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In this episode of the podcast we’re talking D&D with Mathew Bryan, how he got into the hobby, his experiences and what his ultimate version of D&D would look like.
We’d love to hear your thoughts on the episode, and what would make the perfect version of D&D for you? You can leave a comment on the episode or you can drop us a voicemail at https://www.speakpipe.com/RDDRPGPodcast
We may even feature your voicemail in a future episode.
Okay, so this is a genre from Red Dones Dineries and I'm here talking with a
another one of my favorite people in tabletop RPGs about their version of D&D,
you know how they got started, what version they prefer, you know what edition, and
what they'd like to see in their ideal version of D&D, GMMing, playing, stuff like that,
and this episode we're going to be talking to Matthew Bryan.
Thanks for joining us, Matthew. John, thank you very much for the invitation, always
happy to talk to you about anything Tim was able to live. Indeed, indeed, and now you've
probably got a much better memory for things like this to me, because as regular
listeners wonder, my memory is absolutely shocking, that Apple apps is a real killer
for like the memory cells, trust me. But when was it, what was the first game we
actually played together, because we've we've game together online like a
ferret over the years, haven't we? We have now, don't we have game together for
over 10 years, leave it on. No, I can't believe it. If my memory serves correctly,
the first time we actually had a game together was not actually D&D related, it
was Warhammer, it was the enemy within campaign. Yeah, Sean Connors was running it,
wasn't it? Yes, I remember. And Ambross, I think, may have been the player. Yeah,
I've got a very hazy memory of it, because I remember I played a dwarf Trollsfire.
Initially, yes. Yeah. And they believe you then transition to playing an elf. Yes,
that's right. Yeah. Where I played a human, a hunter. And ironically, I'm now actually
running that very campaign myself. Come full circle. Yeah, wheels within wheels. But we're
not here to talk about buffer, much as I would love to, because I'm always happy to talk
about Warhammer and Wolfrup. Obviously, we're here to talk about D&D and your
particular experiences and your sort of, if I can put the slightly flowery phrasing on
it, your journey through the world of D&D, you know, that sort of thing. So if you know
I'm asking, what addition of D&D did you first start with? So I'm a little bit of an
odd duck in terms of the chronology of D&D over time from its inception to now.
Okay. Is that one of the people who came into it when D&D as a brand, as a game, was
kind of on the downturn. So I came into it when they released every edition has been
controversial in some form or another. Oh, yeah, of course. So that's no surprise that
anyone has been around a while on tabletop. But I actually began my D&D journey, as you
said, with fourth edition. See, that's interesting, because I know a lot of, and I sort of joking
and referred to this in my, in my earlier sort of interview with Rob Bamford, fourth edition
as like the edition that Donald speak its name, because it's something of like the red
headed stepchild of like the D&D family really, isn't it? Yes, it's the one that they
tried to be, tried to move away the most from kind of what I guess, again, this depends
on your perspective, but kind of the common understanding of D&D between the people
who played it from the original game. This was the edition that tried to move the furthest
away from that and tried to embrace a different style. Yeah, and I mean, all joking aside,
I played a fair bit of fourth edition D&D when it came out. I've got most of the books
on my shelf for the edition. You know, when they did the, they re-released, I can't
more what it's called, but they did like smaller versions of the books when they did like
a sort of re-released and tied together version. I can't remember what they called it, but
I never got into that. But I've got a lot of the sort of, like the first books that came
out for it. And I played a fair bit of it. I've never run it, but I played a fair bit
of it at the time. And I thought, yeah, it's very different traditional D&D. It's got
some great things I loved about the system. It's got some bits that I didn't like so
much, but I was like, well, so's every other edition. And I never really understood
the hate for it so much. I think about a lot of it was just, it was very different to previous
versions, but I know a lot of people criticised it and they were like, oh, it's more like
a board game. There's no role playing sort of like built into it. I was like, well, if
you boil any of the other editions down to Latin mechanics, there's not a lot of actual
role playing in the mechanics themselves. Well, this is one of the things and we'll
touch more upon this later on, I guess. But when you read the EMG about D&D, it covers
what calls the pillars of play. And you've got the combat pillar, you've got the exploration
pillar, you've got the role play pillar. And these are sort of things that it talks about
and how you put a campaign together and how the game goes. And auth edition is no different
in the others, in my opinion, in the sense that it puts an overwhelming focus on the
combat side, the pillars of play, rather than this. So, you know, you can, you can have
role play any of the editions. Oh, yeah. It's not necessarily baked in to the mechanics.
As much as it could be. I mean, one of the, one of the sort of slight
missteps, I feel they're made with four edition, I don't know how you feel about this,
is, well, I caught the couple of missteps. The first thing it was when they tried to like
change the forgotten realms as a campaign setting to fit with four edition. And they did
it like a big sort of cataclysm and it like introduced things like dragonborn and stuff
love out, which weren't a thing before. And that felt a bit weird, because they were trying
to sort of twist the setting to fit into a new game. I do think four editions suffered
a little bit from not having like its own sort of, here's the big news, exciting setting
for four edition that we're going to do. Although, I've got to say, one setting, I think,
did transition pretty well, which I mean you are both fond of, is the Aberon setting.
Yes, yeah, I'd say overall, Aberon is my favourite of the D&D settings books. I think that,
I think there's a lot, um, potential in there, absolutely.
Yeah, I mean, I've, I've got most of like the third edition books for it. I think, yeah,
I've got the fourth edition. And it's one of the few sort of books where I've bothered picking
up the book for fifth edition, because I don't really run or play fifth edition. But like you say,
I think the Aberon setting was something very new and so very exciting. I remember all the
initial excitement when it first came out in third edition. And I think for some reason,
I don't claim to know why. Whatever edition it's put into, it seems to work pretty well.
But again, I think I think that's possibly because the themes of Aberon are, and the,
and the kind of material that it draws from, it's so strong and evocative that it works,
regardless of the kind of mechanical framework you put it in. I think it translates well,
no matter which of the, the rule sets you're using it in, because the idea of the,
the background, the kind of history, and with the stories you can tell in it really work.
Yeah, I mean, I've got a bit, because obviously I've got a lot of retro clovens and stuff like that
and things like shadow dark and stuff like that. And whenever I get one of those,
genuinely one of my first thoughts is I could I run Aberon with this?
Yeah, yeah, could you, could you switch it out, put it everyone in there?
And for like, for saying that when Aberon was originally created, if I remember correctly,
it was like the winner of a competition that that was how it sort of came to be produced.
For saying like, I assume you remember reading the original competition sort of rules.
And one of them was like, you have to be able to fit anything that could fit in a traditional
AD&D campaign, sorry, D&D campaign. You have to be able to fit it into this setting,
but you know, you put your own spin on it. So like there's drought in it, but they're quite
different. There's a lot other bits and pieces in it that are quite different. And I think,
for saying that it was supposed to be so different from like the traditional sort of D&D campaign
setting, I think almost any sort of version of D&D, you can fairly easily with minimal tweaks.
Run an Aberon game in it, which I think is like a, a real like selling point to the setting
to make. So I could think that our shadow block, I could whip up a few hours rules,
I could run Aberon then easy. Yeah, exactly. It's the, it works well. It's, it's, it's,
it can stand on its own if it needs to, but it works, I can say, as a, as a fifth edition,
technical satisfaction, as a D&D setting, it's one of the stronger, in my opinion.
And I think that when you draw from the, the source material of Aberon to create your campaigns
and the characters, you really get a lot out of that. You put some lot of strong characters,
a lot of interesting narrative opportunity things that can happen during the game.
Yeah, absolutely. Great. So, if I can take you back to this sort of like first
fourth edition of the D&D game, I presume you were playing in it rather than running it.
Well, if we're going right to the staff, so initially, when I first encountered the game, I learned
sort of bits and pieces from listening to the Inquisitions Incorporated podcast actually.
Oh, yeah, yeah. That was a big penny arcade fan. I still am, but not as much, I don't really
pay attention as much to the PA stuff as I used to. We all have, you know, our lives have changed,
we've been things to move on. But, of course. But yeah, that's how I initially encountered it.
I listened to their podcast and I get an interest in fourth edition, and I eventually picked up the
books. If you don't mind me asking, how old were you when you sort of first started actually?
