playing with them and they were laughing the whole time. Some were trying to put water on the other teams side. Some were defending our base with me, but it was a really good time. This is a fun pottery, pummel, party experience, right? What did he call it? I don't know, but I got close. It's a good time. You know what, Greg, it won me over. I was surprised. Wow. You think you'll be playing when it actually launches? Yeah, we'll play it for sure. We will play this. I'll play it with you just so I can make the pots. What if I make my pot and then you play with it? You will spend hours making pots. That's how good. That's something about it where I look at it. Like the multiplayer does nothing for me, but the pottery creation looks cool. Uh-huh. But I don't think I'll do much of it. Beyond whatever stream you put me up. I feel like it's a fun one for Ben. Like boot up the game.

You might have a really fun family night, you, Jen and Ben. Jen makes the real pottery, you know? Yeah. Well, now you can make virtual. That's what I'll say. You have Jen making real pottery and then Ben beside her making the pottery in the game. Sure. It's very simple. Like it's so straightforward and easy to do. I think kids would have a blast doing this. Okay. Fair enough. We'll try it out. Final game, I want to shout out. Well, Kevin, I'm not going to bring these up. I had on my short list here, but I'm going to give them a shout out. Shout out to Sigma Star, saga DX from way forward. We did that on the mix and bar core. I did that demo on the mix, too. I like both those. But the one I want to talk about from our mix stream is find your words. This is the capybara game coming in April. Find your community at summer camp one friendship at a time. Take a beat. Enjoy a breath of fresh air. All while playing at the beach, strolling in the woods and dancing with friends. This short, cozy game was created by two dads celebrating their kids' journeys to find their voices. The idea is that you are this kid dropped off at summer camp, however, you're nonverbal. And so you're given a binder where you communicate that way with the other campers.

You run around that at least no quest to get new words to do new things. It's a little bit of puzzle poppy, but it's more cozy poppy, I think, which is what I would be alongside Joey, right? And it is a cozy cousin. Awesome. It's cool. It's a great story. Again, they put it at the end there, talking to a capy about it, though. Like, you know, the two dads who did this both had kids who needed a binder. So it's really about bringing that forward, showing how this would work, being in a cute little summer camp, doing all these things, these things. But what I found on top of it being enjoyable to play periods and the story, I love that they're committing to, hey, this is a short, cozy game. I want to say they said it was around short, high-sized two hours, something like that, but go watch it in our mixed thing. But most importantly, what I love, love, love about this is that they're putting it out for free. Wow. This is a game you can get for free that you can play to see what this is like to have, a child who is growing up this way and finding their words and yadda yadda. And if you want to, there's going to be a supporter edition that you could buy, give money to or whatever. And I think that's such a brilliant way to make this kind of game of like,

we're making this cozy thing. We want to show you, you know, video games, why I love them, I always say, it's putting me in someone else's shoes. And so to do that here and have them run around, I'm just, I was very impressed with what I saw and I can't wait for it to come out. It's really cool. For sure. Bless. Yes. Are you ready to tell me your game of the show? Yeah, I'll do a shout out and then I'll tell you my game of the show. I appreciate it. Shout out to Blighted. I got to play that alongside Greg. I did. Well, kind of well, you were sitting there. Well, before I was alongside with the motherfuckers all late to Nintendo demos. I was starting to write the slate. I'm like, I'll delete it. That's right. I think we're all right. You all came here. They were giving the presentation. They were giving the presentation. That was not true. And I heard him all yakking at the hallways. You came in late and you stopped and stopped talking. I was going to throw Mike under the bus, but we won't do that. It was Mike who was yakking a lot. Mike was being led. I got Roger so good. It was because of playing on the kind of funny podcast. Yeah. When we were sitting, when I got there, they were like, okay, cool. We should have you all start together since there's so many of you versus the other people.

And I was like, yeah. And they're like, and Blighted is a multiplayer one. It's perfect. Oh, awesome. Cool. So when they finished the presentation, I walked over. I was like, all right, kind of funny. Come here. And we sat down. It was me and Bless. And then one guy from Drinkbox played the entire time with Bless. I mean, what? Yeah. I was sad. I felt so bad. Well, you were giving a real demo. It's clear that what Drinkbox had told them, we're a multiplayer game, did not get communicated to the Nintendo PR. We'll play on one of the roles so they see what's going on. But I didn't play this demo. That's GF anyway. Yes. And I assume, did you give impressions during this year? I did. Yeah. Okay, cool. Yeah. I don't think I heard your impressions. I don't think I was on the episode. But like, I say that to say, I didn't set my expectations for it. I didn't calibrate. So going into it did not realize it's just straight up a soul style of game. And so you have the checkpoints that I think respawn enemies. I'm pretty sure. Yeah. This is like the bonfire. Exactly. You have your dodge roll. You have your pair. You have all that stuff. I think where my head was at when we first saw the reveal of Blighted versus like the demo.

The demo was kind of brought me back down to Earth of like, okay, this is an actual video game. I think I for some reason thought it was going to be the next Hades to or Hades or something, right? But playing it, I'm like, oh no, this is just drink box trying something different, trying something that they don't usually do. I think expanding their art style. I think the game is really pretty to look at. I love that. And then the combat's cool, right? It's one that I wanted to check out more. I don't think the demo super duper sold me on like, oh, this is going to be the one or anything like that. But it's one that I'm going to look out for for sure. My game of the show is one from the mix that I got to check out during the mix showcase. Shade Protocol. Yeah, I did. Okay. You and I. This one was insane. Blue are fucking months. It was wild because so the developer, the developer is called little legendary. Yeah. What is the game for audio listeners? I'm looking at it. Shade Protocol. It is a 2D Metroidvania pixel art style game has like, I feel like a lot of styles pulled from different games as I see some Mega Man in here. But when we get into the mechanics, there's so many different mechanics here. Okay. Yeah. It's a 2D Metroidvania really cool art style, really great pixel art.

