
Minimizing Violent Storytelling
About this episode
Star Trek Adventures contributor Jacob Ross (core rulebook, Gamma Quadrant Sourcebook) joins Jim and Michael to discuss how to run STA games that minimize violence but are still engaging for GMS and players alike. Hear tips on how to create campaigns that still intrigue and wow without phaser blasts and photon torpedoes. Challenge yourself to make mesmerizing campaigns that don't spill blood! We would love to hear your comments on this subject too!
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