Again, I'm a bit of a little bloomer, John, so I would have been, it would have been around 2008,
so it would have been like 23. Yeah, see, that is one of the things that interest me.
It feels like a long time ago. No, no, no, it's so good. It's amazing how quickly time passes.
But yeah, it's one of the things that interested me, not the only thing, but one of the things that
interest me, and why I wanted to do these interviews, and I'm going to try and do them with a number
of different people, is because I think everyone sort of started that journey into, like,
table, and I said this one, I was talking to Robert, like, D&D is like the gateway drug
into tabletop roleplay for a lot of people. Like, even if you're not involved, like, most people
have heard of D&D to some degree or another, you know, so it's like this. Especially in the last
decade or so, it's really come more in the public eye. Oh, yeah, especially with them,
obviously, like, the rise of, like, nerd culture, and shows like, stranger things, and stuff like that.
With the roles, kind of, rise from a switch stream to a, to a verbal brand, yeah.
Yeah, we've, we've got, like, the animated series of, based on the games now, so yeah,
it's really sort of taken off to most people are aware of it. But it interests me how, like,
say, a lot of people go involved at different points. So you say you, you sort of started fairly
late off, you know, in your 20s. I sort of, I sort of started looking at, I was interested in my
sort of early teens, but didn't really sort of actually take the plunge into, like, a few years later,
because I was playing Warhammer for a bit, and then I sort of got involved in that tabletop roleplay
that later on. But I find it interesting how, like, different, like, the some people obviously
were like, ah, I was, I came out of the womb rolling a D20, and with a copy of the first edition,
like, DMG took to my arm. When I, when I, when I was born into this world, I ruled my first hit day.
Yeah, exactly. Yeah. There's some people who, like, you know, maybe their parents
played the introduction very young. They've played in a club at school, whatever. And some people
who sort of came into the hobby later on. So it's sort of, it's, I find that quite interesting,
because it, it just made me wonder whether what stage of your life you get involved in tabletop roleplaying,
whether it collos your experience of theatre. And I think the edition can make it, can kind of
call your expected, your experiences as well. Yeah. And, and the, the design ethos of, of the game
itself, like, kind of the inspirations behind it, I've changed over time, I think. Okay, so this,
this first edition, so this first game of fourth edition that you played it, can you recall anything
now, like, all these years later, about what took place, what, the highlights of that sort of
first game that you played it, like, how long it ran for, you know, what was the sort of main vibe
of it? Yeah, it was some, I, like, many people, I played one of the star sets for the edition,
a local gaming club. Okay. A bunch of random people and a friend I knew from work.
Um, um, you, you, I've known me before, John, um, from what we met is, like, my sort of
elius online was regal the dragon bomb. Like, that was, that was the, how you knew me by before you,
before we, we became our first name basis. Before we breached into, to real left terms.
But yes, um, that is a reference to my first D&D character, which is fourth edition. So,
I played a dragon bomb by a bird. That was my very first D&D character. And we played
Keep on the Shadowfell. Oh, yeah, yeah. Um, we had the bunch of people. And that was the first
experience. So I had a kind of like, I came to fourth edition with very little expectations
on knowledge of the system of the setting. So it was, I was a bit of a blank slate initially.
See, sometimes I wonder whether that's like the best way. I know it's more difficult now,
because everyone sort of earned it, like you say, what we said earlier. But I do wonder if that's
one of the best ways to get into gaming, because you don't come with any sort of baggage associated
with like editions or anything like that. You just sort of turn up and you're like, I'll let's see
what this is about. I, I do think so. I do think so. It's better, it's better for the game, I think,
and it's, it's better not to tell a new player too much about how the game's been to be,
because that I think that restricts how they think about it, because as someone who came,
came to it, fresh myself, and I was much younger, and, um, and I've run games or people have never
played it before. Um, you can tell the difference between a new player and a veteran player, how they
approach things. There's some kind of pre-established understanding of all things work. And sometimes
that's good. And, and a lot of times it can actually counter intuitive, because it, they self-sensor
their choices in a way for what they're going to do. So we could talk about the German sound,
as we're talking about me as a player initially, but we'll get into that later if you wish.
But yeah, keeping the shadow fell, it's my very first foray of the edition. And I remember
one of the funny things about my Dragon Ball Barbarian is we discovered he was only
barely more intelligent than the zombies that we were going up against. And I mean like,
I could barely understand, you know, writing. Right, okay. Well, you, you mentioned
German there, and obviously I know that you, you play in as well as German games. So from the moment
you sort of, you started playing in that very first sort of fourth edition game, how long, but
roughly was it before you were like, right, I'm going to take the plunge, I'm going to, I'm going
to run a game myself. And it was a couple of years. Um, I was in, how I ended up starting to
jamming is I was playing in that game for a bit until it concluded. And that's one of the things
I found interesting is, um, fourth edition game, keeping the shadow fell, it's in, it's like kind of
enclosed setting. It's not really tied to any of the kind of famous D&D settings. It was
this whole thing. So it wasn't until later on, until fifth edition that I started to learn more
about history of the game, because they were, they were releasing with those sort of settings
out the gate. But yeah, we played that and it was a couple of years, maybe two, maybe three before
I started hearing myself, which actually began because as, as you're more than well familiar as
John, as a veteran yourself, is some games just die. Yeah. Some games just start up and die. So
there was, so there was a fourth edition game that was being run by an experienced GM and it got
maybe two sessions in and then fell apart. Right. And the people that I was gaming with still
wanting, really wanted to play and they, they, they, they joyed it and they, they didn't want it
to end there. So I volunteered to start running a fourth edition game for them. So given those
circumstances, you sort of like had to learn how to jam like on the quick basis. Yeah, I had to learn
GM, but I had a lot of advantages that some of the GMs don't and I, and I do recognize that
is because one of the things that I really enjoy and again, something to consider for your
podcaster is like, in the early days, like we're talking like first, second, and maybe even to third,
like, again, this is before my time. So this is stuff that I've picked up from other people.
Is there, there was, there was a little internet. Of course. And you had kind of your shared groups,
your gaming groups in your towns and cities, but the sort of knowledge about the game was much
more localized. So it was much more of a siloed experience in learning the game. And I
talking to really old, as it was, baby, baby. But like, people who have been around since the
beginning of day and day, like their understanding of the game largely comes from those days of learning
it in college, on a club or through friends before the internet was really a thing. So they,
they had to learn it via that small pool people and kind of the house rules and the
approach to the game came from indoors isolated areas, which is why now in the modern day,
there's so much variance in the opinion of how to run and what a D&D game should be because I
think it stems from that in those kind of heady, mythical days where like, well, this is how we run
our games back in our own time. This is how we had fun. Like, well, for me, I had the internet,
so I was able to learn it like directly from, was it the coast? I was able to read about it for
many different areas. And that's kind of like the advantage I had is I had a, I had a better
access to sources to run it. I had to run it pretty quick. Yeah, I mean, just to sort of like
members I was seeing even older than actually. I still remember the first, the very first time I saw
like a polyhedral dice was when I was at junior school and a one of our teachers sort of bought
in some polyhedral dice just with the idea of that we were going to use them for like maths
problems, you know, you roll some random numbers, you do like a maths problem with those numbers.
And it was literally the first time I'd seen any dice that wasn't a D6, like, you know,
like in a board game like Monopoly or whatever. And I remember that sort of scene looks, they're all
like, you know, like the sort of the gem dice, you know, like the sort of transparent colored dice.
And I remember I was just thinking, what are these like weird things that the teacher's
boy. Whereas now, like, you know, like different types of dice, it's as common as anything,
but like you say, when I was in junior school, we didn't have the internet. There was no,
I was too young to be going down local game stores and stuff like that. I didn't really even know
we had a local game store at the time. So when this sort of stuff was bought in, it was all sort
of fresh and new and exciting to me, which I think is one benefit of not having all the internet
and all these resources. But as you say, you sort of like, you have to learn everything through
trial and error, whereas now I do think the internet and like blogs and podcasts and stuff like that
are a great resource for anyone who wants to then have to go in cold now with search like people
who want to get them off the knob. Very much so. Very much so. Just to share with me, John, as well,
like I didn't really encounter any of the D&D dice except the D6 until I started playing for
the edition. But I was, I was quite familiar with the D6 dice from playing a little warhammer.
