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Michael Dismuke and writer Josh Allen open the writers' room to explore how to design dramatic stories for RPGs. In Part 1, they cover defining your story’s end goal, structuring a three-act arc, crafting inciting incidents, and building meaningful conflicts that keep players engaged.
https://linktr.ee/studiotembo
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Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures