
Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).
About this episode
Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance.
There, he helped shape the game’s uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative ambition while holding fast to the studio’s commitment to authenticity and player agency.
Across his career, his design philosophy has consistently favoured trust in the player, an approach that has earned Warhorse a devoted audience and a distinctive place in contemporary RPG design.
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