That was one of my very first four ways in the tabletop, you know, LDART, how and
Space was player for those out there who were fans. But yeah, that's how I started off from tabletop
much before I could afford it. But yeah, I'm just the same. Like I had never seen the D4 or
a D20 until that point. Yeah, I mean, I remember sort of when I was younger and like I said,
I sort of started off with, you know, warhammer fantasy battles and stuff like that. And then I
remember sort of hearing a bit about D&D, but it was like in the days when because obviously
D&D was mainly like an American sort of phenomenon. But at the time we didn't have like, you
know, you couldn't go into like a bookstore or like get a D&D book like you can now or whatever.
So I sort of went in via like woofrup at the time because I was like, oh, this is connected
with warhammer. It's something I already know. Yeah. It seems to be one of these like roleplaying
games I've heard about. That seems like more of my vibe than the big sort of battle games.
Yeah, that's definitely a lot of that. It's sort of adjacent things between, yeah,
sliding to D&D. Okay, so this, so this, if you know what I'm asking, this, this first game that
you GMed, how did it go? Did it run for a while? Did it, like you said, did it fizzle out?
Because games do sometimes. Technically, it's still ongoing. Is it? After a decade or so,
yeah, technically it is still ongoing because people have moved away. Things have changed like
much older, but there's still a desire to finish it. We were getting close to like the third
and final act of story. What is interesting about it is that I've say I had to learn to GM,
that was my first orad to GMing with fourth edition. And I based it on what I knew, which was
the setting that came with keeping the shadow fell. So it came with that, but as time went on,
the support for that dropped off because they were realised, which is realised that fourth edition
wasn't doing it for them and they were repositioning to release a new edition as they do many times,
as they've recently done last year. So support for that dropped off. So I found myself in a position
eventually where I had to start home brewing my own stuff into it. So I started splicing my own
ideas into it and taking adventures that have been published for fourth edition and either
scaling them down a bit to the players level or scaling them up. And where we left off is we were
about to go, again, I don't know how much detail you want for the podcast in terms of that.
In terms of that, I can edit it afterwards, go for it. So like the, in a kind of, give you a very
brief context is they had discovered, this is my home brew stuff, they discovered that there was
a kind of a multi-versal situation going on in that the big villain of the campaign. He was called
the first mortal, actually. Some guy from long time ago, they don't really know his backstory yet,
but they knew he had been going, he had been trying to take over the world in a kind of,
not only ambition, as it's very generic, John, I'm sorry, but that's just, that's what we go for.
It's your first game. There's nothing wrong with that. There are archetypes for a reason, man.
But what was interesting and what I took inspiration from was in the background fourth edition,
is the Raven Queen was implied to be immortal and repulsored, replied to be originally a mortal
who became a god. That's correct. And one of the players was playing a comic of the Raven Queen.
So I sort of focused on, that's going to be one of the key sort of supporters for this campaign,
in terms of players, that's going to be a key person. So what the Raven Queen had done
is they had using their manipulation and time space had created a tapestry of parallel worlds,
parallel instances trying to find one where people come out on top. And this is the
kind of the story is the player who was playing the Raven Queen character was in that one,
which was the one doing the best. They found out that there was all these other variations
that were being killed off and pruned if you want to take for the Marvel thing by the villain.
And I tied every character's backstory and things to the main villain in some form to
tie it all together. But what my homebrew thing was is in defense of what's been going on,
is the pantheon in this world to try and save their followers and conserve their kind of
godly energy is they pulled back their forces, their palindic flurics into their own realms.
Which has been done and actually I found out later on how she has been done in a few books
and other settings where the gods have disappeared, which is, I think, Kryn.
Yeah, yeah. So I didn't know anything about Dragonlands, guys. So I don't, it was a couple right,
it was just me, it was just me winging it. But yeah, they pulled it back and what the villain had done
is he had created this kind of prison outside of time space to capture all these palindic flurics
again, this is the first game, Joe. And he had been prisoned them in there to, like,
safe in their energy and to sort of take from the gods so he could, like, deny them the worship
was also power and so forth. Yeah, weaken them. And part of the, when you're asking,
the players had found out about this prison and they were attempting to, I'm circling back to
them, I point them out, the adventure was over. Is that they, they discovered about this prison
and they were going to try to do a kind of jailbreak and get them out of there to balance things
out a bit more to, you know, switch the scales around. But they had found that there was an
entrance to this prison that had been hidden by a Demulich, which was involved in this whole
story. And this is all the homebrew stuff. So I had taken one of the big villains from the D&D
that I had known about in the reading the books, which was, and I'm pretty going to mispronounce
this. It's Asurak. Yeah, Asurak, yeah. Because he was the patron of one of the players as the
wallok. So you see, I tied it all in with the players. And he didn't know that for at least half of
the game. That's where he gets from leaving his backstab to me. But yeah, so like, that was how I
tied in. And Asurak had a lot of famous stories and locations about him. So I used that because I
wanted to show them some classic D&D adventures. And when I say classic, because obviously my entrance
D&D was fourth edition. So to me, fourth edition is the go-to at that point. So where we got to
is we were going to go through the Tomb of Horrors, which is what he had built. And some things
had been changed around, because obviously I had started homebrewing it. And it was like they were
trying to find an entrance to the prison through the Tomb of Horrors. Okay, yeah. That makes sense?
That's a circle background is I was using that because that was a high-level adventure that I
had, because I'm going to use that for this purpose. But yeah, that's, that was my jamming. I didn't
use a published setting for quite, I didn't use like one of the classic published settings
for quite a while. I have run multiple games by this point. So you say that like technically that
game is still going on. So did it stay fourth edition throughout? No, you know, she did transition
to fifth edition eventually. Yes, but I still kept the adventures and the plan to be consistent
with the story. So the conversion of fifth edition isn't too bad. So if I'm asking, what was it
that eventually prompted you to make the transition to fifth edition? Was it just because it was
the new edition? Was it because the support was waning for fourth edition? What was it?
What it ended up being is I was playing in some fifth edition. Oh, when fifth edition came out,
eventually got the opportunity to play in some games. And I really enjoyed it as a player.
Yeah. But I didn't know how, how it, how I would do as a GM in that game. It was very different.
To me it was very different from fourth edition. Of course. I know a lot of, I know a lot of
talk to a lot of other people over the years that to them it's very similar to first and second
and third edition. Like there's a, in a way to them it's more familiar than it was to me. Yeah, I mean
I think it was obviously from the sort of like Wizard of the Coast house, bro. After they sort of,
after sort of fourth edition didn't go down well. They obviously tried to step back to something
which was more familiar to sort of D&D fans. Yeah. So, so how it, how it played out is I,
I proposed during a break in the normal campaign if they wanted to try fifth edition, the same
players who I run a fourth game for because they were interested in playing it and I was interested
in it. So it seemed fair. So we made characters and I run a game and again this was, this was a
complete homebrew because this, this, this game was just for me to learn how to GM it,
to see how it fared. So it was, it was just a, we did them. I kind of, I, I went from a very
different style to how I GM the other game as well to see how that would play out. So before
in the, in the game, my original game, it seems a lot of first game tropes like I made the players
like the central part of the story like I tied everything tightly around them which obviously
is double edged sword because if, if someone of them dies then like how do you, how do you then
deal with the fallout for a major character death? Of course, yeah. Whereas in the second game,
fifth edition, I essentially said it into, into a fantasy city and they were part of a organization,
essentially a mercenary group. Okay. That, that was living in this city, the city, what was
interesting with the city is the city used to belong to a family of giant and in this kind of
homebrew world the giants had been kicked out scattered and humanity had taken over but it was
still a giant city architecturally secrets. And there had been a war between a, a, a group of
mages and some gods again. I think I found out this is actually a very common thing in, in,
in fiction. So it's, I would like have just a rip it off everything here and I do rip things off
books but that was actually my idea. I think it's not, there's nothing, these ideas that sort of,
it's my opinion that these ideas just stick around in like fantasy, like these tropes,
that they become tropes for a reason. There's something about them that really grabs
around my generation. So as far as I'm concerned, if, if something's proven that it's successful,
why, why not rip it off for you for your home game? If you just, if you're running a home game,
there's like not for publication or anything like that. The real like advantage as far as I
say, you can mercilessly like take inspiration and rip off like stuff from anywhere,
anything that you think works. And it, yeah, you, and as, as, as the GM side of me, I'd tell
any of the GMs to do that exactly, rip off everything you can. What, be honest about your sources,
like you're just, obviously, it's your own. But yeah, take, take, take, learn from the best.
