
About this episode
Content Advisory: character death, ritual sacrifice
Ian & José are joined by Wyllora to explore what it means to fail in an RPG, and why we might want to do it on purpose. How do we define "success" in games, and what are the ways we can step outside that limit with agency?
Wyllora’s Work:
Art - https://www.artstation.com/wyllora
Game Design - https://wyllora.itch.io/
Triangle Agency Holiday-themed Game Jam! - https://itch.io/jam/time-and-a-half
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Our info:
email: [email protected]
music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex
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