
About this episode
Will dons the game developer hat again this week for a deep dive into how a game gets built. No, not the coding and design and art and all that -- we mean how a game gets literally built into a package that you can run on your PC or console, with some in-depth chat about everything from build servers to source and version control of both code and binary assets, pre-baked lighting, creating automated nightlies of your game, partying in TeamCity, and more.
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