But yeah, in, in that game, I was also trying to learn how to sort of encapsulate themes
and make this more political this game because it was more high fantasy than the ones. So I was like,
it was like the factions within the city, recurring characters and the mercenary group,
which they were like, I had like kind of an internal renown system, so as they made completed
jobs, like they earned more renown. And that was really interesting actually because
how the players, again, I'm jumping around a bit in terms of like player to GMing side, but
like how players relate to what I found was like having a recurring set of characters,
they formed stronger relationships with them. It's one of the best scenarios in that sort of
learning game was when one of those NPCs was in danger. Yeah. And they, and they just went,
they just, it wasn't planned, but they decided they were going to go and get them.
And I like Audama from Battlestyle Galactica. I've never seen that. I'm going to get my men. They
were determined to go after and get this person back. And one of the best sessions of the game was
them tracking them, tracking what, like you know what happened and going after them. So that was a
real lesson for me is, is recurring characters are an important part of a of a role playing game.
Not just indeed, but I mean, I entirely agree with that. I mean, that's something I found
that in the, getting me within that running a minute for all from because the first sort of
two and a bit books, there's a lot of traveling around. So you're not really in a single place
for a long period of time where you cannot build up this relationship with NPCs or whatever.
Then for the book run a minute, they've been in like Middenheim, fell at the city of Middenheim
for like ages. They've, we had like a player as like a priest of all the Rick and all Rick's,
like the big religion in Middenheim. They've like saved the city. So like, people know them as
the people who saved the city, you know, they've, they've got various positions at court. They know
like all these people speak to and it's interesting how that's changed the way they are playing it
because if you know that like you're passing through generic fantasy village, you're like a river
boat. You're probably never going to come back here again. There's a certain amount of like, wow,
whatever happens in this village, you know, it doesn't matter because next week we're going to
be somewhere else entirely. Whereas when you're actually inhabiting the same space for a certain
amount of time, last week when we had a scavenor assassin tried taking out like the play characters
and one of the play cards got poisoned and when he sort of like, when he'd been healed up by the
party doctor, the first thing he said is he was like, oh shit, what if the assassin's gone after my
wife? I'm going to have to go and like, check on my wife. And like, stuff like that doesn't happen
if you're just like passing through like generic village. Yeah, yeah. It's, it's kind of like on
tour. You don't really get to, very much so difficult for them to care about what's going on around
them. Yeah. The way I look at it in a sort of real world, I don't like it. You know, like, when you
go on holiday somewhere, wherever it may be, you can go on holiday, you can enjoy where you've
gone to. It can all be great. You can soak up the culture, do whatever you want. It can be great.
But you know, at the end of that holiday, you're leaving that place. So you'll behave
you there for good or ill will probably be different than when you get like back to where you live
because you know, you've got to live there with whatever your behavior is like where you live.
That's where your heart is. Exactly. So we've talked about playing and jamming. So a question
I'm going to get. I don't know. I finished what I was going to say. Go for it. I'll just
because I was saying why how it ended up transitioning. I don't think I finished. I got, I was
sort of leading into why how it transitioned. So, so I run that game and the players really enjoyed
the game, even though it was complete. It was very different to the fourth edition game.
And feedback I got is that they really, they preferred the character, the way the characters
were designed and the way they played in that game. Okay. To their fourth edition characters.
Like they felt it was easier to understand. There was a lot less, a lot less to read because some of
the things in fourth edition, like the abilities like were just lots of text. A lot of them were
simplified and a bit more intuitive and a lot of the mechanics had been streamlined, such as
like the disadvantage and advantage of things that fit the dish. And I found from the
found from the jamming side. I kind of agreed with them, especially from running encounters.
It seemed to last a lot less. Like in terms of actually time, session time, they took a lot less
time. In any game of D&D, once you get up to a certain level, they start taking a big
chunk of the session if you get into it. But I agreed with them that you could get through a lot
more in a session in fifth edition, what we found from playing that kind of game. So the decision
was made together to then convert our original campaign. Since I've been homebrewing stuff
anywhere, I was effectively just taking out the rule system and plugging it into the story. So
we got to the end of one of the adventures. And I think it was, yeah, so I think I ran a slightly
modified, what was it called? It was, it was one of the deck of many things. Is it cursing? Oh,
Gadmore Abbey? They'll look this up, John. I've got my, I've got the adventures here.
Slate, not the snout, I wasn't the slaying stone. It was like, it was the curse of Gadmore Abbey,
which was a fourth edition come, fourth edition adventure module. We played that. We finished that.
Oh, madness at Gadmore Abbey, that's what it's called. That adventure involved the deck of
many things. Again, a classic thing that I wanted to demonstrate to the players. So that was a
fourth edition adventure. I had modified it a little bit for the campaign we were running. And
that's the last one we did as fourth edition characters. And then we switched over.
So presumably, as someone you have to go through the process of effectively
redoing the characters for the no editions. How did you find that in terms of like
the ease of doing that? Because obviously the systems are very different.
They are. Some of them were much more easy than others. For instance, we had a barbarian.
That was pretty straightforward to transition over into fifth edition.
Same with we had a wall lock I mentioned. That was pretty simple. Even though the wall lock
is more interesting, I think in fifth edition, like there's a lot more things you could do.
Yeah, I'd agree with that. Like the theme of the character is it was a fiend packed.
Like it was smoothly kind of went over. The one that was the kind of the hardest was the
cleric because a lot of the abilities the cleric had in fourth edition weren't there.
Like a lot of the special abilities. So it kind of was like we had to smooth that over a little bit
to make it make sense. Yeah. It was only doing different things.
I honestly it wasn't too bad. They weren't that there were still quite lower level at that point
in terms of like I think I think they were around level seven or eight by that point.
I have to check my notes but yeah so they were pretty low. So in terms of what you get in fifth
edition you tend to have a you tend to have a smaller set of abilities than you did in fourth
you tend to do because of the way the because of the way the fourth was made. You had all the
encounter abilities, the daily abilities and the utilities. You kind of had a bigger stack of things
you could do. Yeah so in terms of GM or in playing would you say that you play more D&D or
you GM more D&D? Honestly John it's gone through phases. It has gone through phases.
