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leisureMar 10, 20211:11:21pending

Designing Massive Games with Isaac Childres

About this episode

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

Board Game Design Lab

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