
About this episode
Carl and Richard talk to Andrea Magnorsky and Andrew O'Connor about their experiences building games in .NET. The conversation starts out talking about the role of MonoGame and how Andrea and Andrew switched to Duality to build Honorbound. Andrea talks about working with artists and the need for visual editors that Duality provides. Andrew talks about the loss of XNA and the challenge of being an indie game developer - there are no good homes these days! Lots of discussion about the right way to distribute games. Game development in .NET is real! Make sure you activate your Windows Azure credits in your MSDN Subscription! You could win an Aston Martin!
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Support this podcast at — https://redcircle.com/net-rocks/donations
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