Initially I was more of a player than a GM and then once I started GMing I don't know if it was
the same with you but like once you get the taste for it you kind of like you want to do more of it
and you want to try different systems you want to try different settings you want to so you
kind of get the kind of taste and you want to run a bunch of games so it kind of like when I first
started GMing the fourth edition I wanted to GM more games not just D&D and I wanted to learn
how to be better at it and I wanted to see how different people approach it and as I was part
of like kind of the online community you know like understanding how other people came at it
what their preferred styles and figuring out what I enjoy and what I'm not like that interested
in or what what my strengths and weaknesses are and what things I can improve on and that was
really an interesting time in the first four days into you know figuring out what what I enjoyed
doing what I didn't enjoy doing what things that D&D is really good at and what it's really bad at
so and initially I was a player then I had a kind of heavy GMing stint I'd say for a couple of
years and it's moved out to where I was alternating so I've played with you for many years John
so I'd have like you know maybe two games where I'm a player a week as an example then one
game where I'd be GMing yeah I mean at that weekly game that the heedy weekly game we all
yeah I mean I think I think for myself because I've always said I was taking like sort of pre
mainstream internet days for me it was just sort of like oh well I had the book and I was trying
to persuade a few of my friends who were like into the water I'm a miniatures game to like
try the role-playing game so I ended up as GM by default so I was the one I was interested in it
and I had the books and obviously it was a long before you could go and discord and
game with people across the globe so it's like whoever lived in your town that was your potential
pool of players exactly those were the people you're going to be able to game with yeah and then
we had a period where we had like a small group of friends and we sort of alternated like running
games so that was the first time I got to sort of like play a fair few games and now obviously
with discord and most of my games are sort of online now I've got to stage off see I'm sort of
running a game every Friday at the minute so alternating that will for games and obviously be
playing in your harnesses blades in the dark game so it's sort of even now now so I got like a
a nice sort of even experience of like playing in GM in now but as you were saying nearer of the
start obviously like your jobs change your workload change and at free time becomes like a fairly
finite resource as you get older and you've got more responsibilities so I think the sort of the
days when I was like living with other tabletop gamers and we were literally I mean at one point
we were playing a game of like a world of darkness game like every night of the week and then
a weekend we'd just be like all Saturday we'd just be like rather than nothing but like a world of
darkness let's get let's get let's get that game going yeah a lot long gone of the days when I
can sort of do that because obviously like you know now you've got jobs and responsibilities and
whatever but I do enjoy sort of having the time to like plan my games and also when I was playing
all these games you got to a certain point where you were like playing in like so many games that
you're but it almost overloaded you a little bit whereas now because I'm doing I'm probably doing
less games now but I'm looking forward to them all yeah you know you're not you're not pushing
yourself to you're burning out a little bit even though you're enjoying it like I get with you
me and like yeah you're just switching between games systems and especially when you're playing
a games where there's a period of time where the online game scene really start kicking off
where you'd be playing with people from different time zones and and the GM would be running it
like 1am I remember I remember those days sometimes oh yeah I certainly remember a few times
like playing D&D like fifth edition with like people in America and it was up to in the morning
and like by the end of the session I was just like virtually falling asleep at my keyboard
and yeah which I would get a bit too a bit too long to do the two for that sort of thing now
and I would say go back to what you said about like the smaller pool of people yeah like I never
had that because I joined later but I did get I did get kind of an understanding of that from
as as D&D and tabletop became more known in the public eye and like through different friend
groups and works places I've worked over the last 10 or so years like people would be like you
you know how to run these games don't you I'm like yeah yeah yeah I know how to run these games
they're like could you could you like show us how to play could you and and that would be a thing
like once I once did when she became a known person for this people would come up to you asking
to run games for them oh yeah I mean we we had at one point in the the company I worked for we
had like you know I can extend auditors to assess the various processes you do and I was I
couldn't what I was wearing like some vaguely like D&D themed like hoodie or something like that
we're like a like a D20 on it or something like that and one of the auditors of sat down chatting to
me and he's like is that oh nice did you play D&D and I got chatting to him and he was chatting
about some campaigning runs for like some of the people he works with and whatever and you think
when you're at the point where just like having a D20 on your your clothing means that people are
like oh yeah D&D I recognize that as like a thing you know for someone you've never met before
it's really sort of embedded itself in the public consciousness in a way which I think 10 20 years
ago we would never have expected it to do yeah up then and I also want what I would like to say
and touch on is that because I'm very fortunate um it was all started with fourth edition I played
a lot of games since then and I've had the fortune of playing with a lot of great people and GMs
and I really got into going to the conventions as we hung out John Maytimes now and one of the
things I I became aware of is if if the hobby wants to grow and you want to bring your people in
you have to be willing to teach and you have to be no willing to you know give your time over
to bring your plays in so whenever someone would ask me to run a game I've always been open to
try and teach them and to help them come into the hobby if it's something that they enjoy you know
not everyone's going to be for everyone but I always try to find time because it was done for me
people have shown me how to play games I've had the fortune of playing with some really talented
GMs which is yourself and you know I treasure those memories and experiences so I always try to
this is just my personal I try to give back to the community by helping new people come in
and hopefully we'll bring new players in and GMs because we're always need more GMs yeah and and
and it helps sort of help the guide them but not tell them that there is a there's like one true
way to do this they helped also give them that freedom to do it their own way
as as you know I uh but for a number of years I did like the games on demand that UK games
explode which bit of a plug for that phenomenon in the UK and go into it it's like two hour
taste of games you you basically get a ticket you rock in there they're gonna oh we've got these
five GMs but each of them has got like five or so games available they've got two hour taste of
game yeah you get to put it at table you play a game for two hours it's like low commitment
pre-gen characters normally happy days I did that for a few years I've not done it for the last two
years mainly because of them because of my health and because it is like it is tiring you know
it's a commitment in time as well you pretty much say it's a big convention you pretty much
and I know there's some years where apart from maybe half an hour to like quickly run around the
the trade hall I was just running games or I was asleep and as we said earlier I got to stage where
especially with my health as well I was starting to sort of like get like really burnt out on it
and like eat each year I when I was trying to prepare my games I don't know if it's any two hours
it doesn't I've been like a really detailed game but I was just like oh I've already kind of done
like a space like Star Wars heist scenario I don't really want to do that again and um
how do I say my wife would be just like oh well why don't you just take some of the scenario
we always just run before and I was like well because I kind of want to do something new because it's
a new year I don't just want to keep reusing out so I want to challenge yourself but at the same time
you don't want to make it hard for you yeah so I've not done it for the last couple of years but I'm
hoping maybe if not this year coming but like so the year after basically just go as like a
paying pucks obviously the benefit of one of the benefits of running all your games is you know
you get you ticket free you get your hotel free exactly but it's like a lot of work
but um I think I'd say if not this year coming maybe the next year I'll probably go as like a
paying punter and then I can just like turn up if I want and be like oh do you want an extra
gem to like run the odd game or two but I'm not like I don't feel like obligated and locked down
to like running like 15 games do you like understand by yeah exactly so I know games on demand
the quite often when I was working it with we'd have people who are like I can't run loads of
games over the whole thing but is it all right if I just turn up and run like a random game
if it's additional whatever and obviously they'd always be like oh yeah great because that means
one of the other people who's been running loads games they can have a bit of a breather we will
will still be one and I think I'm going to do that sort of more as time goes on or maybe maybe
even look at sort of just booking in like one or two sort of like longer form games you know as
as they do yeah and sort of do it like that so I actually have some time to like enjoy the
convention and I'm not saying like running the the games on demand wasn't enjoyable because it was
and like you say I do think it's a a good thing to try and like give a bit back to the hobby but
you just enjoying different things about it yeah well I think I and obviously I know I'm not like
an ancient sort of like Methusel but as I'm getting older I am sort of slowing down a bit I
can't be like all right from the cracker dawn to like midnight I'm going to be running the
thing but games now you know like and he's my and he's my mouth man naps now that's what I need
and he spent you spend your time or why is the answer and also I'd like to turn up and like
playing some games because aside from the very first year I went and I mean you and I played
in some games together aside from that year I've not actually played in any games really
over the convention because I've been too busy running games if I've played in the game it's
because I've like I've had a bit of time off and I'm like I'll wear a player short for this
like taste the game can you jump in and fill in which isn't really the same sort of thing oh it's
been something that's outside of the normal hours of the convention like something that friends
are running and you're already ready for sleep at that point yeah and I'd like I'd like to be
able to do that just to like to turn up maybe run a couple of games or like you say like run
something like an off the books game for like a few people and then just like playing a few games
myself you know book into a few games maybe try out some new systems that like I don't have
