Skip to content
TrackPodcasts
artsDec 22, 20244:40pending

79. Game Art and Design: Character Rigging with Harshvir Wankhade

About this episode

In this episode, Harshvir Wankhade provides an in-depth explanation of character rigging in game art and design, describing it as the process of creating a skeletal structure (or "bones") for characters to enable movement and animation. He emphasizes the importance of rigging as a foundational step that ensures characters move naturally and accurately within games.

Harshvir explains how rigging directly impacts both animation and gameplay, as incorrect bone placement can disrupt the movement and behavior of characters. He highlights tools like Blender as an accessible and powerful option for rigging, offering features suitable for beginners and professionals alike.

For students aspiring to excel in character rigging, Harshvir recommends practicing through online tutorials, participating in forums and competitions, and studying a variety of forms, including human, animal, and bird postures, to build expertise and creativity. He stresses that rigging requires both technical precision and artistic understanding.

Addressing the role of AI, Harshvir notes that while AI can assist with automation in rigging, human intervention remains essential to address errors and add creative nuance. The episode offers practical advice and inspiration for students interested in mastering this critical aspect of game development.

Get every episode summarized

Each time Creative Career Lab publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.

Email me new episodes

Free for 3 shows. No card needed.

Hosts & guests

No transcript yet

This episode has not been transcribed. Request it and it moves to the front of the queue.

79. Game Art and Design: Character Rigging with Harshvir Wankhade

Creative Career Lab

0:00
4:40

More episodes

More from Creative Career Lab

View all episodes →