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The Steam Machine is rumored to finally drop THIS year! Will the Steam Machine actually beat some of our heavy hitters like PlayStation and Xbox?
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Is the console war finally over?
For decades, consoles have been battling it out for market supremacy.
We've seen companies join in the war, and others fall to the wayside, and now another
newcomer has joined the fray.
Some people think the steam machine truly marks the end of the console war, finally proving
that PC Master Race was always the top dog.
But is that really the case?
Is this the end of the console war?
Or actually, is this the next phase as these companies find more ways to empty our wallets?
Hello internet!
Welcome to Game Theory, the show that's ready to stop seeing Twitter threads about which
console is better.
Ah, who am I kidding?
That's never going to stop.
It's Twitter.
But we do seem to be at a major turning point for this so-called console war.
The console wars have been going on since home gaming systems were invented, but in
August 2025, we saw what appeared to be the beginning of the end, with PlayStation Exclusive
Helldivers becoming available on Xbox and Xbox Exclusive Gears of War coming to PlayStation.
This, along with Xbox's move away from consoles and more into Game Pass, allowing people
to play Xbox games on PC, and PlayStation also releasing their exclusive on PC with potential
plans for same day cross-platform releases, really made it feel like this was the end.
Just look at the amount of videos made on the topic, but the real nail in the coffin
was Valve showing up in November to announce their own home console.
Oh, this is the new Steam Machine.
That's right, Valve, the owners of Digital Gaming Superstore Steam, and developers of the
cult classic games like Portal and Half Life are finally launching a gaming console of
their own.
Now, you would be able to play all your PC games, as well as all of those console games
being ported over to PC from the comfort of your own couch.
So does this mean the console war is truly over, is the Steam Machine the nuke to end
this multi-generational conversation, or is there more to this?
Well, theorists, you're watching this channel, so the answer is obviously yes.
This ends to the console war, may not be so cut and dry, but to figure it out, we have
to take a look back through history in order to understand what these console wars truly
were, how the times affected how they were fought, and what that means for us in the future.
In September of 1972, the first ever home gaming console was released, the Magnavox Odyssey.
The games you could play on this thing were incredibly basic, and required you to put
a physical overlay onto your screen to make any sense of it.
In fact, some games even came with essentially whole board games to supplement what was happening
on the TV, but as the 1970s marched on, slowly but surely, consoles started getting better.
Other systems released like the Atari 2600, the Commodore 64, in television, and many more.
This not only proved the home console market was viable, but with this being a very new
medium, whoever could win the market, would essentially be the one to decide what a home console
was, what audiences should expect from the experience, what controllers looked like,
and how the medium would advance going forward, and thus the console wars began.
Well, I'm sort of.
It wasn't exactly a war, more like a spirited debate at a boring dinner party.
I mean, just listen to this guy.
Star Strike has movie images that make the game appear three-dimensional, asteroids doesn't.
This sort of competition is usually great for consumers.
It causes different corporations to compete with each other, always striving to make the
best product, and it totally worked.
The gameplay became more intricate, the controls were more fluid, and the graphics went
way up.
I mean, just look at the difference in quality between the Odyssey that came out in 1972,
the Intellivision that came out in 1979.
That's just a seven-year difference, and they went from just three pixels to 15,360,
which is an insane leap.
Plus, it was literally impossible to program games for more than one system at a time.
If you wanted to have a game on multiple consoles, you would have to start the game from scratch
each time a new port came out.
This was annoying, tedious, and for most game designers, absolutely not worth the effort,
unless the game was already a big hit like pat pat.
The war was literally being fought on all fronts, which turned out to be a little overwhelming
for consumers.
These consoles were also all expensive, but the games were even more expensive.
Each of them cost somewhere between 20-50 dollars, which is about $300 to date, so everything
from buying the console to picking out games was a huge investment for the consumer.
In 1983, the video game market completely crashed.
It was so bad that in Japan they gave it a special name, the Atari Shock.
There was a lot that contributed to this crash.
There were too many consoles on the market, third party developers flooded the market with
low quality games, and on top of that, home computers just started to have video games
on them.
So people decided to invest in a PC, because PCs are able to do other things than just
play dig-duck.
It was a rutral for the games industry.
Atari took a big hit, Magnavox stopped making consoles altogether, and a ton of third party
developers went out of business.
Then a hero rose from the ashes of the gaming world.
Nintendo released the Famicom in Japan in 1983, and then redesigned it for American
markets in 1985, calling it the Nintendo Entertainment System.
And I'm not exaggerating when I say that this system literally saved gaming.