at home you know but yeah so you you mentioned obviously conventions we've just been talking about
so did you go to a lot of conventions yourself when I very first started going to cons I barely
knew anybody from I didn't really know anyone from the tabletop community in terms of like my
local games I just knew the guys I would learning fourth edition with and the people from the game
that I told you that failed after a few sessions and I just I think we had met this we had met we've
been we've been played together online John I think I remember exactly when the game was but it
was around about that time that I went to my very first con which was the export yeah so I
barely knew anyone now I just kind of turned up on my own and wanted to see what these things were
about this was would have been around any now again feels ancient yeah that was it wasn't
it was something I opened the experience because then this was pre fifth edition yeah and off
the dish was the game that I knew to bring it in D&D term back to D&D and and that's when I
started to learn how controversial this edition was when I started learning games and the people
who played the the encountering more people at the convention to played from the very beginning
of tip top actively yeah and I mean obviously I think the the sort of convention experience when it
comes to tabletop is very different so I'm not saying it's worse but it's very different you know
if you sat around with a group of your friends like playing a D&D game I would I would recommend
I know it's not for everybody but I would recommend that everyone try at least once even though
it is different because you do end up by the very nature of the beast you end up playing with
different people you can try different games you get a wider exposure to different aspects of
the hobby I think it's really it's I've had I've had 99% positive experiences right I always
recommend that people try a convention because it's great way to learn about a game that you've
heard about yeah it's a great opportunity to meet for a GM excite it's a great opportunity to
chat with other GMs and see how they do things and it's a great way to learn it's a great learning
opportunity for GMs making new friends like I said I've been very fortunate to meet the people
over the years there and a bunch of gaming friends and we're still talking to you to this day
yeah I mean I would say the the one downside to sort of being a bit older and sort of running
games even is that even though we've got more sort of ability to roleplay with more people now we
have like less and less time to actually do it and kind of there's quite a lot of people like
obviously yourself like Rob that I'd love to game with more but as always yeah we should yeah
but as always getting like people schedules to like sync up is it is a bit of a nightmare because
we're all doing different jobs we might be in different time zones we're all we're all working
different hours different places different transport arrangements it can be a bit difficult
as you think it's the final boss or do you do oh yeah that is it's the hardest thing to get
I mean if you get a weekly game going you're in you're in a good place that's not the dream isn't it
you know is that a weekly game game I mean I mean I've like I've sort of cheated it with my
woofer up game because I've got like I run a game every Friday but it's like two different games
like alternate weeks and that's that seems to be like a good compromise because like people were
like yeah I can make every other week whereas if you say to someone like oh can you every Friday
can you like set aside four or five hours of your time for the foreseeable future I mean
let's face it it's a big commitment is it adds up all the time yeah like I said we've we've
managed to get a weekly game going for a number of years now and yeah I mean we think about hundreds
of hours played in several campaigns now no no no no we're D&D so not really in the scope of
the D&D discussion but we have we have covered a lot of time yeah and we should do a fifth edition
so you think it's for me and I'm no fifth edition not hate to buy any means I know like I'm
I tend to prefer as a GM like more of so like in old school sort of like retro clone or something
like that yeah but I'm no hate it it's not my preferred edition to run as a GM but if like
someone out there so I like I know it's a good GM and they're like oh we're going to run a
fifth edition game do you fancy it I'll play it great I've played fifth edition I've had fun
playing it because I think largely for me now the sort of role playing experience is more about
who you're doing it with and obviously if you've got a really crappy game system that can sort of
take the shine off it but if you if you've got even an out of rich game system where you work a
great group of people you're role playing with you've got a good GM that can really sort of like
polish and put a shine on like the the most basic of systems yeah because you're also you're
working together as well and it's when it when you've got the right people around you it feels
collaborative and having a good time even if even if the sessions where again you're finding the
game frustrating times you know it's not just not a problem of D&D but like you know if you're
finding the game is not doing doing what you want for you at that time like if you were the
right people that just take the edge off yeah I mean I don't know about you but we're talking about
obviously like pressures of work and scheduling and stuff like that I find for me like one of the
most sort of irritating and irks and things about role playing at the minute it's not really
role playing it's just like they say the the blades in the dark game we're doing at the minute
with the analysis running great game I'm really enjoying our life yeah I was looking at
else yeah I think the analysis is a great GM the thing that irks me about games that is that
sometimes as you know like you've had a long day at work you you've maybe like struggled to get
back in time because a lot of public transport or whatever you get back and you've managed to like
shove some like food down yourself and you're like oh I've got up and you've got like an hour
before the game starts right shove some food down myself I'm absolutely cream-crackered after work
and it irks me when I turn up and I feel like I've not really bought my A game to the game yeah
I know it's a bit of a ridiculous thing you know we always put more pressure on myself as
another people do at the end of the day but it always irks me when I feel like you know I didn't
really have a lot of the energy and I wasn't really like bringing it for that game
there's even though you love the game and you love playing the people you feel you feel like
you're not bringing you're not contributing as much as you're like yeah I think I can say in
this balance of time like some sessions you'll be you'll have more of that energy than others
so I think it balances out you know in terms and I've had a like I'm some I had a few rough patches
where I've you know I've struggled tenders wise and I've had things going on that's just made me
like turning up like just before the session starts or I've been getting to the session so
like I know exactly what you mean like I feel just like you do like that you want to always be
bringing that you're best to the game yeah it's a lot of people's time I want to respect that time
and of course I do keep I do keep that in mind if I even if I don't say it during the sessions
because we're doing the game by always I always respect people's time and never take it for granted
yeah and I think you mentioned I could be in like a collaborative thing at the end that I think
at the end that everyone's trying to take part in the game enjoy each other's company enjoy the game
you know enjoy what like grateful and enjoying like the gems put the time into like creating it
so and I so I have to remind myself even when I'm like oh you know I don't really feel like
about my A game tonight because I was a bit too tired it's been a heavy day at work that like as
long as everyone had fun in the session including the GM obviously at the end of the day
and we all enjoy each other's company that's great yeah even if it doesn't feel like we did much
in the session most of all that fun doing it does it matter at the end of the day
that's one of the social aspects of the game that I really enjoy yeah but in terms of the
A game and tying it back to what you mentioned before about like in terms of was that more of a
player and GM like what's what's what's about the more thingy most kind of time spent earlier on
is I had two spikes of gemming yeah and where I really really was gemming a lot of games one was
around 2017 and this was we took between two zones and eight two thousand seventeen two thousand
nineteen was one of the big spurts of gemming because why one of my friends wrong way where I live
they had built a tabletop garage they'd gone they'd gone a little like they'd had a bit of money
and they decided they were going to turn their garage into a tabletop space so they had surround
sound system in there they had an overhead projector they had like 3d models printed they had maps
all this this kit but but they didn't really want a gem right okay so there so we had a couple of
people so I got invited to it I got invited to play one of the games this one else was running
in that space and that's how I got involved with this group and eventually like my sort of term
my sort of time to jeep my sort of time to GM came up and I was happy to do it and I thought well
this is an opportunity he I've got all of this stuff that I wouldn't normally have access to I'm
not really merely a miniature guy or like you know I have no problems going completely see it
with mine so like maps and stuff I don't I don't see it's an necessity but they are helpful
so I was like okay I have access to all of this stuff that my friend is now generously giving
me the opportunity to do for my jamming so I like I doubled down in my prep and trying to bring
the most out of it and I ran two games for the same group will maybe play two changing in and out
one was a Star Wars game using the fantasy flight oh yeah so I had so I had like on the projector
I had like every session had like the Star Wars crawl yeah she would have we should have the yellow
right and it would like talk about the session and what's like like a big a big lead in and I had
the miniatures the ships the space maps like and it was great like you know I was trying to bring my
best and as learning experience because I said John we've never had miniatures and any of the
games that we've played in together but this was like me trying to make the most out of this space
yeah and that was a lot and that was a lot of fun and I know fantasy flight a game has kind of
fallen off a little bit in the last few years like because of the it's kind of how scope of this
discussion but like fantasy flight I haven't really supported the game for quite a while now
but that game was fantastic and then as many you mentioned it before it was one of my ever-on
game style the first time a GM Debraon was in that space and again I really wanted to bring my
air game because I wanted to had a mixture with a split of new players and old okay so I wanted to
I wanted to have stuff for both so I wanted to really use Debraon as a way to showcase the strength
of tabletop games and the indeed show it at its best but also give something for the veteran
players to make interesting spins on things like subvert expectations a little bit to try and
give them something fresh and like one of the best compliment I had for that game was one of the
older players it said that like he he loved coming to each session because I would bring something
new to the game that he'd never seen and even when I subverted the the tropes of D&D it was never
done in a way to punish the players it was always something new that everyone the setting I'd
