
About this episode
Tana Tanoi, technical designer at Dinosaur Polo Club, joins Dirk to discuss designing Mini Motorways and Mini Metro, as well as what goes into designing games that simulate the real world. Topics include the power of simulation, the difficulties in making a realistic yet entertaining city builder, differences in scale between mobile and desktop games, and knowing when a prototype has hit the mark.
Get every episode summarized
Each time The Game Design Round Table publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from The Game Design Round Table

Civ Series 13 - Rogue Hex with Reed Erlandson
The Game Design Round Table

Design Talk - Designing large group games with Rikki Tahta
The Game Design Round Table

Season: RPG - Interlude: The Final Round Table
The Game Design Round Table

Season: RPG - Exploring RPGs with Rob Daviau
The Game Design Round Table