episode 107 — creating lost with pete woodworth
About this episode
When talking about these games that we love, sometimes we may give the impression that we know more about the history behind the scenes than we let on. It's when we have the opportunity to interview an actually knowledgeable person that the extent of how much we don't know becomes obvious. So it goes today, as we talk with Pete Woodworth about the creation and development of Changeling: the Lost back in its earliest days. As one of the stewards of Changeling: the Dreaming who helped carry over some of the ideas in the new World of Darkness, Pete had anecdotes to share and perspectives to illuminate about how one game informed the other. (And secrets, too, that fall somewhere between curious and earthshaking, but we'll let you decide towards which end of that spectrum these tidbits fall closest.) We hope you'll find these stories as intriguing as we did for this rich and complicated game.
Pete's website, Positively Woodworthian, can be found at https://peterwoodworth.com/, from which you can check out his various works around the TTRPG sphere. As for various links on our end, you might try any of the following:
- Discord: https://discord.me/ctp
- Email: [email protected]
- Facebook: https://www.facebook.com/profile.php?id=100082973960699
- Mastodon: https://dice.camp/@ChangelingPod
- Patreon: https://www.patreon.com/changelingthepodcast
- YouTube: https://www.youtube.com/@ChangelingThePodcast
your hosts
Pooka G (any pronoun/they) feels the lack of mixed goblin fruit salad mechanics was a significant oversight by the writing team. Amelia Fetch (she/her) wants to know who is responsible for Vainglory and what in the world they were thinking.
If change is inevitable, predictable, beneficial, doesn't logic demand that you be a part of it? —Captain Kirk in Star Trek, "Mirror, Mirror"
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