used to sort of bring out yeah and and and put it on show so work for example John the
most first sessions in D&D start at like a tavern or like with like in a village or it's a very
low key affair is the low level players they're not they're not famous they're not particularly
powerful in terms of the universe right but I was like nope none of that were everyone everyone's
and everyone's noir it's high it fantasy it's intrigue it's like bold moves so I went for the hot
you know start to a campaign and the first session them in in the middle of a fight on an airship
that was crashing into a forest nice that was like session you know me I'll have to crash that was
like that was like a big foul fantasy fan and like Japanese so it was like I'm going I'm going
straight away like where'd we're going full speed and it was like and it was for the for the new
players they were just like they were like panicking like what you know like oh my god what the hell
and for the veteran players they were like well this is this is a lot you know how to be like
yeah this is session one um but yeah it was it was a hot star and there was because more
first sessions are quite light but I went I'm okay I'm gonna pack a lot into this like first
session so like as the campaign went on they will they started learning things about what what
was going on in that first session like why was it what what because they were attacked effect
of the initial like as the kind of inciting incident of the game they were attacked in the airship
was crashing they're like why were they attacked and like the people on that airship like the manifest
who they were and what they were doing and why they were on that ship like that put that that
echoed through the game so they let more and more context about what the situation was and why
I've been kicked off and what they were caught up in over time so rather than the first session
not being significant it was very important for them and the things that they remembered about
it and things that they wrote down like that really over time paid off so anyone who really
actually paid attention like I made sure to reward that as things went on because they were able
to then connect the dots because it was because it was a very big espionage portion of the game
and I could talk more about the every so I don't want everyone to know that that's that's fun
feel free to put everyone I mean I've been known to start a game with an airship crash myself from
time yeah it was it was great it was great you know and and so the the veteran players really
enjoyed it because it was like okay this is this is exciting this is not boring this is we're doing
stuff here like these are big swings we're making here and that and again that's set a torn for
the rest of the game like things this is going to be it's just not going to be a standard game
yeah things are going to happen and I carry that on I tell you too I've always fancied like
like an hebra on game like sort of like you said like a hot sort of start straight away yeah obviously
for those of you I know you'll know this Matthew but for people aren't really with hebra on
there's a sort of certain level of like magic tech in hebra on I think it's safe to say yeah it's
like again I don't I don't have people listen to this like I don't know their experience
everyone but yeah there's like a level of magic that's quite common so that's like every day
magic so but the kind of like the real dangerous stuff that's harder to find so there's like kind of
a it's almost like two tier there's like the basic stuff everywhere yeah it's pretty common
but like the real juicy stuff you do still have to go find that and one of the one of the elements
I always sort of like loved when I picked up a lot of the third edition books was they they out
I don't know because I know you and those Matthew but they have a they have a thing called the
lightning rail where it's like a high speed train with like bound sort of elemental like rings
that the sort of speed the train along and I've always fancy like starting a game where basically
that the players are like passengers on a train and then there's like some like mad train
heist that goes on so like literally the game starts with like the people trying to like rob the
train and like derail the train and so I've just like throw the player characters into that and
let's see what they do yeah see see how they react yeah so I'm down to it hey let's say if we
could if we could get a shot if we could get a shot just to sync up I'd do it in a heart second
then yeah but yeah so when you mentioned like your prep earlier on for jamming I know there's
various levels of prep like I quite enjoy what mean your harness reflectors are the quiet
full of the hobby way you sat down you making your notes and whatever in terms of prep like how
much prep would you say you you do when you're gonna like GM session you know it's it's evolved
over time I definitely in the beginning try to over prep like I try to think about everything
the players might do and have like something in mind of like how I deal with it or how what would
happen like almost like almost like a video game you know it's reactive like I'm thinking in a
reactive sense so like if the player does this I will do this I will present this problem and
definitely try to think I was very much focused on building balanced encounters and like not being
too punishing but it's evolved over time whereas I'm usually thinking um shot shot medium and long
term okay so like I have it I have an idea of where the games going like in terms of like like
the major players um antagonist themes like I have an idea of what they are and where the games
going and what the end point is probably going to look like but I'm not hard-solving it because
again part of the game is it's going to change of course this this is just to give me like a sort of
like a scope and a vision and to sort of like I like to like to push the themes of the game
as I like to keep those consistent because I think consistency and authenticity in a game
that's that's one of the best sort of juicy parts of this of the story side of it you can keep
those and and keep people engaged like those things are rewarded over time so in the short term
it's like for the you know next session what's what what what the player is doing what do I need
for that session yes what's what's what's what's the situation who's involved and that that's
the kind of thing I'd prep and I have a couple of encounters for those for the big sort of three
things that I think could happen or again I don't panic over if they do something completely
different on left field because what I would do sort of in between sessions I'd have a couple
of things that I can pull from if I need to like a couple of like if I want to throw in a surprise
or something unexpected that I have a prep doors over time but they're ready to be like picked up
and put in any time I want so yeah that's that's sort of like optional things that you can drop
in when and if you need them yeah that's that's me learning from like making inspiration from
things I like and using the material to how I want to run the game so having those prepped for
those kind of since you know those kind of moments you know I'm like an assassination squad or
like an interesting night if you're playing a fantasy game that has a quest that they're involved in
like that's kind of like a subplot you can throw in as an example and and for medium term plans
these are sort of like okay I'd like to think of the story and sort of arcs okay so where is like
where's this kind of story I've got to stop when you're going to begin how can I tie that in to
the players backgrounds if they provide any and the themes of the game and sort of indicate
looming threats because what I like to do I like to foreshadow things yeah I like to I like things
that are going on that don't seem important and the players can ignore them like again I'm not
going to punish them for ignoring them but if they're paying attention to those things those things
will come back around later on yeah I mean it's something I like doing in games where I'll have
like stuff that's going on so just to use a ridiculously like stereotypical example oh there's
there's like an orc chief who's trying to like raise up an or back to attack a city or whatever
and they might hear rumors about that and there's no impetus for them to particularly get involved
if they don't want to be but once that has been established like that thing is going on in the
background so if the player characters don't get involved I roughly know what's going to happen
if they don't do anything so as the game goes on if they don't get involved they might start coming
across like oh we've come across these few villages that have been destroyed by the orcs because
he's no one stopped him he's got his all called together you know and so it's not like punishing
them specifically but it feels like he creates an illusion of there is stuff going on in the
background whether you're involved with it or not it makes the world feel more alive it makes
feel like there's other other interested parties that are doing their own thing in in parallel to
it doesn't take anything from the game like to put those in there I only add to it I think
okay so we've been chatting for a while so that I'm also going to ask
in terms of the prep I know there's like a plethora of sort of online tools and things like
that an offline tools now in terms of your prep how do you actually like store your prep
just don't ring down in an open year putting a word document nobody do store I have a couple
things I do I use my google drive yeah which is where I store a lot of my kind of archive notes
so I have what I have is like during the session I'll have like an air four piece paper this is
where I write things that I've either introduced that I didn't plan to through the players choices
and actions it will be interesting things you might have uncovered or NPCs because one of
things I prep ahead of time I try to for my good for my good GM is I'll have like a list of
example NPC names and things that I can draw from very a lot of people do this in a pinch because
it gave a good name take a bit of practice and I just I'll just map that name is used and then
what I'll do about after the session is I write it up on my google doc and I categorize it by a
session and I'll write things been introduced anything that I want to carry forward into the
following sessions that's going to be ongoing and I have like another document that I maintain
the longer campaigns where I have like an NPC kind of master list yeah where I like I write things
about those NPCs important things sometimes secret things that the players don't know about them
or set villains that that that I've been operating in a story that they don't know about
and get ready to bring them in I know my prep is kind of a medium scale to some and also people
like very much more detailed they do like you know they have like notarized recordings
they do online I don't really do anything that I do maintain like a sort of campaign or thing
and I've got got a lot of them to the left to be here on this session where I have my notepad as
well which is where I write down things about when I'm in a combat I might write down things that
might come up might be relevant later oh yeah I mean even though I sort of store most of my stuff
in like obsidian notes I've always got like a notepad sat there during the session so I thought
some random thing happens and I'm like right I want to remember that I can just quickly scribble it
down and answer the question yeah so I have an effort for like the session but I have a notepad
which when I'm running a combat if I'm not doing it online like I use the notepad to do like
fact it's stuff like and I write notes in there it was the combat if something like you know
like they steal something off off one of the enemies or one of them gets away that kind of stuff
