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technologyApr 1, 201557:57pending

201 RR Game Development with Andrea Magnorsky

Ruby Rogues

About this episode

Thank you RailsClips Kickstarter Backers! 02:27 - Andrea Magnorsky Introduction02:56 - “What Game Developers Know That Business Devs Can Benefit From”
  • Going From Enterprise => Professional Game Dev
08:28 - Curiosity and Motivation09:10 - Is game development more approachable than in the past?10:12 - Learning New Skills and Coding Practices to Write Games
  • Unlearning to Be Clean
  • Game Loop
  • Levels of Code:
    • Low-Level Code
    • Intermediate Layer
    • Scripts and Game Play
15:45 - Performance and Iterations20:45 - Making Games Inviting
  • FUN
23:11 - Techniques to Cope with State24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)28:30 - Testing 30:45 - Writing Aspects of Games (Stories, Artwork, etc.)32:22 - Why F#?38:44 - Pair Programming or Agile Techniques in Game Dev?
  • “Stupid Courage/Bravery”
42:22 - Teaching Game Development (Game Jams)44:39 - Onikira: Demon Killer Picks [Vimeo] Carina C. Zona: Schemas for the Real World (Avdi)
Maryville, Tennessee (Avdi)
Monodraw (Jessica)
Elizabeth Naramore: Uncomfortable (Jessica)
ambient_spec (Coraline)
Cosmic Encounter (Coraline)
Ready Player One by Ernest Cline (Chuck)
Mastery by Robert Greene (Chuck)
Dixit (Andrea)
Michael Bernstein: Know Your Types (Andrea)
[Vimeo] Philip Potter: Generative testing with clojure.test.check (Andrea)Special Guest: Andrea Magnorsky.

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201 RR Game Development with Andrea Magnorsky

Ruby Rogues

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