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leisureJan 26, 20221:00:00pending

#17. You Should Railroad Your Players

About this episode

Railroading isn't such a bad thing, and this week we mount the argument why when discussing running campaigns for uncreative dungeon masters. We also answer email questions about satisfying endings and how to make it fun to outlaw magic.


Ben: @Melb_DM

Dael: @DailyDael

Shawn: @shawnmerwin

Logan: @the_runesmith


Topics:

00:00 - Intro

10:08 - DMing adventures when you're not creative

18:32 - How do you generally prep and run modules?

25:14 - It's Good to Railroad

31:45 - Ending a long campaign

42:15 - World Building: Magic is Illegal

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#17. You Should Railroad Your Players

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