
Grand Theft Auto 6 - DF Direct GTA 6 Special - Trailer 1 Tech Breakdown
About this episode
The first trailer for Grand Theft Auto 6 has 'dropped' and we have reacted by bringing together three contributors to comb over the circa 90 seconds of footage and extract as much technological information about the latest iteration of the RAGE engine as possible. Is what we've seen here viable on current-gen consoles in real-time? Is there any evidence of hardware-accelerated ray tracing effects? How do the characters and hair rendering look so good? And is 60fps on PS5/Series X and an Xbox Series S port actually viable?
00:00 Introduction
01:53 Is the trailer real-time?
07:13 Ray traced global illumination
11:10 Ray traced reflections
17:04 Shadows and hair
23:50 Character rendering
26:30 Could consoles hit 60fps?
30:50 Closing discussion
Hosted on Acast. See acast.com/privacy for more information.
Get every episode summarized
Each time Digital Foundry Direct Weekly publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from Digital Foundry Direct Weekly

DF Direct Weekly #280: John on GTA 6, State of Play Disappoints, Helix "Family o...
Digital Foundry Direct Weekly

DLSS 5 Tested: NBA 2K27 Image Quality + Benchmarks, Mods And More
Digital Foundry Direct Weekly

DF Direct Weekly #279: The Witcher 3 Remaster Reaction, Xbox Disc To Digital, Be...
Digital Foundry Direct Weekly

Grand Theft Auto 6 Extended Look: The Most Impressive Real-Time Game Graphics Ye...
Digital Foundry Direct Weekly