
About this episode
Polo tends his rooftop garden while orchestrating a political chess game across the fractured Craft Guild. With only four captains remaining after Karch's tower invasion, he dispatches Esmer to the isolated mines to secure Captain Havor's vote for Rogers, while Quinto ventures into the sulfur-choked Craft District to personally sway Bertram at the Tower. Every captain holds a vote, every vote determines the guild's future, and both sides know that persuasion may require more than words.
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