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technologyNov 13, 202446:34pending

Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Training Data

About this episode

Can GenAI allow us to connect our imagination to what we see on our screens? Decart’s Dean Leitersdorf believes it can. In this episode, Dean Leitersdorf breaks down how Decart is pushing the boundaries of compute in order to create AI-generated consumer experiences, from fully playable video games to immersive worlds. From achieving real-time video inference on existing hardware to building a fully vertically integrated stack, Dean explains why solving fundamental limitations rather than specific problems could lead to the next trillion-dollar company. Hosted by: Sonya Huang and Shaun Maguire, Sequoia Capital 00:00 Introduction 03:22 About Oasis 05:25 Solving a problem vs overcoming a limitation 08:42 The role of game engines 11:15 How video real-time inference works 14:10 World model vs pixel representation 17:17 Vertical integration 34:20 Building a moat 41:35 The future of consumer entertainment 43:17 Rapid fire questions

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Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Training Data

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