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leisureJan 15, 20241:52:25pending

DF Direct Weekly #145: Xbox Multi-Platform Rumours, Horizon Forbidden West PC, Nvidia Pulsar

About this episode

John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still.


0:00:58 News 01: Microsoft to go multiplatform on selected games?

0:22:41 News 02: Horizon Forbidden West gets PC trailer

0:40:38 News 03: Nvidia CES announcements

0:55:34 News 04: John’s surprise

1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others?

1:17:39 Supporter Q2: What are the specs of your editing rigs?

1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling?

1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games?

1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative?

1:43:13 Supporter Q6: What videos are you excited to make this year?


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DF Direct Weekly #145: Xbox Multi-Platform Rumours, Horizon Forbidden West PC, Nvidia Pulsar

Digital Foundry Direct Weekly

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