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Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 1 Gamma World

About this episode

First episode of Roll for Mutation, a new series looking at the history of Post-Apocalyptic TTRPGs. In this one hosts Lowell Francis and Marc Majcher cover the extended history of Gamma World, with a focus on the first two editions (of many). We talk about what Gamma World is, where it fits in gaming history, what the media context is like, and our general thoughts about the game. Roll for Mutation won't be covering things chronologically, but we do hope to hit the "tentpole" games in the genre early.

References
Gamma World on Wikipedia
Gamma World on RPG Geek
Grognardia on Gamma World 
Grognardia on Gamma World 2e
Designers & Dragons Volume 1 The 1970s
Game Wizards

For other shows like this, check out Roll for Origin: Supers TTRPG History.

Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and larps inspired by the works of Philip K Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

Find out more about the Open Hearth Gaming Community
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected] 

Music: Here Comes the Night Karl Casey @White Bat Audio

00:00 Introduction: Gamma World
02:05 What is it?
10:10 Gaming History
19:12 The Media Context
25:30 Our Thoughts

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Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 1 Gamma World

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