
About this episode
Dirk, David, and designer/artist Kynan Pearson discuss what goes into designing games for Nintendo's popular themes. Kynan talks about his role on both the Metroid Prime series as well as Donkey Kong Country Returns, and he also touches on his work with the non-Nintendo property Halo and its differences from fellow sci-fi shooter Metroid Prime.
Get every episode summarized
Each time The Game Design Round Table publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from The Game Design Round Table

Hands-On with AI: From Tabletop Redesigns to the Compiler Paradigm
The Game Design Round Table

The Economics and Ethics of Live Service Game Design
The Game Design Round Table

The Great Contraction: Navigating the Video Game Job Market
The Game Design Round Table

The No-Hit Wonder Strategy: Survival and Success with Jake Birkett
The Game Design Round Table