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artsSep 25, 202532:44pending

Unity 5.x Shaders and Effects Cookbook

About this episode

A comprehensive guide for mastering shader programming within the Unity 5 game engine. Authored by Alan Zucconi and Kenneth Lammers, it explores various lighting models, rendering techniques, and visual effects, ranging from basic diffuse shading and texture mapping to advanced concepts like Physically Based Rendering (PBR) and screen effects. The text emphasizes practical application through recipes, explaining how to optimize shaders for mobile platforms, implement vertex functions to manipulate 3D model geometry, and utilize CgInclude files for modular code. It also provides insights into Unity's built-in tools like the Profiler and Reflection Probes, offering solutions for creating realistic and efficient game visuals.

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Unity 5.x Shaders and Effects Cookbook

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