
#165 – Anders Sandberg on war in space, whether civilisations age, and the best things possible in our universe
About this episode
"Now, the really interesting question is: How much is there an attacker-versus-defender advantage in this kind of advanced future?
Right now, if somebody's sitting on Mars and you're going to war against them, it's very hard to hit them. You don't have a weapon that can hit them very well. But in theory, if you fire a missile, after a few months, it's going to arrive and maybe hit them, but they have a few months to move away. Distance actually makes you safer: if you spread out in space, it's actually very hard to hit you.
So it seems like you get a defence-dominant situation if you spread out sufficiently far. But if you're in Earth orbit, everything is close, and the lasers and missiles and the debris are a terrible danger, and everything is moving very fast.
So my general conclusion has been that war looks unlikely on some size scales but not on others." — Anders Sandberg
In today’s episode, host Rob Wiblin speaks with repeat guest and audience favourite Anders Sandberg about the most impressive things that could be achieved in our universe given the laws of physics.
Links to learn more, summary and full transcript.
They cover:
- The epic new book Anders is working on, and whether he’ll ever finish it
- Whether there's a best possible world or we can just keep improving forever
- What wars might look like if the galaxy is mostly settled
- The impediments to AI or humans making it to other stars
- How the universe will end a million trillion years in the future
- Whether it’s useful to wonder about whether we’re living in a simulation
- The grabby aliens theory
- Whether civilizations get more likely to fail the older they get
- The best way to generate energy that could ever exist
- Black hole bombs
- Whether superintelligence is necessary to get a lot of value
- The likelihood that life from elsewhere has already visited Earth
- And plenty more.
Producer and editor: Keiran Harris
Audio Engineering Lead: Ben Cordell
Technical editing: Simon Monsour and Milo McGuire
Transcriptions: Katy Moore
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