Skip to content
TrackPodcasts
artsApr 15, 202048:17pending

#236 Tanya X. Short Makes Game Systems Obvious

About this episode

Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn't see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game's objectives don't align well with the system.  

Get every episode summarized

Each time The Game Design Round Table publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.

Email me new episodes

Free for 3 shows. No card needed.

Hosts & guests

No transcript yet

This episode has not been transcribed. Request it and it moves to the front of the queue.

#236 Tanya X. Short Makes Game Systems Obvious

The Game Design Round Table

0:00
48:17

More episodes

More from The Game Design Round Table

View all episodes →