and then I eventually go onto the main notepad as well okay so one of the last questions I'm
trying to ask everyone we do this these interviews where is if you had a magic wand and you could
conjure up the perfect version of dnd for you in particular what what would that version of dnd
look like you know what would what would be different what would be the same compared to like
the versions that you play at the moment and that is that's a big question perfect no no restrictions
high money issue now like I say it's it's you've got the magic wand you you just have to think it
you can summon up that the perfect version for you as either a jamer or a player your choice
what we what would I don't see what you might have to get into specific systems but what would
that version of dnd look like what what would Matthew's perfect version of dnd look like you know what
it would the rule set doesn't necessarily matter for the game since as long as you have in a great
time of course but I say for me I'd probably go with I probably go with fifth edition
2014 version so that's the one that I think is the most comfortable with and that I think I'd be
able to navigate the best at this point in time no slight on the newest version just don't have
the experience with it to make that kind of all for me um I think I think from I mentioned before
of my friends having sort of converted garage I think I would for me the perfect game is something
similar to that in the sense that it would be a group of friends come together sit around a table
together and play the game but with a bit of spectacle I think having the miniatures the maps
the music like that adds to the game when combined as long as you have the players who are engaged
in it and they're interested in it think that to me that would be the perfect game like a weekly
getting together everyone's excited to play everyone has that buy-in they're putting the A game
as we mentioned before into it and possibly I think at this point in time if I picked a setting
if it's if we're keeping it strictly D&D I think it would be Eboron would be the choice because
I'm going to gushed about it already um that's the thing I've been able to to bring up the best
stories with people I've played with in Eboron so I think that would be my choice
um I'm opened up to send the future I might encounter something else as of right now that would
be my perfect game um and hopefully it it would run for a couple of years and then it would
though the key thing I think the perfect game is it has to end with a satisfying conclusion forever
yeah I agree because most games start strong but landing that conclusion having that game which
stays with people over the years really I think is that that's the key for the perfect game
yeah and I mean one of the I agree with you about the satisfying conclusion and one of the things
that we talked about lifting inspiration from other places one of the things I saw I can't
remember who was I saw it on like some sort of blog or something where they were saying what they
do in their game is when they let wrap up a campaign they they do like think when they go to
their players and they're like oh so give us like a sort of brief description of like what happened
to your like characters up like a year after the events of the game I don't think like an
epilogue yeah yeah and obviously like you know you don't really have to censor it because like
the game's done so they're not going to do anything to like ruin it and it just gives the players a
nice way of sort of not like a happy ending but but sort of giving like a nice sort of satisfying
conclusion to their sort of characters and they can sort of freestyle it a bit and that that's
and then I've definitely left it for the games I run where I'll be like I also did describe
how you carried the sort of like retires or what they're doing with their life after the events
of the campaign and it's just a nice little sort of bookend to the campaign yeah see how they
how they move on from the events of what happened in the game okay and that's and that's and
that's one of the frustrated things about tabletop games is when you have a game that you really
enjoy either as a player I was a GM and you like you you're enjoying the people you're enjoying
the setting you're enjoying the story and then whatever is in the game stops breaks apart
just fans because because you want it you want to reach that conclusion and you want to
want to hit that you want to have a nice clean ending and sometimes you never get that
because again for everyone game I've been talking about it's I had to put it on pause unfortunately
yeah and I still love to finish it because it there was so much in that game that we all loved
yeah then it just it feels like it feels like there's something there that still needs to be done
you know the game's not even though we've had to start for real life reasons like the game's not
over like the stories that that story there needs to continue yeah I mean I think one of the the
best pieces of German advice I've been given I can't forget it go to me but you know someone saying
if you've got a good idea don't save it for later on in the campaign like use it as soon as you
can because as you've said real life things going on scheduling etc you never know how long your
game's going to last and it's it's a real shame if you're like oh I've got this great idea I'm
going to save it for later on in the campaign and then like you never get to that later on and
you're like oh we never got to do that cool thing you thought of so I've always so tried to go
without like if if there's an idea I've got obviously a cool idea try and sort of bring it around
or use it as sort of as quickly as you can in the game so it actually gets used you get to see it
I absolutely agree it's a great piece of advice John yeah you should you should put all your best
ideas out yeah and if it turns out they're not as good as you thought they were then you learn
from it you know and then to the ultimate spy you let it down the line okay so last of all then
if if someone came up to you I'm saying that they're thinking of getting into like D&D or they
wanted to get into D&D what would you all advise me to them as a GM or a player like they
you're choice yeah well you know I first thing that first thing I do is reassure them that whatever
you wherever your ability at the game is you think it is you're relaxed because there's no
barrier for entry really like the game's open to anyone who wants to try it community is largely
welcoming you should you should absolutely do it really absolutely so it's so bad as I said if
if someone was asking to run a game I might advise to be slightly different yeah no no no negative
but like it would be different in the sense that important things are to make sure everyone's
having fun at the table to let the rules help you make the game on the way you want it to but don't
swear it if you need to change things on the flight like it's not meant to restrict you it's
meant to support you and if it was D&D specific advice we were giving I'd be like the game is
going to give you a lot of help from running combat and for the mechanics but in terms of like
in terms of the puzzle side exploration side story side that is going to some of that you're
going to have to bring in from yourself and other things because yeah like I said it supports
you it's weighted in more than one direction I think yeah I mean I think for myself as someone
who like probably GMs more still than they play I think the the sort of advice I've given to most
GMs would be like you know if you think a session's not gone 100% as well as you thought it was
going to do don't beat yourself up when necessarily about it don't expect yeah and I've done this
myself and don't expect yourself to be like running perfect games when you first go in because I
think as GMs we're largely like our own harshest critics because we can run a game the players
kind of had a great time everyone can enjoy it and we come away going oh yeah but I don't feel like
I did it as well as I could have done and it's not well as long as you had fun while you were running
it and the players all had fun that that's all anyone can ask for you know so that that's the advice
almost I think it's GMs like you know don't beat yourself up too much about it if the session's
not perfect because sessions are rarely 100% perfect you know because we're all just like
you move in to try to run a game exactly I also think I never my ethos is never never punish
the players for my own mistakes so if I if I've done something and I know it's I've you know
I've done something that's going to negatively impact the game and misread a rule like it took
the game in a direction that they didn't want to go in but I felt like yeah it gave me the day
you know like and I realized I shouldn't have done that like very very open enough for an
about it have an adult conversation about it and be like okay here's here's what I think
here's how we should move forward together you'll feel like I have to like force something
onto the players that and I think I think as a GM it's like it's very rare you'll make a mistake
that's so horrendous the like you can't just be sorted out by having like a quick conversation
with the players and going like oh look my bad I made this mistake yeah how do you think we should
I think if this is out we should sort out or have you think this is out we should sort it out
and I think if if you're honest with your players as you were saying then most of the time they're
fine with it because we all know that like everyone's just trying to do their best really aren't
they like no one's perfect and sometimes people will interpret things differently to how you
and them of course it's always about communication so that's one of the advice is always try to have
opening open and clear communication with each other and you're willing to talk about things even
if it seems confrontational like it's better to be open about any issues you have then let them
like well that's when that's when problems can happen okay well Matthew thank you very much
for talking towards in this episode pleasure to chat to you any time is that is there anything
that you would like to plug or any sort of shout out if you'd like to give it at this point
I just say anyone who's thinking of getting into D&D you should definitely give it a try
I hope you can always use more players and we've always definitely could always use more GMS
never feel like the way that you've viewed the game is wrong you may tell you that because
from my experience and how I came in like the opinions about D&D and other typical games very very
there isn't one true narrative yeah and I think inevitably whenever you get into any hobby where like
people are sort of very passionate about it as people are about the type of RPGs that people get
very passionate about their version and again that's partly why I wanted to have all these conversations
with different people because we've all got our own version of D&D effectively which is how we prefer
to run it how we prefer to play it whatever and same with other role playing games and it's very
easy to get very passionate about your version of the game to like the exclusion of all the stuff
and like I say when we're talking about fifth edition I'm not really a fan of running it as a GMS
it's just not like my particular vibe but but the same token I'm not going to say like oh it's a
terrible game because I don't really enjoy GMS in it and likewise I can say if someone else was
going to run it I'd still jump in as a player I'm happy with that and you've had fun playing it
so you can say it's not doing it for you on the other aspects yeah yeah I don't really need
to plug at this at this point in time but again I just say thank you John for taking the time
tonight and thank you to all the GMS out there including Hannes who have run games for me in
us always appreciated and hey well thank you very much we'll stop the recording here



