
Learning C# by Developing Games with Unity with Harrison Ferrone
About this episode
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Welcome to season 4 of the award-winning .NET Core Podcast! Check that link for proof.
The .NET Core Podcast is podcast where we reach into the core of the .NET technology stack and, with the help of the .NET community, present you with the information that you need in order to grok the many moving parts of one of the biggest cross-platform, multi-application frameworks on the planet.
I am your host, Jamie "GaProgMan" Taylor. In this episode I talked with Harrison Ferrone about the extremely low barrier to entry that Unity and other modern video games engines have, how you don't need to have any programming experience in order to get started, and his book Learning C# by Developing Games with Unity 2021.
Along the way, we discussed how programming classes should really have a reading list which contains both theory books and fictional novels - one of Harrison's suggestions is to have William Gibson's Neuromancer as required reading for programming classes. We also discuss the idea that almost anyone can be a programmer, as we're already doing in on a daily basis; as Harrison says:
Take in input; make a decision; perform an action
- Harrison
- Harrison on Twitter
- Harrison on LinkedIn
- Harrison on Instagram
- Harrison on GitHub
- Learning C# by Developing Games with Unity 2021
- Harrison on Packt
- Harrison on LinkedIn Learning
- Harrison on Pluralsight
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