
About this episode
Dirk and David talk to game designer David Somerville about his game Trove and experiences publishing his first game. David shares his insights as far as community management, how to hand things over, and pitching your games. Other David shares that he really, really wants to be a cave.----Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, [email protected] David Heron - @DavidVHeron David Somerville - @thisistrove------------------------------------------------------------------------------------Episode Outline 0:00:18 - Dave's background 0:02:31 - Trove: The Crystal Caverns 0:13:04 - Staying current while designing 0:15:21 - Getting set up with a publisher 0:26:20 - Earlier games 0:39:18 - Advice 0:51:28 - Pitching your game
Get every episode summarized
Each time The Game Design Round Table publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from The Game Design Round Table

Hands-On with AI: From Tabletop Redesigns to the Compiler Paradigm
The Game Design Round Table
Sep 9, 202658:49completed

The Economics and Ethics of Live Service Game Design
The Game Design Round Table
Aug 25, 202656:28pending

The Great Contraction: Navigating the Video Game Job Market
The Game Design Round Table
Aug 12, 20261:09:05pending

The No-Hit Wonder Strategy: Survival and Success with Jake Birkett
The Game Design Round Table
Jul 29, 20261:00:05pending