
🧠A Magician's Own (Find the Blunder Exercise)
About this episode
Find the Blunder Exercise: The audio will lead you through a series of moves from the beginning of a game. One player will blunder and the other will not punish them for it. Can you find the blunder and the best punishment?
To learn more about Don't Move Until You See It and get the free 5-day Conceptualizing Chess Series, head over to https://dontmoveuntilyousee.it/conceptualization
PGN for today's exercise:
- e4 c6 2. d4 d5 3. e5 Bf5 4. h4 e6 5. Bd3 Bxd3 6. cxd3 c5 7. dxc5 Bxc5 8. d4 Bb6 9. Nc3 Ne7 10. Nf3 Nbc6 *
And the answer is...
- g4 Be4 6. f3 Bg6 7. h5 Bxh5 8. gxh5
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