
Greenskins Warfare | Warhammer Old World Lore
About this episode
In our Warhammer Old World Lore deep dive episode 16, we explore the Greenskins capacity for making war. We start with an exploration of the powers of the Waaagh, its psycho-social origins and the spells available to orc and goblin shamans. We saunter through both the Common and Savage Orc warbands and their hilariously named cavalry units. Next up are the three flavours of goblins, their units and a deeper exploration of Squig based warfare. Finally, we look at the auxiliary units, war machines and monsters resulting in old man Dhar regaling us with tales of old orc miniatures interspersed with Werther's Originals and smelling like pee…
Get every episode summarized
Each time Laying Down The Lore: Old World publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from Laying Down The Lore: Old World

Lizardmen History Pt2 | Warhammer Old World Lore
Laying Down The Lore: Old World

Lizardmen History Pt1 | Warhammer Old World Lore
Laying Down The Lore: Old World

Intro to Lustria | Warhammer Old World Lore
Laying Down The Lore: Old World

Intro to Lizardmen | Warhammer Old World Lore
Laying Down The Lore: Old World