Instead of trying to get the attention of the world's elite, they focused on appealing
to children and families.
One of the biggest problems about consoles like the Atari was that the joystick was always
getting broken.
So, Nintendo invented the rectangular-shaped controller with two buttons at a D-pad
that we all know and love today.
Plus, the system was about $100 cheaper than some of the other systems releasing around
the same time.
Outlaunch, the system had Donkey Kong and Donkey Kong Jr., but in 1985, Nintendo released
Super Mario Bros, which quickly became one of the best selling games in history.
This was not only a huge success for Nintendo, but also for the video game industry as a whole.
It showed that video games could be hugely successful if they were high quality and affordable.
And only a year after the NES was released, another Japanese company launched their own
competitor.
The master system made by Sega was only a dollar more expensive than the NES, but the
kicker was that it had better specs, though people didn't really seem to care.
People were more interested in the kinds of games available, and Nintendo had that on
the lock.
They had a bunch of exclusive proprietary accessories and toys that appealed to kids like
light guns and robots, but they also had a special licensing deal with American developers.
Basically, if these devs wanted to keep making games for the NES, they couldn't make games
for any other consoles.
Not exactly an ethical business move, but this is a war, and Nintendo was in it to win.
If Sega wanted to even have a fighting chance, they had to overcome Nintendo's market strategy,
and the perfect opportunity came up in the form of 16-bit consoles.
Sega released the Genesis in Japan in 1988, and this time they weren't messing around.
They went in with a two-pronged strategy.
They needed recognizable names to sell games, and they needed games to rival that of Nintendo.
So they paid celebrities for their name rights to use on games like Michael Jackson's Moon
Walker and Arnold Palmer's Golf.
They also decided to launch essentially a smear campaign against Nintendo.
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And finally, they launched Sonic the Hedgehog in 1991 and it sold over 15 million copies.
Sonic received incredible reviews and is generally considered one of the best games
of the era, and Sonic himself quickly became synonymous with the Sega name.
That, along with Sega's unique blast processing, meant that Mario and Nintendo finally got
themselves a real rival in the gaming industry.
This was the official launch of a console wars as we know them today.
Finally, Sega was successful.
They had a console that sold over 30 million units, and a beloved blue blurry mascot
to boot.
Nintendo wasn't going to let them get away with that.
Nintendo punched back with the Super Nintendo Entertainment system.
As the 90s went on, both of these brands fell into more robust brand identities.
Nintendo was for families.
They had beloved titles like Mario, Donkey Kong, and The Legend of Zelda.
While Sega was a little edgier, using popular sports stars and celebrities to sell their
games, and they weren't afraid to lean into some violence here and there.
Mortal Kombat got popular in our paid and the home consoles wanted to do a port, but
they were a bit too violent to be normally released on a Nintendo system.
But Nintendo also didn't want the sales to be going exclusively to Sega, so they both
released the game with Nintendo basically removing all of the blood and guts.
Sega, on the other hand, kept its violence intact.
This is actually what led to the ESRB rating system being formed.
The more you know.
But apparently, that edgy persona and blast processing didn't really matter.
Because the SNES outsold the Genesis by almost 20 million units.
Despite having all the cool tech and even being the first to the 16-bit market, Nintendo's
family brand identity was stronger.
The safer, less violent games were generally more accepted, and their exclusives like Super
Mario Kart, a link to the past and Donkey Kong Country helped carry them through.
There were other consoles during this generation like the TurboGraphic 16, but everyone knew
Nintendo and Sega were the only real competitors in the console war.
But in 1994, a new competitor burst onto the scene.
Sony's PlayStation, CD games, 3D graphics, and a whole new reality.
Sony released the PlayStation 1, kicking off the war between gaming's past and gaming's
future.
This was the first console to use a CD rom instead of a cartridge system.
These CDs opened Sony up to a world of opportunity as Fahara's game development went.
They could contain way more data.
They were much cheaper, plus their relationship with devs was also much friendlier.
So developers were able to make games bigger and better for a smaller price.
The PlayStation could also perfectly port arcade games, and its original games took advantage
of 3D polygon graphics, leading to the PlayStation's library of games booming.
For the first time ever, gaming felt real and with kids who started gaming in the 80s,
now reaching young adulthood, Sony leaned even more into Sega's strategy of making
risky games.
Don't get me wrong though, they still have to have their silly little mascot like the
others, Crash Bandicoot.
He was just a little weirder than the other two guys.
I mean, Mario seemed like an upstanding citizen, and Sony was too cool for school.
But Crash wasn't a little bit more… unhinged.
