
NitroGen: An Open Foundation Model for Generalist Gaming Agents
About this episode
🤗 Upvotes: 22 | cs.CV, cs.AI, cs.LG
Authors:
Loïc Magne, Anas Awadalla, Guanzhi Wang, Yinzhen Xu, Joshua Belofsky, Fengyuan Hu, Joohwan Kim, Ludwig Schmidt, Georgia Gkioxari, Jan Kautz, Yisong Yue, Yejin Choi, Yuke Zhu, Linxi "Jim" Fan
Title:
NitroGen: An Open Foundation Model for Generalist Gaming Agents
Arxiv:
http://arxiv.org/abs/2601.02427v1
Abstract:
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits strong competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. It transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.
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