
About this episode
Back Dice Exploder season 4 on Backerkit now!
Welcome to the D&D miniseries! I wanted to kick this off with a look into the mechanical heart of D&D, but I didn't really know what that meant. So I asked my friend Tristan! Designer of the award winning game Shanty Hunters and author of the Molten Sulfur blog, Tristan now spends his time as a designer on Nations & Cannons, a hack of D&D set in the American Revolutionary War.
Tristan brought on a mechanized design principle underpinning D&D, the Adventuring Day, which says the game should be balanced for parties to go through 6-8 combat encounters between each long rest. It’s an interesting idea... even though absolutely no one in the known universe actually plays D&D like that. So where’d it come from? And how do you approach it as a designer?
Further Reading:
From the Dice Exploder blog: D&D Is A Comedy Game
Socials
Tristan on Bluesky.
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.
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