Skip to content
TrackPodcasts
leisureJan 19, 202232:06pending

[BGDL Community Spotlight] Component First Game Design with Scott Smith

About this episode

Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.

The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

Get every episode summarized

Each time Board Game Design Lab publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.

Email me new episodes

Free for 3 shows. No card needed.

Hosts & guests

No transcript yet

This episode has not been transcribed. Request it and it moves to the front of the queue.

[BGDL Community Spotlight] Component First Game Design with Scott Smith

Board Game Design Lab

0:00
32:06

More episodes

More from Board Game Design Lab

View all episodes →