Quite frankly, neither Nintendo nor Sega were prepared to go up against this behemoth
of a console.
Nintendo released the Saturn the same year, and well it failed for so many reasons.
Nintendo followed up with the N64, which was technically a more powerful piece of hardware
sporting 64 bit graphics rather than just 32.
They also introduced joysticks back into the market, and they worked, and they had massive
exclusives that are still favourites today like Mario 64 and Ocarina of Time.
However, like we saw with the Sega Genesis last generation, that tech and a few hit games
didn't win the many prizes.
The PlayStation was a massive success, and sold over a whopping 100 million units, leaving
both Nintendo and Sega in the dust.
Sony was now the big name on campus, although if you've been paying attention, you'll notice
all the big names have been from Japan, but a Western competitor was about to emerge to
try and disrupt the market.
In 2001, Microsoft showed up and released the original Xbox, and unlike Nintendo who
was still planning on cornering the younger market, the Xbox also wanted to tune into
older gamers just like the PS2.
On launch, one of the games released with the Xbox was none other than Halo Combat Evolved.
This game was absolutely revolutionary.
It completely changed the FPS genre forever.
The missions were long and detailed, the maps were huge and beautifully designed, and
the game was fully voice acted.
While all of this might be the standard now in 2026, Halo was the one that pioneered
it, and it was all made possible thanks to the Xbox's superior hardware.
With 64GB of RAM and Nvidia GPU and an Intel processor, it was able to produce games that
before that didn't really seem possible.
Once again, we were being shown the future of gaming.
And even though this won a lot of people over, 24 million units were sold, it wasn't enough
to keep up with the juggernaut that PlayStation had become.
PlayStation 2 is still the most successful console ever, selling an insane 160 million units.
Even though on paper, it's actually the weakest of the bunch.
It was also harder to develop for, and yet it had the biggest library of games by a long
way.
To be fair, like with most new consoles, Xbox didn't need to win this round.
It just needed to establish itself as one of the big boys.
Nintendo, well, they released some of their most beloved games on the GameCube, but it
was struggling to shake its four kids image in a market that was growing up.
That with its mini disc tech that just wasn't as good, and its commercial flop was all
but inevitable.
And then the Dreamcast, well it was Sega's last console, so you can imagine how that went.
From here, the console was remained pretty stagnant.
It was the same three players for over a decade, Nintendo, Sony and Microsoft.
Microsoft and Sony carried on with their usual tactics, upping the hardware and the games
with it.
2005 saw the Xbox 360 and in 2006 came the PS3, which both won the war in different ways.
Xbox 360 had great online play, while the PS3 focused on power, and they both sold pretty
evenly.
84 million and 87 million respectively.
But then there's Nintendo, who would plot something that you may also have noticed.
The war Xbox and PlayStation were focused on was tech, but that wasn't the winning factor.
The key to success was accessibility and exclusive titles, so they released one of their most
famous consoles to date the Wii.
A console that wasn't just controlled by buttons, but also motion controls.
It essentially turned your whole body into the controller.
It kind of created a league of its own.
They didn't need to compete, they just needed to make a successful console.
It makes in all their classic titles that people were nostalgic for, along with these
new wacky controls, and you had a recipe for success, selling over 101 million units.
That's not to say, Xbox and PlayStation didn't have good exclusives either.
PlayStation still had things like Crash Bandicoot, but now it also had things like Little
Big Planet, uncharted, infamous God of War and the last of us.
Xbox had Halo, Gears of War, Fable and Loads more.
But it's hard to compete with a console that could even convince my grandma to play Mario.
And that pivot from Nintendo, who, as I said, basically stopped actively trying to
compete anyway, it caused a shift to focus more on exclusive titles.
Well, at least for Sony.
The Xbox One and the PlayStation 4 both came out in 2013, and games just got better and
better.
Graphics massive improvements.
The stories were longer, but in the end, PlayStation pulled the head thanks to being focused
purely on games and exclusive titles.
God of War.
Bloodborne, Horizon Zero Dawn, Spider-Man, Xbox on the other hand, seemed to take the
wrong message from the Wii's success.
They wanted to shift to being more accessible, focusing on becoming a multimedia item rather
than just a game's console.
This included bundling the connect, in with the console to try and appeal to the Wii's
markets.
But alongside this, they also began putting a number of their exclusives on PC, which meant
they did sell more copies, but people didn't see the point in buying a console if you
could just get it on PC.
It sold only 58 million to PlayStation's 117 million.
Nintendo was also still doing its own thing, though Wii U was a bit of a misstep, but then
they hit a second console this generation, the Switch.
