
About this episode
Vesper's carefully constructed plan teeters on collapse as he tracks down George, the Captain of the Lower Quarter and the third piece of his rebellion against the Merchants Guild. The hunt leads him through abandoned guild halls and suspicious craftsmen to the Crooked Loom—a tavern built against the Great Wall where men drink to forget. What he finds isn't the leader he needs, but a broken man drowning in ale and despair, wearing a crooked captain's badge like a mockery of authority. With the steel secured and Bertram eliminated, Vesper's two-legged stool threatens to tip. Can a drunk hiding in the shadows be transformed into the ally he desperately needs, or has the Lower Quarter's captain given up for good?
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