
Accessibility and Graphic Design (Mork Borg) with Marc Muszynski
About this episode
It’s a bonus between-seasons Dice Exploder! Wowie!
As promised back in my episode with Gem Room Games about Mork Borg, today I’m talking about accessibility in game design using Mork Borg’s graphic design as an example. My cohost is Marc Muszynski, a friend and screenwriter with low vision, and we talk in detail about his experience with Mork Borg. Is this game, with all its important and loud art, accessible to people who can’t see? Like with most accessibility questions, It’s Complicated™!
Further reading:
Accessibility in Gaming Resource Guide by Jennifer Kretchmer
TTRPG Accessibility Drive 2023 game jam on itch
Contrast checking tool for visual design.
Color checking tool for colorblindness.
Sylexiad, my favorite Dyslexia-friendly font:
Fate Accessibility Toolkit by Evil Hat
Two articles about “sanity” mechanics in RPGs (don’t put “sanity” mechanics in your games)
Socials:
Marc on imdb (lmao)
Sam on Bluesky, Twitter, dice.camp, and itch.
Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.
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