
About this episode
How do you know when it's time to end the story of a character, arc, or campaign? When do you keep going and when do you say goodbye? Why are endings so hard?
For a little bit on the psychology of story endings, check out Malcolm Gladwell's episode of Revisionist History, linked below: https://open.spotify.com/episode/0703VB1lFpJLaNgv7yiHG1?si=ysK0FQBZSR2RLGShSbW46w
In this segment of the Dragon Mind TTRPG Podcast, John and Stephanie borrow brilliance from our world's most insightful minds to become better game masters, players, and people.
This podcast is a proud member of the Darkmore Podcast Network. To discover more content from its members, visit darkmorepodcasts.com
Want to poke us about a question or have feedback about the podcast?
Send us an email at [email protected]
Credit to https://www.FesliyanStudios.com for the background music
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from Dragon Mind - Mindful TTRPGs

The Language of Design | Mastering Game Mastering Lens 6
Dragon Mind - Mindful TTRPGs

Player Agency in Equipment | Swiftguard Design Breakdown 3
Dragon Mind - Mindful TTRPGs

What do your players value? | Mastering Game Mastering Lenses 4 and 5
Dragon Mind - Mindful TTRPGs

À La Carte Caracter Creation | Swiftguard Design Breakdown 2
Dragon Mind - Mindful TTRPGs