Which is still their most successful console ever.
Incredibly innovative, merging the home console with their other successful ventures in the
handheld console market, and full of incredible exclusive titles like Breath of the Wild, Mario
Odyssey and Animal Crossing U-Horizans.
Again, they weren't actively trying to compete in the same league.
They were focused on their exclusives and finding ways to innovate gaming, rather than keep
up with the hardware.
But I wanted to mention them, so you didn't think I was just forgetting.
When Xbox Series X and PlayStation 5 were released in 2020, it seemed like the console
wall was hotter than ever.
Microsoft acquired some of the biggest game devs in the business like Bethesda and Blizzard.
It seemed like the plan was to make those guys make only Xbox exclusives, meaning that
massive franchises like Fallout or Call of Duty would only be playable on Xbox.
This would cause Sony to take a massive hit to the pocketbook, and they could not let
that happen.
So, they got the FTC involved.
A lot of weird legal stuff happened that I'm not going to go into.
But essentially, the outcome was that in order to get the merger between Microsoft and
Activision Blizzard approved, Microsoft had to agree they wouldn't make any of their
newly acquired games be console exclusive.
Since then, the mindsets around exclusives seems to have changed entirely.
Microsoft started to release ports of their previously exclusive games to PS5, like Years
of War, Forza, and even their darling Halo.
And PlayStation is beginning to follow suit, releasing their games on Steam after a couple
of years, although rumors suggest that weight may be shorter in the future, and they're
even porting exclusive games like Hell Divers to Xbox.
So now that everyone is sharing all their toys with everyone, does that mean the console
war is over?
If so, who won?
And what does that mean for the future?
Well, it's complicated.
One thing that is clear is that regardless of the generation, the biggest driving force
isn't hardware or power or flexibility, it's exclusive games.
If you got the games, you are the most successful.
So you could argue that the winner would actually be the slide dog that is Nintendo.
While everyone else was trying to run up each other, they did their own thing and focused
on innovation and exclusives of their most famous IP.
And for better or worse, they refused to give those IPs to anyone.
But before you start screaming at me in the comments, crowning a winner would imply
the war is over, but I'm not entirely convinced it is.
It's just the weapons of war are changing.
See, with all these consoles boasting the same library of formally exclusive games, what
is their left to fight over?
The answer is nostalgia.
Xbox may have basically given up on the hardware side of things, but that's because their
major push has been for Game Pass.
Their subscription service allows access to their back catalogue of content, which you
can also just buy if you want.
PlayStation has a similar thing with PlayStation Plus, another subscription service that lets
you play all of the old classic games from PlayStation's past.
Even Nintendo is doing this with their Nintendo online subscription, slowly releasing their
Nintendo classics to anyone with a subscription.
Now Valve is slightly different, Steam isn't a subscription service.
And while most of their games aren't first party, Steam does have the largest catalog
of games ever, and it's filled with classics that are now easily available to you.
But the thing is, for the most part, these subscription services are only available
on their proprietary console.
So if you want to boot up Jack and Dexter, you'll need to have a PlayStation.
If you want to play Classic Zelda, you'll need a Switch.
The console war is no longer going to be about fighting over new exclusives.
It's ironically fighting over the same exclusives that helped them compete in the console
war to begin with.
Obviously, yes, you can emulate a lot of these old games, so I'm sure there are many
of you that think this kind of distinction is pointless.
But you have to remember, we are theorists and people of the internet.
We are super passionate and willing to go to all the effort to emulate and mod games to
play them how we want.
And statistically, most console owners aren't that.
They're just normal people who want convenience above all else.
They don't want to sit down and figure out how to emulate a game or how to get all the
mods working.
They just want to press a button and play whatever game from their childhood that helps
them forget the stresses of today.
That is who these companies are targeting with this new phase of the console war.
Although it's basically going to become a war of attrition.
With very few new games outside of Nintendo being added to those exclusive lists, it's
the old exclusives that will fight that battle, but that catalogue isn't getting any
bigger.
So where do you go from here?
Well, this is where Valve could really make a splash.
Yes, they already have the massive back catalogue on Steam.
Yes, they're getting new releases.
Yes, the Steam machine is on Linux, so it's super customizable and you can make things
like Game Pass work through Steam if you want.
But game, buddy.
If you're watching, if you really want to win one over an old world garden Nintendo, the
way to win is not to just keep up, but to also go back the old ways and have some exclusives
of your own.
I mean, the three's are sitting right there, Half-Life 3, Portal 3, Team Fortress 3, I'm
just saying.
But hey, that's just a theory.
A GAME THEORY!
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