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Highguard's Big Problems and the Future of Live Service Games

Timesphere

About this episode

In this edition of Timesphere, Cale and Scott discuss everything Highguard, the current state of live service games, and understanding game criticism in an era of constant updates. They also talk about Ubisoft’s continued downward spiral and some interesting insider tidbits!

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Sources for this episode (go support games media!):

Pre-show, Highguard layoffs: https://www.videogameschronicle.com/news/designer-claims-most-of-highguards-dev-team-have-been-laid-off-weeks-after-launch/

Highguard’s rocky reception: https://www.pcgamer.com/games/fps/ultimately-we-could-have-made-a-different-trailer-highguard-ceo-responds-to-that-poorly-received-game-awards-reveal/

GoG AI Usage: https://kotaku.com/gog-caught-using-ai-generated-artwork-2000663836

Ubisoft layoffs and cancelations: https://www.videogameschronicle.com/news/ubisoft-details-major-company-reset-6-games-canned-7-delayed-and-2-studios-closed/ https://www.videogameschronicle.com/news/ubisoft-proposes-to-cut-18-of-workforce-at-france-headquarters-as-part-of-major-reset-plan/

2XKO Twitch Drama: https://x.com/zachbussey/status/2014151811192516897

Change of plans at Amazon Games: https://bsky.app/profile/jasonschreier.bsky.social/post/3mdisznjdh22x

Battlefield dominating CoD sales: https://www.videogameschronicle.com/news/battlefield-outsold-call-of-duty-for-the-first-time-ever-last-year-as-black-ops-7-dropped-to-5th-place/

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Highguard's Big Problems and the Future of Live Service Games

Timesphere

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