
#40 Dave Macomber: Visualising a Fight for David Fincher, Unreal Engine & VFX
About this episode
Hollywood Stunt Coordinator Dave Macomber discusses previsualising a fight sequence for David Fincher's 'The Killer' and his latest Unreal Engine project.
Meet Dave Macomber, an award-winning stunt/fight coordinator and second unit director in the film industry. With a passion for Visual Effects (VFX), Dave seamlessly incorporates VFX elements into his stunt visualisations, providing a comprehensive template for the crew.
Having worked on iconic blockbusters like Transformers, HBO's Watchmen, and numerous Marvel Cinematic Universe films, Dave's expertise shines through. Just a glance at his IMDB page showcases his impressive portfolio.
In his latest project for David Fincher's 'The Killer', Dave coordinated a gripping 6-minute fight sequence shot mostly in darkness. Join him as he shares insights into collaborating with David Fincher, labelling it 'the most intimidating thing I've ever done in my career'.
'Killer vs Brute' exemplifies Dave's mastery in delivering high-impact action sequences.
Venturing into Unreal Engine filmmaking during his spare time, Dave's creativity knows no bounds. Last year, he unveiled 'The Ronin', his first Unreal Engine short film, showcasing a fight scene performed entirely by himself, using Rokoko motion capture technology. Now, with 'The Widow: Assassins Highway', Dave enlists a team of MARVEL stunt performers to help him capture the stunts and elevate the action.
This episode offers a captivating glimpse into the VFX pipeline, Hollywood stunt process, and Unreal Engine filmmaking.
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