But when we did it during the mix, right, the developer was playing the entire demo. And the more he talked, the more me and Roger are both like, damn, that's pretty cool. Yeah. Damn, that's kind of crazy. Oh, shit. Like so much so that I was like, I need to learn more about this game. So when we went to the, when I went to the mix later that night, I sought him out and was like, yo, can I play the game and he finally gave me the controller? And like, as I played, I was like, shit. This feels as good as it looks. And so you're playing as this character, right, who has a bunch of different weapons. Her main thing that she has is like a shield, but she also has like, this chakra weapon that she can throw and it turns into like a portal from portal, right? She also has a spear. She like every, the way he described it was that every button is a different tool in your tool set. Okay. And they're all also like inspired by different instruments or maybe literally might be different instruments. I didn't cast that fully, but when you swing one of these weapons, they make the sound of an instrument. I think that looks like a guitar. Pretty sure. Pretty sure it's a guitar. So like, when you swing these different weapons, they make these different things, right?

You can throw your spear. So each of these tools, I should say, also have like unique things to them. So if you throw your spear out of wall, you can then hop off of it and platform off of it. Like I said, the chakra weapon will like be a portal. She has like a sword that can create a rift in the world. And so you basically bring up, if you remember a middle gear rising revengeance where you could freeze time and kind of like angle the swing where you want it, you have a similar thing here where you can bring up that menu to angle your swing. And then you cut the screen in half, and that can help you with platforming challenges. Sometimes you have platforms that are like unactivated in the level where if you slice through them, they will then turn into actual platforms they can hop off of. There's a lot of really clever things. He's only a little bit over a year into development of this game, which that was the part that blew our mind. Like this feels like a game like, oh, it's been about for like five years, six years, and a year into development and so it's very early. They don't really have a release date or anything like that yet. But it's one that is for sure on my radar. Music was beautiful too.

When I got around to playing it at the mix and I could actually listen to it, sounded beautiful. A lot of good things going for it. And also he said, make sure to say no generative AI, no AI in general at all. And also all of this is handmade pixel art. If you see any beautiful effects going on, that is all hand done. There's no shaders on top of it. It is just all hand done. They're just fucking brute forcing it and they're talented as fuck. Yeah, that's awesome. Good pick. Thank you. Congratulations. And now we come to the moment of truth for Snowbike Mike. That's a great one. I think that's how we got in the episode with a fantastic game. You know, great job, bless. That was so good. Thank you, Mike. Man, that game is going on my wish list today, y'all. What are you doing? Are you not doing your game? Oh, I mean, well, we got a guest, you know what I mean? Let's try to wrap it up. My game is Vultures, scavengers of death from team Vultures. We saw this at the mix here with kind of funny. This comes out April. Oh, yeah. And the demo is out now. Is there a game with a show? Vultures is a turn-based survival horror

and survival horror classics. 90 survival horror classics. This is my game of the show. Oh, and riding the high off of Resident Evil, being big in the turn-based tactics games right now. This game caught my eye and is all I've been thinking about all week long. These guys over there at team Vultures really captured the mood, the vibe of the survival horror games back in the 90s, and the tactical turn-based gameplay mixed with the exploration as well, while you're running around and exploring these areas, getting items to make sure you're ready for the next fight. So good. I can't wait to see it, and I can't wait for the surprises behind every corner, right? Because that is the fun part about these turn-based tactical games is you don't know what's going to be on that fog of war and what kind of situations you'll get into. So yeah, that's my game of the show. Yay. That's really made it. I like that, Vultures. We do have a super chat about one game. The co-op, bro, super chat and says, did you guys play Vikings on trampolines?

One of my favorites I played at GDC, a fun co-op brawler. No, I missed this, I never said that. No, there was a big line for this one. I was watching over people's shoulders. Was it at the mixes, everybody? No, was that day of the devs? Yeah, this looks really fun. Yeah, this does look neat. Okay. Get in there and beat the show up. Dexter, super chat says, Roger and blessing, showing off their guns. Good for you. And then science dog official says, happy Friday, you F and nerds. Happy Friday to you. And happy GDC week to all who celebrate. Everybody, thank you for hanging out as we ran through the best games we saw this week. Of course, you can go back on YouTube.com slash kind of funny games. Catch more than 60 games on our mix showcase we did on Monday. And then of course, catch the other stream, which is what, seven hours of us hanging out with 16 different developers looking at cool indie games, many of which we just talked about. However, like, subscribe, share. And more importantly, if you're watching right now, stay tuned, party mode is next, right, Roger? Yes, it is. We're going to play gang beasts with Carl Jacobs. Carl Jacobs in the house for good. So if you aren't watching live on Twitch or YouTube,

you can catch that later on youtube.com slash kind of funny games, pick up your membership and have a great time. Until next time, it's been a pleasure to serve you. This episode is brought to you by Athletic Brewing Company. No matter how you do game day, on the couch, in the crowd, or manning the snack table, Athletic Brewing fits right in. With a full lineup of non-alcoholic beer styles, you can enjoy bold flavors all game long. No hangovers, no buzz, no subbing out for water in the second half. Stuck the fridge for tip off with a variety of non-alcoholic craft styles available at your local grocery store or online at athleticbrewing.com. Near beer, fit for all times. New year, new me, cute. But how about new year, new money? With experience, you can actually take control of your finances. Check your FICO score, find ways to save, and get matched with credit card offers. Giving you time to power through those new year's goals, you know you're going to crush.

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