
Designing Games Based on Real-Life Systems with Ben Rosset
About this episode
Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about.
The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.
Get every episode summarized
Each time Podcast Archives - Board Game Design Lab publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from Podcast Archives - Board Game Design Lab

6 Takeaways from the game that took 10 years to make
Podcast Archives - Board Game Design Lab

How to build a million dollar publishing company with Amy and Dusty Droz
Podcast Archives - Board Game Design Lab

Game Design Trends for 2025 with Jamey Stegmaier
Podcast Archives - Board Game Design Lab

Game Marketing Made Simple with Andrew Lowen
Podcast Archives - Board Game Design Lab